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  • Prey - Xbox 360
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Prey - Xbox 360

Platform : Windows XP
Rated: Mature

Available from these sellers.
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  • In single-player mode, spirit hawk allows you to decipher the spaceship's alien language and find advantages in battle.
  • Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game.
2 new from CDN$ 7.99 5 used from CDN$ 3.99

Game Information

  • Platform:   Windows XP
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

Product Details

Platform for Display: PC
  • Product Dimensions: 19 x 14 x 3.8 cm ; 209 g
  • Release Date: July 11 2006
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: #12,209 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Platform for Display: PC

Product Description

Aliens turned tommy's world upside down.  nowhe's about to return the favor.product informationprey is the story of tommy who is a down-on-his-luck garage mechanic stuck inthe middle on who-knows-where on some forgotten reservation where nativeamericans are tucked away out of sight out of mind.  and then theunthinkable has happend! earth becomes prey to the galaxy's largest predator aspace bound texas-sized alien that's looking to satiate its hunger with theorganic goodness that most populates earth: us. And the first course is acertain forgotten reservation.tommy and his girlfriend have become prey his grandfather killed andhundreds of his tribal nation have been abducted through space-warping portals.freeing himself all tommy cares about is saving jenny. But the spirit of hisgrandfather beckons him to embrace his heritage accept the ancient teachingsand prepare to battle the menace that threatens to destroy all the planet'slife.  it's a choice between love and responsibility. It's a choice thatcannot be made easily.product highlights living weapons a faithful sidekick vehicles giant environments jaw-dropping memorable moments a story of redemption and destiny and a 3-hour epic soundtrack by jeremy soule (oblivious guild wars). The fps of the year is in your hands. Imagine a place where gravity isn't always down!  it can be controlled twisted flipped and even wrap around small planetoids. Imagine walking on walls and ceilings?  can you handle this new challenge? portals change everything.  experience for the first time the really bending effects of a portal world.  prey sets a new standard that will completely mess your mind. Multiple gamplay innovations from the developer that brought you bullet time including deathwalk (dying is no longer annoying it's fun) and spiritwalk (leave your body to explore ambush and solve mind blowing puzzles).product

From the Manufacturer

Tommy is a Cherokee garage mechanic who denies his past and is uncertain about his future. His world comes to a halt when he and his people are abducted to a menacing mothership orbiting Earth. Tommy taps his latent Cherokee spiritual powers to save himself, his girlfriend, and the planet.

Prey is a first-person shooter in which players enter a living spaceship which enslaves alien races and devours humans for lunch. Built on a heavily modded version of the Doom 3 engine, features include wall walking, gravity flipping, and intense single- and multi-player gameplay.

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Most helpful customer reviews

Platform for Display: PC Verified Purchase
The game itself, which I have played before on pc is fun, great intro into the story. This game however is mistitled, it is not for xbox 360, this game is for pc. It has been mistitled now for 3 weeks. THIS IS A PC GAME!
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Most Helpful Customer Reviews on (beta) 75 reviews
46 of 48 people found the following review helpful
Summary: WOW!! What a trip. Groundbreaking, awesome, original. Aug. 3 2006
By Nanohead - Published on
Platform for Display: PC Fun:   
Each year, I wait for something to come out to blow me away. FEAR was the last one that I actually could not get enough of. Now PREY appears, and WHOA, what a ride. Fantastic visuals (I mean FANTASTIC). Great dynamics in control of the characters, cool weapons, the anti gravity stuff and portals are mentioned quite a bit by most who comment on this game, but they are just part of the whole thing.

The voice acting is almost uniformly great (with the exception of Jen sometimes), and the story is mostly original, save the overall plot, which we've seen a zillion times before. But the characters are new to the genre, (nope, no super human marines, or master gunfighters) and treats the traditions of the cherokee with respect and dignity.

There are some moments where it feels like some other games, an occasional dopey boss battle, and too many elevators, but wow, the overall pace, artwork, character control, and AWESOME MUSIC makes it the most movie like video game I've EVER played. Yes, even more than Half Life 2. The health regeneration is a little annoying at first, but then you learn to appreciate it somewhat, as it is less disruptive than having to go back 2 or 3 saves and start over.

One more comment on the music. I was amazed at how cinematic it was. I felt like I was in a live action movie sometimes. Just awesome.

My library of PC games numbers over 100, and I've played them all. But this one is in a class by itself. Yes, its somewhat short, but the work that went into it was intense.

I would ignore most of the adolescents that talk about the "doom 3 engine" (heck most don't even know what it means, they are just repeating some noise they saw on some forum somewhere). What the inside technology is has no bearing on the implementation of the game, story, visuals, music and scenarios. This thing is just plain great if you like the alien/hero shooters.

