Prey - Xbox 360
- Unique gameplay elements, such as gravity flipping, wall-walking and deathwalk, create an incredibly original first-person shooter experience.
- Portal technology allows enemies to appear out of thin air, creating new and completely original puzzles and gameplay techniques.
- Highly organic, living environment that is an enemy to the player.
- In single-player mode, spirit hawk allows you to decipher the spaceship's alien language and find advantages in battle.
- Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game.
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- Platform: Windows XP
- ESRB Rating: Mature
- Media: Video Game
- Item Quantity: 1
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Platform for Display: PC
Aliens turned tommy's world upside down. nowhe's about to return the favor.product informationprey is the story of tommy who is a down-on-his-luck garage mechanic stuck inthe middle on who-knows-where on some forgotten reservation where nativeamericans are tucked away out of sight out of mind. and then theunthinkable has happend! earth becomes prey to the galaxy's largest predator aspace bound texas-sized alien that's looking to satiate its hunger with theorganic goodness that most populates earth: us. And the first course is acertain forgotten reservation.tommy and his girlfriend have become prey his grandfather killed andhundreds of his tribal nation have been abducted through space-warping portals.freeing himself all tommy cares about is saving jenny. But the spirit of hisgrandfather beckons him to embrace his heritage accept the ancient teachingsand prepare to battle the menace that threatens to destroy all the planet'slife. it's a choice between love and responsibility. It's a choice thatcannot be made easily.product highlights living weapons a faithful sidekick vehicles giant environments jaw-dropping memorable moments a story of redemption and destiny and a 3-hour epic soundtrack by jeremy soule (oblivious guild wars). The fps of the year is in your hands. Imagine a place where gravity isn't always down! it can be controlled twisted flipped and even wrap around small planetoids. Imagine walking on walls and ceilings? can you handle this new challenge? portals change everything. experience for the first time the really bending effects of a portal world. prey sets a new standard that will completely mess your mind. Multiple gamplay innovations from the developer that brought you bullet time including deathwalk (dying is no longer annoying it's fun) and spiritwalk (leave your body to explore ambush and solve mind blowing puzzles).product
From the Manufacturer
Tommy is a Cherokee garage mechanic who denies his past and is uncertain about his future. His world comes to a halt when he and his people are abducted to a menacing mothership orbiting Earth. Tommy taps his latent Cherokee spiritual powers to save himself, his girlfriend, and the planet.
Prey is a first-person shooter in which players enter a living spaceship which enslaves alien races and devours humans for lunch. Built on a heavily modded version of the Doom 3 engine, features include wall walking, gravity flipping, and intense single- and multi-player gameplay.
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
The voice acting is almost uniformly great (with the exception of Jen sometimes), and the story is mostly original, save the overall plot, which we've seen a zillion times before. But the characters are new to the genre, (nope, no super human marines, or master gunfighters) and treats the traditions of the cherokee with respect and dignity.
There are some moments where it feels like some other games, an occasional dopey boss battle, and too many elevators, but wow, the overall pace, artwork, character control, and AWESOME MUSIC makes it the most movie like video game I've EVER played. Yes, even more than Half Life 2. The health regeneration is a little annoying at first, but then you learn to appreciate it somewhat, as it is less disruptive than having to go back 2 or 3 saves and start over.
One more comment on the music. I was amazed at how cinematic it was. I felt like I was in a live action movie sometimes. Just awesome.
My library of PC games numbers over 100, and I've played them all. But this one is in a class by itself. Yes, its somewhat short, but the work that went into it was intense.
I would ignore most of the adolescents that talk about the "doom 3 engine" (heck most don't even know what it means, they are just repeating some noise they saw on some forum somewhere). What the inside technology is has no bearing on the implementation of the game, story, visuals, music and scenarios. This thing is just plain great if you like the alien/hero shooters.
I can't wait for more. Kudos to the developers and artists that built this thing. What a piece of work
Anyway, this program runs VERY well. It takes up about 1.5 gig in drive space. Very little for such a fully loaded game. It does come on a few CD-rom discs. It can be a little complicated for the run0and0gun types. A little like Deus Ex meets Aliens VS. Predator. You get to walk on the walls and ceiling a lot. This truly is a special program that deserves to get a LOT of attention.
