- Platform: Windows 98 / Me / 95
- ESRB Rating:
Teen - Media: CD-ROM
Teen
Product Details
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Set in Europe's mythological past, Camelot incorporates Arthurian legends, Norse mythology, and Irish Celtic lore. Players choose which realm to serve during character creation: noble Albion, brutal Midgard, or mystical Hibernia. Each realm has unique character races and classes, such as elves, trolls, and highlanders. Once chosen, the player's character will serve that realm forever. Once the character has gained in power, he or she will be asked to defend the realm from invasion and to go on raiding parties into other realms.
If you're thinking that Camelot is designed to encourage player-vs.-player combat, you're right. Realms will battle over territory, key structures (such as towers and castles), and relics. Certain powers and noble titles can only be gained by successfully attacking or defending against rival realms. But Camelot also requires teamwork. All player-vs.-player combat is team based; you can only fight characters in opposing realms. Members of a realm must band together to fend off and attack other realms. In fact, each character class has been designed with player-vs.-player combat in mind, and each will offer a different ability or perform a specific task in player-vs.-player situations.
The inter-realm war is not merely chaotic, mass melee combat. There are towers to be taken over and defended, relics to pilfer from enemy realms, and territory to scout and conquer. Siege warfare will be required to take over castles, stealthy rogues will be able to climb into strongholds and open the gates, and much, much more will be available.
Player levels will be based on experience versus monsters, not versus other players. And while players can only gain certain powers by actively going out on raids or protecting their realms' relics from enemy invasions, it is entirely possible to have a successful and enjoyable experience in Camelot as a merchant, trader, or monster hunter. At higher levels, players will have to adventure out into regions between the realms, which could bring them into conflict with enemies--but not necessarily so.
In order to allow new players time to grow familiar with the game, each realm will have its own unique, protected adventuring areas designed for new players. These areas will be consistent within each realm, and will allow new players an opportunity to gain experience and power without worrying about an invasion from across the seas.
Of course, at higher levels, you could be asked to rally to Arthur's banner before the gates of Camelot itself, or to conduct a druid ceremony in the mists of Hibernia, all for the greater glory of the realm. --Mike Fehlauer
Dark Age of Camelot is a multiplayer online game you play via the Internet. A stable Internet connection is required to play. Mythic Entertainment charges a small monthly fee for this game, separate from your Internet service provider access charges. The first month of this fee is included in the purchase price of this package. You must provide a valid credit card to register and play. After your first month, you can use your credit card to buy more time.
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Most helpful customer reviews
5.0 out of 5 stars
Unique Multiplayer Game,
By
This review is from: Dark Age of Camelot (CD-ROM)
I've been playing this game for over 2 years now, and am still enjoying it. It has different systems and style than the other MMORPGs out there at the moment, most notably the 3 realms competing against eachother, each character and guild having a current and custom web page automatically built on the Herald, and a development staff willing to fix its mistakes.This MMORPG is less of a time-sink than many of the others out there, though still is a bit of one.
5.0 out of 5 stars
Best MMORPG out there...,
By A Customer
This review is from: Dark Age of Camelot (CD-ROM)
I've tried all the MMORPGs that are currently shipping. I played AC for almost 3 years, I started playing DAoC when it came out. And I flowed between AC and DAoC. I was all set to give up DAoC when AC2 and Shadowbane came out. However, those two games just showed me how much better the game play was in DAoC.
5.0 out of 5 stars
MMORPG playing at its pinnacle.,
By TensionExperiment (East Coast) - See all my reviews
This review is from: Dark Age of Camelot (CD-ROM)
As a lifelong gamer, I cannot begin to tell you how refreshing this game is. After the plethora of Everquest expansions, Diablo ripoffs, and subpar multiplayer games (Anarchy and Shadowbane), DAoC comes out on top as the penultimate on-line gaming experience. With fully fleshed out PvE (player vs. environment) and PvP (player vs. player) environments, the game touts an infinite amount of depth. Granted, with the end game actually being Realm vs. Realm combat, those players looking for a deep story will be left wanting. However, the building of your character to level 50 can be extremely addicting and strangely satisfying. Add in the multitude of crafting options, guild associations and alliances, and now the upcoming housing options, this gamer cannot think of another title that gives so much for so little. Mythic's support of the game is unrivaled, supporting an in-game help and appeal system, and a wonderfully slick gaming interface, this title is unmatched in the world of MMORPG's. If you are a fan of RPG's or online gaming, you deserve to play this title at least once. With the first months subscription coming free with the purchase of the game, what do you have to lose?
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