I can't wait for more. Kudos to the developers and artists that built this thing. What a piece of work
39 of 41 people found the following review helpful
A new approach that really freshens up the genre July 18 2006
By J. M Quiggins - Published on
Platform for Display: PC Fun:   
Graphics. Not bad. Music. GREAT. You get samples from the Grateful Dead, Judas Priest, Ozzy Ozbourne and SO many more. Physics? So real it just *may* make you a little queasy at first. Story line? Totally UNREAL. The storyline consists of Indian folklore. This is not your typical shooter in most ways. Sure, you have weapons, sure you blow a lot of crap up. But, that's where the similarities begin and end. There is so much more richness to the environment. There is so much more challenge here than is in most FPS games. So, to the reviewer who poked fun at us gamers J. Jiminez (below), the reason we get so excited about the latest game and the latest technology is very much similar to the reason why you feel the need to be so judgemental and pompous. We just can't help it. It makes us feel good. Hopefully his review hasn't been deleted. Otherwise this whole rant will look rather foolish.

Anyway, this program runs VERY well. It takes up about 1.5 gig in drive space. Very little for such a fully loaded game. It does come on a few CD-rom discs. It can be a little complicated for the run0and0gun types. A little like Deus Ex meets Aliens VS. Predator. You get to walk on the walls and ceiling a lot. This truly is a special program that deserves to get a LOT of attention.
30 of 36 people found the following review helpful
Play Prey July 11 2006
By OverTheMoon - Published on
Platform for Display: PC Fun:   
Prey is a bona-fide 5 star game. Play it soon because everyone is going to be raving about it. The SUMMER BLASTER for 2006 is HERE! Basically it is Turok meets Doom 3 on steroids. If you like first person shooters (fps), then getting Prey is probably the next best move you will make next to owning Half-Life 2: Episode 1 and F.E.A.R. The future of fps in space has not outlived its lifespan. If you liked Doom 3, which was the last good adrenaline pumping monster mash on Mars, then you will love Prey. Prey is back to basics again, whopping up the graphics considerably, brilliant lighting effects and a frightening story to boot that isn't afraid to have lots of gore and shocks around the corner. It has a certain feel of HALO about it too with its alien-type weapons. You play an Indian who has been beamed up off his reserve into a spaceship where the aliens are eating up the humans. Prey has awesome in-game action sequences and is quite shocking for the sum of its fiendish parts. You have an old Indian trick out-of-body-experience (OBE) which helps you to reach areas in the rooms you can't normally get to. The rooms also rotate when you shoot switches which offers various level puzzles to get through. Most of the time you totally loose your orientation which makes the play even more fun, especially when portals start opening after room rotations. Duke Nukem lovers will also enjoy the fun on display. An alien's severed hand to open doors is a nice touch. Art Bell's radio talk-show of the aliens invasion is broadcast at various junctions in the game. You don't die either. Well you do, but you are given unlimited chances to regenerate your blue or red health by shooting at blue or red birds in the land of your ancestors. It is a great idea and works. The Boss fights are massive. You even get to fly some aircraft with fire power. Running along anti-gravity tracks around rooms upside down and across walls while unloading your gun into the screaming aliens that have driven people insane who are crying banging on doors is probably reason enough to own the thing if it wasn't for the photorealistic gfx. Slime on the wall has never looked so real. The end boss battles are amazing. The graphics are simply outstanding. This is a high quality fps that deserves your time and CPU power. Prey it today.

8 of 9 people found the following review helpful
A good shooter. Decent story, good graphics and pretty fun April 1 2007
By Mark Butler - Published on
Platform for Display: PC Fun:   
Prey is a pretty good first-person shooter. It looks good, has some interesting features and is mostly fun to play. It is a pure shooter, you run around by yourself and shoot everything that moves. You can't hurt anything you aren't supposed to. You can't get to places you aren't supposed to or even go directions you are not supposed to. The weapons are the standard ones: gun, machine gun, grenade, rocket launcher, etc. They have been dressed up in alien clothes but they are the familiar guns you are used to. If you liked Doom, Quake, Fear, etc. you will feel right at home and enjoy this one. FYI - I didn't play the multi-player at all, just the single player game.

It has several gimmicks, one is the native American thing which comes across pretty goofy, its really just an excuse to give you special powers. Hey, in Doom you were half-badguy and got special powers, in Fear you were the brother and got powers, In Pariah you were infected with the virus and got special powers, in this one you are a Native American and get powers. I found the powers themselves pretty useless and obvious. The spirit walk thing was kind of fun but got so obvious and tedious after a while. Stuck on a ledge? You can be sure there is an invisible spirit bridge (why?) that will lead you to the switch. There is a bow and arrow you can shoot while in spirit form but I never did, there didn't deem to be any point.

