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3D Computer Graphics [With CDROM] Hardcover – Dec 6 1999


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Hardcover, Dec 6 1999
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Product Details

  • Hardcover: 624 pages
  • Publisher: Addison-Wesley Pub (Sd); 3rd Revised edition edition (Dec 6 1999)
  • Language: English
  • ISBN-10: 0201398559
  • ISBN-13: 978-0201398557
  • Product Dimensions: 19.3 x 3.6 x 23.6 cm
  • Shipping Weight: 1.2 Kg
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: #2,426,464 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

From Amazon

The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-ROM full of examples and updated information on graphics and rendering algorithms. The book discusses many of the techniques that have evolved in the seven years since the previous edition was published.

3D Computer Graphics is a textbook, and it's designed for serious programmers creating graphics applications (not end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).

Although the topics are sometimes hard to grasp, Mr. Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.

The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger versions come in .tif format, which few (if any) Web browsers can view. Users will need another application to view them. Having the large image in .jpg format would have enabled the reader to view it in the already-open Web browser.

3D Computer Graphics is ideally suited to graphics programmers and researchers working to create new medical imaging devices; geological research systems; virtual structural testing systems for aircraft, cars, and spacecraft; or effects and photorealistic Hollywood animation. --Mike Caputo

From the Back Cover

Features


* NEW! Chapter on Advanced Radiosity
* NEW! Chapter on Animation
* NEW! Chapter on Precalculation Techniques
* NEW! Material about real-time applications for high complexity, such as progressive mesh optimization, BSP tree, precalculation techniques, and photo-modeling techniques
* Enhanced coverage of advances in rendering
* Complete revision of material on animation
* Includes a CD-ROM with a 400 image study and several computer graphics programs
0201398559B04062001


Inside This Book (Learn More)
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Customer Reviews

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Most helpful customer reviews

By Mr Legume on Oct. 7 2003
Format: Hardcover
I have an earlier version of this book and I've always found it to be one that I return to time and again. It was one of the first three graphics programming books I bought during the same early career book shopping session, it was definately the most useful of the three and it's stayed with me ever since, where other books have been and gone.
It's generally very easy to read and very informative. It has a good progression of topics that introduce the reader to graphics programming concepts.
The thing I most like about this is that it covers much of the foley and van dam book, but avoids the many irrelevant sections and is a little more to the point. It's like a more concise reference to that book, which is also one that I would recommend.
The only thing I don't like about the updated version is the new layout, typeface and style. The old version just seems so much more appealing to me.
If you program game or computer graphics, then this is a reliable book to have in your collection.
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By A Customer on April 7 2000
Format: Hardcover
I suppose if you've been around the block with respect to computer graphics, you could do very well with this book. Watt covers all sorts of topics- with ray tracing and radiosity providing a very large section of the text's coverage.
Unfortunately, for the beginner it's too overwhelming. There is relatively little coverage of linear algebra and the other mathematical basics needed for understanding much of what Watt is talking about. Often times, the author will mention a technique or subject of some sort about which a novice to the field will have no idea whatsoever. It gets confusing at times.
The chapters themselves are also organized in an "unusual" fashion- for instance, spline curves are introduced right at the beginning with an in-depth coverage sure to scare off anyone new to the field. More basic ideas- such as how 3d transformations actually work- are deferred until later chapters.
And while some chapters are quite well-written, the more advanced subjects (ray-tracing and radiosity) are often plunged into in-depth without enough preparation, leaving most readers scratching their heads as to what in the world is going on.
With all that said, Watt's book should prove useful to anyone reasonably familiar with 3D graphics who might be looking to understand more advanced concepts. It's a well-written book (aside from a few typos), just not one for the uninitiated.
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Format: Hardcover
I think the book achieves it's goal. First of all, this book is NOT for beginners, and it's not intended to be such. So I have no complaints about it not catering to beginners as the previous reviewer did. You are expected to already know something about 3D graphics, so if you are a beginner, go buy a beginner book. If anything, I felt the book was not nearly enough in depth, but rather, presented a mix of the latest graphics techniques, (mostly related to CAD), without enough detail for each topic. Many times, the author tells you to simply refer to white papers by some researcher done back in the 70's or 80's if you want more information on the particular algorithm. This book is more of a college text format, where you get decent introductions to 3D topics without too much depth. It's good if you are looking for a quick overview of 3D in order to 'see what's out there'. All in all, it's fair for what it was intended to be.
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Format: Hardcover
Contrary to what the other reviews say, I believe this is an excellent book for beginners in the 3D computer graphics world. However, that being said, you will need some basic math skills to be able to understand and apply the concepts in this book. If you are unfamilar with linear algebra, you should probably start with studying up on your math skills first. With the basic math skills, this book does a great job of introducing the basics to almost every major topic you'll see in 3D computer graphics programming. The book doesn't go into great detail at times, but the simplicity of this book is the winning ingredient that allows beginners to grasp the basics before moving on to indepth research in paticular topics of 3D graphics that interest them.
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