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3D Computer Graphics: A Mathematical Introduction with OpenGL
 
 

3D Computer Graphics: A Mathematical Introduction with OpenGL [Hardcover]

Samuel R. Buss

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Review

"I have a favorable impression of this book for providing a mathematical approach to CG while introducing the reader to OpenGL. Additionally, it is a good introductory resource for ray tracing, radiosity, and animation and kinematics. I would highly recommend this book to someone who teaches CG and would like to modernize his or her course."
SIAM News

"There are a few experts who would find nothing new in this book, but most of the rest of us would benefit from it. Almost any time that a programmer chooses to ignore one of the aphorisms they need to justify their choice which makes it a good basis for communicating why a piece of source code either needs more comments or a different approach. Buy a copy, keep it in your pocket to browse through while waiting in line for a meal, a bus etc. when you know it all, pass your copy on."
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Product Description

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

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First Sentence
This chapter discusses some of the basic concepts behind computer graphics with particular emphasis on how to get started with simple drawing in OpenGL. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Amazon.com: 5.0 out of 5 stars (3 customer reviews)

22 of 22 people found the following review helpful
5.0 out of 5 stars Good coverage, clean and clear language, Oct 31 2004
By P. Sanders - Published on Amazon.com
This review is from: 3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)
I have several graphics books and I find two are indespensible: The OpenGL Programming Guide and Dr. Buss' book. Dr. Buss' book has clear, elucidating language and good coverage for both the classroom and the practicing graphics software developer. Though the OpenGL Programming Guide covers many of the same topics, its coverage of the mathematics is thin. Hence, this text perfectly dovetails with it. Particularly well-written is the chapter covering the Phong and the Cook-Torrance lighting models.

4 of 4 people found the following review helpful
5.0 out of 5 stars What a wonderful book!, Jun 4 2011
By Chan - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: 3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)
I started with OpenGL The Red Book and OpenGL Superbible, none of these covers the mathematical background behind the scene. It makes you learn OpenGL by practicing a lot so that you are be able to be familiar with those concepts like modelview, transformation and projection. I even came to the point that I had to memorize some of the openGL basic routines such as set up projection or viewport. It was a terrible experience indeed. This book filled in that gap, it provide a clear and concise explanation from Dr. Samuel which help readers follows the material without questioning how this glxxx command works. Especially, there are many figures in the text which facilitates the steep learning curve of graphics programming. As a novice to openGL, I felt it's very difficult to visualize what was going wrong when debugging with openGL.
Recommendation: use either the Red book and Superbible along with this book, you will be surprised how easy openGL would be. Apparently, I couldn't find any reason to take of one star. It's such a wonderful book. Thank you Dr. Samuel.

0 of 52 people found the following review helpful
5.0 out of 5 stars So good, Feb 2 2007
By Raul Sanchez - Published on Amazon.com
This review is from: 3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)
Great service!!The book is new and the deliver has been so fast!(3 days more or less) :)
 Go to Amazon.com to see all 3 reviews  5.0 out of 5 stars 

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