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3ds Max 2010 Bible [Paperback]

Kelly L. Murdock

List Price: CDN$ 59.99
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Book Description

Aug. 10 2009 Bible (Book 590)
The bestselling 3ds Max book ever, now updated for the latest version

3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master.

As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock.

  • Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly Murdock
  • Shares expert advice, timesaving techniques, and more than 150 step-by-step tutorials
  • Features a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max art
  • Bonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the book

A Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Product Details


Product Description

From the Back Cover

Covers both 3ds Max 2010 and 3ds Max 2010 Design

Hands down, the best book on 3ds Max around

Whether you're a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It's crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don't miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you.

  • Do freeform sculpting with the new Graphite Modeling Tools
  • Use the new Material Explorer interface to quick-navigate material hierarchies

  • Discover viewport exposure control, ambient occlusion, and soft shadows

  • Add multiple sound tracks to your scene with the ProSound features

  • Quickly find mesh problems with the xView display options

  • Paint directly on models in the new Viewport Canvas mode

What's on the DVD?

You'll find before-and-after example files for every tutorial in the book, as well as:

  • Unique models and textures you can customize for your own designs
  • A searchable full-color PDF of the book

System Requirements: See the DVD appendix for details and complete system requirements.

Also in the Book

  • A 16-page full-color insert highlighting cutting-edge work from 3ds Max artists
  • Animate a space scene
  • Paint models in the viewport
  • View models with soft shadows

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

About the Author

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.4 out of 5 stars  18 reviews
14 of 17 people found the following review helpful
1.0 out of 5 stars not for novices March 5 2009
By Slainte - Published on Amazon.com
Format:Paperback
Like other 'bibles' 3ds Max 'bible' is frustrating, often oblique and although the author clearly knows his stuff, he cannot teach - at least not this reader. It is a brick of a book and the illustrations often contradict the text which leads to further difficulty. Also the odd religious prose dedication at the beginning of the book about sin and how one should live one's life is odd to say the least in an industry text, and, given how frustrating the book is to use, simply adds another annoyance. For the 3ds Max novice the '3ds Max Essentials' book from Elsevir is excellent and had me in control of the application and understanding why I was in control in no time. As for the 'bible', comprehensive, yes, but helpful? Not for the novice. Avoid.
2 of 2 people found the following review helpful
5.0 out of 5 stars A great resource book! March 8 2010
By J. Swanson - Published on Amazon.com
Format:Kindle Edition
I like this book. I think it does what it sets out to do. I did not know what to expect when I recieved my review copy from the company. Honestly it has been a while since I read one of the books from this 3ds Max 'Bible' series. I found, what I feel, a very good text on this premier 3D program. Regardless of what the web site or the back of the book says, this is an good overview of what 3ds Max 2010 is, and what it is capable of doing. In other words, 'this is the name of the tool, and this is what it does." But it does even more than that in a very readable way. This `bible' starts by giving the novice a good tour of the interface and tool sets, then goes on to more advanced concepts. You may not become an expert with this book, but you will understand Max a whole lot better.

Let's face it Max 2010, like its predecessors, is a very flexible, very complicated, very deep program no matter how you look at it. Those of us who get hooked on it want to know how to use it to do our bidding. It is nice to have a book I can keep by my computer to turn to and look up some tool or technique.

So, how does a new user learn Max, and how can a current user keep up with all of these new functions and capabilities? They are being added at an incredible rate. There is a new Max release out before I get a chance to get comfortable with the last release. Don't get me wrong, I welcome great tools added to a familiar interface. Most of them are truly amazing. Some began life as a plug-in for Max and then became fully integrated features. Like I said - How does a user keep up with all of these functions and capabilities?

If you have been around long enough you learn a procedure in a program and continue to do things that way even when there is a new more efficient way to get the job done introduced in the new version. A person gets comfortable with the way they do things in a program, It's been like this since the dawn of time. I think for most of us we are just unaware how a new function or capability, once learned, can truly increase our productivity. While reading this book I definitely learned a few things, or I have been reminded of a few things that I can now put to use.