Other features of the game are the "walk on walls" and "portals". Both were fun but nothing standout. The walk-on-walls thing was primarily a problem solver. Can't get over the fence? you can bet there is a way to flip gravity so you can walk on the ceiling and then flip back. The portals are magic doors that open in thin air and allow you or enemies to walk through. This makes level design easy, you don't need to worry about rooms with enemies, just have them appear wherever you want. It makes for some frantic moments as the enemies pop in wherever they want to. Fortunately they are sent in at a slow pace so its pretty easy to kill them..though I did die a lot as they are pretty good shots.

The death thing turned out to be the worst part of the game for me. The idea sounds good: when you die, instead of having to reload and go back through an area you have already conquered, you go into the afterlife for a few seconds and then get your body back "in the exact same place". In practice it took all of the tension away from the game. No longer did I have to worry about anything, during the ending sequence I probably died 100 times but it didn't matter. By the end I wouldn't even dodge their shots, as I just regenerated right where I was with new health and they were dead. I found it boring to stand in the afterlife waiting for my body to drop. This is an interesting idea but needs a lot of work I think.

The game itself looks good, the metal looks like metal, the alien ship you are in keeps getting larger and larger in scale. It has some really amazing-looking levels. I did find that it tended to drag during the game though. The plot was interesting. I don't think the aliens-conquering-earth plot has been overdone, this game shows that there is still a lot of life left in it. Like most shooters though, nothing much happens. The screens show the exact same images of the Earth being absorbed throughout the game, the radio announcer is funny but seems so out of place. The storyline with Jen was interesting and twisted differently than I expected. I also thought the ending was decent - had a good sequence of boss battles and an interesting ending. I guess thats about all you can ask from a shooter game.

In summary: It was fun, looks good - through repetitious. The gravity thing and portals are fun to experience, the music sounds good and it has a decent story. Plus it never crashed on me once. That makes it pretty good in my book.
3 of 3 people found the following review helpful
Prey May 7 2008
By David Brookes - Published on
Platform for Display: PC Fun:   
"Prey" is weird. It's a weird game. Firstly it's a mix of genres: the game style is solid FPS, but the story is another matter completely. It's urban. It's sci-fi. It's mythology. It's all those things mixed up in a bizarre storyline featuring Native American folklore and levitating aliens.

Perhaps that's not the best start. I'll try again. You are Domasi "Tommy" Tawdi, a man of Cherokee descent wondering if one's genealogy is really worth a damn when you live and work on a crummy reservation, in the middle of a dusty highway somewhere in Oklahoma. Your wrinkly, feather-in-hair grandfather is on your case, fearing for your eternal spirit. Your girlfriend believes in all that crap and doesn't want to move away from her ancestral soil. And you're a garage mechanic who thinks there's more to life that dust in your coffee and truckstop thugs pawing at your girl.

That's how the game starts. You don't like it when thugs paw at your girl. You pick up your wrench - and you bludgeon them to death right there next to the bar. Your wrench gleams with sticky redness in the artificial light from the slot machines. Jen, the girl in question, screams at you. Then there are rays of pale green light slicing through the dirty windows and the cracks in the ceiling, and things in the room start moving of their own accord, and you and Jen and your wise old grandpa are being sucked into a huge craft hovering directly overhead, the jukebox wailing urban rock in your ears, and then--

Weirdness. The story is weird: as a Cherokee apparently with the power to stop the sentient alien "Sphere" expanding around the Earth, you must use your mystic skills to "spirit walk" out of your own body. You can do this to pass through energy field, and flip switches to open doors for your physical form, aided by your dead falcon Talon. Weird. The Sphere is run by a psychic alien race who strip planets for a living to prolong their own existence. Their vast ship is full of wandering tentacles and man-sized sphincters that belch acid. Weird. It's also riddled with artificial wormholes, doorways in the wall or in crates or on rails, that take you to different areas of the Sphere. Sometimes they throw you out on the roof. Distorted gravity keeps you there while enemies warp out onto the opposite wall, shooting at you with bugs that have corrosive gas for blood. WEIRD. You don't even walk on the floor in this game!

In fact, all of this weirdness is used to brilliant effect. The puzzles that sometimes temporarily halt your progress involve using the spirit walking and the gravity defiance to your advantage. Your weird weapons, including the afore-mentioned bug-grenades, vary from standard energy rifles to armour-piercing gun-arms blown from the shoulders of psychopathic alien giants. And don't expect to utilise any cool technology to open all of those cyber-organic doors. You have a severed hand.

In short, with "Prey" you literally don't know which way's up. You don't know what's more real, the spirit or the flesh. You don't know whether that body part on the floor will help you later on. You don't know if you'll rescue your grandfather or your girlfriend, or if those near-humans who are trying to help you will get you killed first. You don't know if you believe in yourself or your heritage.

You're the saviour of Earth, but you don't want the job. Can you handle the weirdness? It's dirt cheap now but sadly forgotten about, despite the good reviews it earned eighteen months ago. Get it. Enjoy it. Forget what's normal.


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Platform for Display: PC