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3ds Max 2008 Bible [Paperback]

Kelly L. Murdock

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Book Description

Jan. 15 2008 Bible (Book 469)
Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.

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Product Description

From the Back Cover

The 3ds Max reference 3D designers choose

Open this book to any page, and you'll quickly see why the 3ds Max Bible is a perennial favorite of 3ds Max artists. Whether you're a beginner looking for a quick start or an expert exploring the very latest advanced features, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to jump-start your creativity. This is the 3ds Max book you need to succeed.

  • Make global changes to multiple objects with Scene Explorer

  • Build MAXScripts more quickly with the new MAXScript ProEditor

  • Stream and focus light through a window with the Sky Portal

  • Create compelling characters using enhanced Biped tools

  • Learn to reference, select, clone, group, link, and transform objects

  • Discover new keyboard shortcuts for speed modeling

What's on the DVD?
You'll find before-and-after example files for every tutorial in the book. The DVD also includes:

  • Unique models and textures you can customize for your own designs

  • 3ds Max 2008 trial version

  • A searchable full-color PDF of the book

Also in the Book

  • A 16-page full-color insert will inspire you with a selection of cutting-edge work done by 3ds Max artists

About the Author

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including seven previous editions of this book, 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Amazon.com: 4.0 out of 5 stars  8 reviews
4 of 5 people found the following review helpful
3.0 out of 5 stars Pretty Good Reference Book... Jan. 24 2008
By Joseph A. Prins - Published on Amazon.com
This is a great book if you want to learn buttonology, but it seems to lack in student projects and exercises. I certainly cannot recommend this book for beginners, unless you want to use it as reference/supplemental guide to other training material. The author goes in to great deal on the "how" but doesn't really explain the "why" portion as well as I hoped he would. Definetely go to your local bookstore and glance through it before purchasing. As for my rating, I gave it a marginal rating of 3 stars simply because I thought it to be average at best, but far from bad.
4.0 out of 5 stars Reasonable place to start Jan. 17 2011
By Lester L. Gibson - Published on Amazon.com
Format:Paperback|Verified Purchase
Max is a complex program that takes use to learn. So just reading this book isn't going make you proficient. However, as an overview of the major capabilities of the program, I found this book to be reasonably good. My suggestion for learning Max would be to first do the tutorials that come with program. Then read a book like this that gives you an overview of all of its capabilities. Then start doing some of your own projects to get an idea of how you want to use the program: one thing about Max is there always seems to be multiple ways of doing things. While I would classify this book as introductory, one thing I did miss was how to combine the various functionalities in Max to actually complete a project. There are lots of "tutorials" in the book, but they really are only there to illustrate how a particular button works. It is in integrating multiple functionality to actually create a professional level result that I found the book to be most lacking.
4.0 out of 5 stars great book to keep in mind Sept. 12 2009
By Carlos Cortes - Published on Amazon.com
Format:Paperback|Verified Purchase
... good price... comes in perfect condition.. and also comes with the dvd...a book that you can check in general question about 3d max
2.0 out of 5 stars Begging Experts to Write a Decent Bible for 3ds Max July 22 2009
By NoLongerHere - Published on Amazon.com
I have worked with 3ds Max for over 10 years now, and in all that time I have never found a decent "bible" that covers more than a scant tidbit of information on any given topic. This particular version by Kelly Murdock is just as frustrating to use and disappointing as every other version on the market.

3ds Max is a richly woven environment containing a plethora of options for animators; whole bibles could be written on any one of the many functions of this software. That being said, I do understand that a more in-depth bible would most likely be twice as fat (its roughly 3 inches now) with half the size font this particular book already sports. However, and as an example, information like this (re: adding sound to an animation via the Open Sound dialog box) helps few:

[page 843]: "..Although it can't be edited in Max, the sound file can be shifted left or right to change its starting point." That's nice... how about a tiny hint of how that's done? Anyone?? The track view curve editor has no indication of a tool or source which would allow a sound track to be "shifted left or right." 3ds Max help offers no information. The Internet offers no information... even Autodesk - the creator of this software - offers no explanation as to how this action is possible. You load the sound file and it automatically starts at zero, with no intuitive way of adjusting that starting point. A book such as this should at the very least back up the statement, "...the sound file can be shifted left or right..." with an example of how to do it. Just one example of the many, many examples I could pull from this book, and just my most recent frustration.

As I stated, I realize this book would be much thicker, much heavier and the print would be much tinier to include details about all the options this software provides, but simple, unexplained things as exampled above are frequently found throughout this particular version of the 3ds Max Bible.

In summary, I would not recommend this book to a beginner as a reference, as it is difficult to use if you do not have the terminology set in stone; also, with the frequent disregard for explanation, this book is frustrating as a resource for the experienced.
5.0 out of 5 stars Great for learning Sept. 11 2008
By ELS - Published on Amazon.com
This book is what I was looking for to get started and to be able to use most, if not all, of the 3D MAX features.

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