*ADULTS ONLY*: contains VIOLENT GORE and BAD LANGUAGE.
It has several gimmicks, one is the native American thing which comes across pretty goofy, its really just an excuse to give you special powers. Hey, in Doom you were half-badguy and got special powers, in Fear you were the brother and got powers, In Pariah you were infected with the virus and got special powers, in this one you are a Native American and get powers. I found the powers themselves pretty useless and obvious. The spirit walk thing was kind of fun but got so obvious and tedious after a while. Stuck on a ledge? You can be sure there is an invisible spirit bridge (why?) that will lead you to the switch. There is a bow and arrow you can shoot while in spirit form but I never did, there didn't deem to be any point.
Other features of the game are the "walk on walls" and "portals". Both were fun but nothing standout. The walk-on-walls thing was primarily a problem solver. Can't get over the fence? you can bet there is a way to flip gravity so you can walk on the ceiling and then flip back. The portals are magic doors that open in thin air and allow you or enemies to walk through. This makes level design easy, you don't need to worry about rooms with enemies, just have them appear wherever you want. It makes for some frantic moments as the enemies pop in wherever they want to. Fortunately they are sent in at a slow pace so its pretty easy to kill them..though I did die a lot as they are pretty good shots.
The death thing turned out to be the worst part of the game for me. The idea sounds good: when you die, instead of having to reload and go back through an area you have already conquered, you go into the afterlife for a few seconds and then get your body back "in the exact same place". In practice it took all of the tension away from the game. No longer did I have to worry about anything, during the ending sequence I probably died 100 times but it didn't matter. By the end I wouldn't even dodge their shots, as I just regenerated right where I was with new health and they were dead. I found it boring to stand in the afterlife waiting for my body to drop. This is an interesting idea but needs a lot of work I think.
The game itself looks good, the metal looks like metal, the alien ship you are in keeps getting larger and larger in scale. It has some really amazing-looking levels. I did find that it tended to drag during the game though. The plot was interesting. I don't think the aliens-conquering-earth plot has been overdone, this game shows that there is still a lot of life left in it. Like most shooters though, nothing much happens. The screens show the exact same images of the Earth being absorbed throughout the game, the radio announcer is funny but seems so out of place. The storyline with Jen was interesting and twisted differently than I expected. I also thought the ending was decent - had a good sequence of boss battles and an interesting ending. I guess thats about all you can ask from a shooter game.
In summary: It was fun, looks good - through repetitious. The gravity thing and portals are fun to experience, the music sounds good and it has a decent story. Plus it never crashed on me once. That makes it pretty good in my book.
Boy was I wrong. And I'm glad I bought it anyway. This is head and shoulders above the vast majority of first-person shooters out there and worth way more than Amazon's modest price.
The description is accurate, so I sha'n't repeat it here. The graphics are solid, with only a few minor glitches (most noticably, the Aztec or possibly Chinese woman puts her hand into her face at one point in your conversation). I never got stuck on a graphical glitch, and puzzles were solvable with a little thought. Significantly, thanks to the "Death Walk" mechanic, you never really have to load a saved game when you die-- shoot a few of those fish-ghosts and you're back in action.
No need to save to avoid losing ground because of death
Never dead in the water; always a way out of your current mess
Well-designed (though very slightly dated) environments
Bizarre gravity shifts
Satisfying array of weapons
One of the things I like about older games (at lesat, those which are usable under Windows 7) is that they were designed for previous generations of video cards. I have an ATi Radeon HD 5850, a great bang-for-the-buck card (even three years after I built my system), and can pretty much set everything to their highest settings. The graphics aren't mind-blowing, but perfectly adequate, and someone really got into the biomechanical horror imagery of H.R. Giger when drawing the alien shipscape. There are areas that will simply dwarf you, huge spaces to navigate around; occasional secret areas (mostly discovered through your Spirit form); and unique alien weapons to pick up and use.
And there's your spirit bow, too. As Han Solo said, though, "Hokey religions and ancient weapons are no match for a good blaster at your side, kid." You'll be using the weapons picked up in the alien ship for most of your adventure-- and for some reason you keep the wrench you pick up in the very beginning. It gets in the way when you're selecting weapons and isn't at all useful, because your hunter gun regenerates a little energy and there's seldom a shortage of ammo except in boss battles.
