The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-ROM full of examples and updated information on graphics and rendering algorithms. The book discusses many of the techniques that have evolved in the seven years since the previous edition was published.
3D Computer Graphics is a textbook, and it's designed for serious programmers creating graphics applications (not end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).
Although the topics are sometimes hard to grasp, Mr. Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.
The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger versions come in .tif format, which few (if any) Web browsers can view. Users will need another application to view them. Having the large image in .jpg format would have enabled the reader to view it in the already-open Web browser.
3D Computer Graphics is ideally suited to graphics programmers and researchers working to create new medical imaging devices; geological research systems; virtual structural testing systems for aircraft, cars, and spacecraft; or effects and photorealistic Hollywood animation. --Mike Caputo
* NEW! Chapter on Advanced Radiosity
* NEW! Chapter on Animation
* NEW! Chapter on Precalculation Techniques
* NEW! Material about real-time applications for high complexity, such as progressive mesh optimization, BSP tree, precalculation techniques, and photo-modeling techniques
* Enhanced coverage of advances in rendering
* Complete revision of material on animation
* Includes a CD-ROM with a 400 image study and several computer graphics programs
This is no doubt a very good book, but as a professor who wants to use it as a textbook, I can't make a powerpoint lecture notes from this book for my class presentation. Read morePublished on Nov. 28 2003
This is an excellent book for all those who want to delve into the theory and process of computer graphics. Read morePublished on Jan. 19 2001 by "d_fung"
The other reviews are right that this is not a beginner's book. However, it is a terrific book for those that are familiar with the basics of graphics and want to learn a very... Read morePublished on Nov. 18 2000 by Peter S. Shirley