From the Back Cover
Covers both 3ds Max 2011 and 3ds Max 2011 Design
The best book on 3ds Max, no contest
If you need just one all-encompassing guide to all things 3ds Max, this book is it. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking creative new ways to catch everyone's attention, it's all here. Packed with over a thousand pages of professional tips, loads of savvy advice, and more than 150 step-by-step tutorials, this book will soon have you using 3ds Max like a pro.
Quickly rig and animate complex characters using the CAT system
Paint maps in the viewport using layers with the improved Viewport Canvas
Render previews in a fraction of the time with the Quicksilver Hardware Renderer
Use the Object Paint system to quickly position objects in the scene
Import, edit, and export CAD models using the SAT file format
Work with material nodes in the new Slate Material Editor
What's on the DVD?
You'll find before-and-after example files for every tutorial in the book. The DVD also includes:
System Requirements: See the DVD appendix for details and complete system requirements.
Also in the Book
Animate a walking dinosaur
Add CAT muscle objects
Paint with objects
Trial version of 3ds Max
Examples and content from the book
Models and textures you can customize
Searchable PDF of the book
Get up to speed right away with Quick Start
Think lights, cameras, action—and create!
Render scenes with Quicksilver speed
About the Author
has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including ten previous editions of this book, 3ds Max Bible.
Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only
, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6, 7, and 8 Revealed, 3D Game Animation For Dummies, gmax Bible
, Adobe Atmosphere Bible
and co-authoring duties on two editions of the Illustrator Bible
(for versions 9 and 10) and five editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.