Oh! and there's that wall walking business. Wow. In some areas of the ship you can turn gravity around entirely, in others you can walk on a sort of sticky path that permits you to scale walls and ceilings, until some alien blaggard shuts the power off. Well, turnabout is fair play: You can turn off the wall walking on them too, and watch them plummet. There are also portals, either boxes that pop you into a different place or glowing round openings that the Hunters use (and which you can too). Sometimes a portal will dump you onto the celiing or floor, meaning you can't go back the way you came. But that's OK.
Gravity is a recurring theme in Prey. You go onto little planetoids at various times in the game, which have a local gravity all their own-- you walk on their surface despite the rest of the ship looking upside down to you. This is not a game for those with vertigo!
A tremendously amusing recurring event is radio transmissions from a talk-show host, addressing the strange events happening all around the world.
No real stealth play
Limited resolution choices
Vanishingly little character or equipment development
Low diversity of opponents
One bad voice out of many good voices
The hunter gun is essentially your sniper rifle. I love stealth play, taking out enemies at a distance with a well-aimed shot; unfortunately there's little chance to use it, since you stick out like a sore thumb. One of the things I remember about Native Americans is that they used stealth effectively in combat-- think of them as the ninjas of the New World if you must-- and this was disappointing. You can certainly put up the sniper scope and try for a headshot, but they'll be shooting at you the whole time.
In many games you get the chance to upgrade weapons. That's a lot of fun. There's only a few upgrades you receive-- once when you get the Spirit Bow, once (late in the game) when you get a health upgrade. I suppose the Leech Gun's ability to use different absorbed energies qualifies as customization, but I miss the powerups of, say, Bioshock or Human Revolution.
There's not a lot of walking about in spirit form that you do. It allows you to solve certain puzzles and get to a small number of secret areas, but going into it during a firefight is just suicide.
I've addressed the good points of older games on modern graphics cards. Here's the other side of the coin: Your monitor's resolution may not be supported. I have an Eyefinity setup, 5040 x 1050, and of course that isn't a choice; but my native monitor resolution, 1680 x 1050, isn't either.
The worst thing you can say against Prey is that it's a highly linear game. You walk into a new area, kill all the aliens there, pick up the ammo, and go on to the next area. Sometimes there's a puzzle to solve, often using the gravity shifting or your spirit form, but the puzzles are very simple; I never even felt the need to consult a walkthrough. While this does prevent you from feeling frustrated by being stuck, it also lessens the pride of solving a difficult riddle. There are no alternate paths through the ship-- no "air ducts" as it were. Go where the designers are pushing you or don't go at all. Most of the time (there are a few exceptions), control panels are one-shots; once you activate a mechanism that will allow you to get to a new area, you can't un-activate it. That's not really a negative, but it does make the puzzles simpler.
And the aliens are all the same. Well, mostly. There are flying robots (generally during your vehicle combat scenes), walking Hunters and flying Hunters, boss monsters at the end of levels, doggies and super doggies, and the occasionally annoying wall-worms.
While voice acting is well-done in general, I had trouble making out what one of the voices was saying. (I want to avoid saying who so as to avoid a tiny spoiler, but you'll see what I mean.)
And since we're talking about sound: Turn your speakers down when launching this game for the first time! Tommy's grandfather says something, and music starts playing, and it's all at full volume. You don't get a chance to turn down the volume in the settings panel till after the first-launch introductory scene.
Tommy's spiritual journey is interrupted by an alien attack; the "seven trials" his grandfather speaks of aren't included. I'm not sure whether this was by design or not. It could be that the designers meant to include puzzles in the ancestral lands and the spirit cave but thought they might slow down the game. On the other hand, this could be something you can look forward to in the sequel.
Buy this game now.
The cons aren't enough to make the game unplayable, and I hope that they're addressed in Prey 2. The best advertisement for a sequel is the game it derives from-- and Prey is a solid enough game that I have no doubts I'll buy Prey 2. In the meantime, take advantage of the low price and buy the original Prey; you won't be disappointed.