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3D Computer Graphics [With CDROM] [Hardcover]

Alan Watt
4.2 out of 5 stars  See all reviews (8 customer reviews)

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Book Description

Dec 6 1999 0201398559 978-0201398557 3rd Revised edition
This book provides students with a knowledge of complex and emerging topics in the field of Computer Graphics, including advances in rendering and new material on animation. It will enable the reader to master the fundamentals of 3D computer graphics as well as acting as a complete resource for anyone interested in 3D modelling. It provides detailed coverage of both realistic and non-realistic images.
This is the third edition of a book which deals with the processes involved in converting a mathematical or geometric description of an object into a visualisation that simulates the appearance of a real object. Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering. Nowadays this is proving insufficient for the new demands of moving computer imagery and virtual reality. Much research is being carried out into how to model complex objects, where the nature and shape of the objects changes dynamically and into capturing the richness of the world without having to model every detail explicitly. This text explores and relates thee resulting in diverse synthesis and modelling methods.

Features and Benefits

NEW!Chapter on Advanced Radiosity.
NEW! Chapter on Pre- Calculation Techniques.
NEW! Material about real-time applications for high complexity such as progressive mesh optimization, BSP tree, pre-calculation techniques, and photo modelling techniques.
Enhanced coverage of advances in rendering.
Complete revision of material on animation.
Includes a CD-ROM with a 400-image study and several computer graphic programs.


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Product Description

From Amazon

The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-ROM full of examples and updated information on graphics and rendering algorithms. The book discusses many of the techniques that have evolved in the seven years since the previous edition was published.

3D Computer Graphics is a textbook, and it's designed for serious programmers creating graphics applications (not end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).

Although the topics are sometimes hard to grasp, Mr. Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.

The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger versions come in .tif format, which few (if any) Web browsers can view. Users will need another application to view them. Having the large image in .jpg format would have enabled the reader to view it in the already-open Web browser.

3D Computer Graphics is ideally suited to graphics programmers and researchers working to create new medical imaging devices; geological research systems; virtual structural testing systems for aircraft, cars, and spacecraft; or effects and photorealistic Hollywood animation. --Mike Caputo

From the Back Cover

Features


* NEW! Chapter on Advanced Radiosity
* NEW! Chapter on Animation
* NEW! Chapter on Precalculation Techniques
* NEW! Material about real-time applications for high complexity, such as progressive mesh optimization, BSP tree, precalculation techniques, and photo-modeling techniques
* Enhanced coverage of advances in rendering
* Complete revision of material on animation
* Includes a CD-ROM with a 400 image study and several computer graphics programs
0201398559B04062001


Inside This Book (Learn More)
First Sentence
Transformations are important tools in generating three-dimensional scenes. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

4.2 out of 5 stars
4.2 out of 5 stars
Most helpful customer reviews
4.0 out of 5 stars a Disk version is wanted for the text Nov 28 2003
By A Customer
Format:Hardcover
This is no doubt a very good book, but as a professor who wants to use it as a textbook, I can't make a powerpoint lecture notes from this book for my class presentation. I would like to have a disk version that goes together with the book.
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5.0 out of 5 stars classic Oct 8 2003
By Jeremy
Format:Hardcover
I have an earlier version of this book and I've always found it to be one that I return to time and again. It was one of the first three graphics programming books I bought during the same early career book shopping session, it was definately the most useful of the three and it's stayed with me ever since, where other books have been and gone.

It's generally very easy to read and very informative. It has a good progression of topics that introduce the reader to graphics programming concepts.

The thing I most like about this is that it covers much of the foley and van dam book, but avoids the many irrelevant sections and is a little more to the point. It's like a more concise reference to that book, which is also one that I would recommend.

The only thing I don't like about the updated version is the new layout, typeface and style. The old version just seems so much more appealing to me.

If you program game or computer graphics, then this is a reliable book to have in your collection.

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5.0 out of 5 stars No Better Book to Learn From Mar 29 2001
Format:Hardcover
Contrary to what the other reviews say, I believe this is an excellent book for beginners in the 3D computer graphics world. However, that being said, you will need some basic math skills to be able to understand and apply the concepts in this book. If you are unfamilar with linear algebra, you should probably start with studying up on your math skills first. With the basic math skills, this book does a great job of introducing the basics to almost every major topic you'll see in 3D computer graphics programming. The book doesn't go into great detail at times, but the simplicity of this book is the winning ingredient that allows beginners to grasp the basics before moving on to indepth research in paticular topics of 3D graphics that interest them.
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