So who do I think this book is for? If you are completely new to Max and want a book that you can look up how to do something in Max this book should serve you well. It should not be your only source of training - you should be doing other reading and beginning exercises from other providers. I think of this book as a good place to find the answers to many questions that come up while learning a program like 3ds Max. If you consider yourself an intermediate user and have not read a Max book in a while, you may want to go through some of the topics. It does cover the new bells and whistles fairly well.

Kelly L. Murdock has been at this `Max bible' writing since 2000 when the 1,100 page 3d studio Max R3 Bible was published. He obviously knows Max very well. I happen to like the way the material is presented. More so than what I found in the earlier books on previous releases. The first part of the book is aimed at the beginner with all the basic information presented in a logical order. The other part of the book is for the more advanced tools in Max 2010. While reading the book I noticed that the legacy components of max were, for the most part, left out. I was going to call the author on that but found I missed something in the preface that addressed this. He had purposely left out the older legacy parts to conserve room for more important topics. I found the Note, Tip, Caution, New Feature, Cross-Ref, and On the DVD tag notes useful for the most part. It's like having someone looking over your shoulder while you are reading and telling you all the points that are important to understand now, or where they are covered elsewhere in the book or DVD. I like these especially the tips and cross references.

Speaking of the DVD - it's pretty impressive. I had no trouble opening up the files on the DVD. All the chapter files for the fifty-one plus chapters are on here. Two applications, a 3ds Max 2010 Trail 30 day version and Adobe Reader. There is a section with 3D models from both Viewpoint and Zygote. Zygote also provides a man and a woman model. There is an e-book on here also. The entire book in PDF format as stated on the e-book splash screen `All the text for the book is included on the DVD in PDF format along with Adobe Reader. Using the electronic version of the book, you can search the text. You'll also be able to see the book's figures in color.' We would have benefited with colored figures. For the most part, the B&Ws are fine and serve their purpose. Three bonus chapters are provided here as well. One on installing 3ds Max 2010, one with an extensive list of shortcuts broken down into categories, The third is `Working with NURBS'. The subject of NURBS does come up in the book a few times, mostly in Chapter 27 on modeling with patches and NURBS. It's nice to have more info on them.

If you are new to Max you will get a good idea of the power of a 3D software like Autodesk's 3ds Max. If your familiar with Max and used it for a while, there is something for you in this book. You will be reminded of some great features that you missed or forgot about. You will get aquainted with the new features of the latest release if you are a new user or a veteran.
2 of 2 people found the following review helpful
4.0 out of 5 stars Truly A Bible Feb. 1 2009
By KacMan - Published on Amazon.com
Format:Paperback
This book is a great comprehensive guide to 3ds. Its full of usefull information. Its a great resource if you wanted to learn how to perform any task. However, if you want to learn a specific area of use; character creation, architectural modeling, animation, et cetera, I recommend you ALSO perchase a book that is specialized. The book explains the fuctions of the program in a broad sense and comes with a great tutorial DVD.
1 of 1 people found the following review helpful
5.0 out of 5 stars By far the best book for 3ds max Oct. 23 2009
By Susan Janicki - Published on Amazon.com
Format:Paperback|Verified Purchase
This book is very informative concise and to the point. It is like having a person there to help you!
5 of 7 people found the following review helpful
1.0 out of 5 stars funny moments, but don't make this your only book on 3DS Max Jan. 18 2009
By bardodave - Published on Amazon.com
Format:Paperback
Teaches you a little here and there, but the free tutorial pdfs at autodesk are just as good or better in some cases.
The example tutorials are hastily written, leaving out steps.
Some of the final files on the DVD are even done wrong.
(Like the bucket of the backhoe Lesson 41)
Looks like no one went through the tutorials to see if they would work as described.
Large swaths of material with no interactive tutorial which will show you how it works.
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