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A Theory of Fun for Game Design
 
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A Theory of Fun for Game Design [Paperback]

Raph Koster
4.3 out of 5 stars  See all reviews (3 customer reviews)
List Price: CDN$ 26.99
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A Theory of Fun for Game Design + The Art of Game Design: A book of lenses + Challenges for Game Designers
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Product Description

Product Description

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

About the Author

Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public.


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Customer Reviews

3 Reviews
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 (2)
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3 star:
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful
5.0 out of 5 stars Fantastic book on game design!, April 2 2009
By 
Owen Goss (Canada) - See all my reviews
(REAL NAME)   
This review is from: A Theory of Fun for Game Design (Paperback)
"A Theory of Fun" is the best book I've read on game design. Koster makes reading the book a lot of fun, which helps to demonstrate his point. At the core of the book is the idea that fun is about the process of learning something new. I also really enjoyed Koster's sections on games as an artistic medium, and the responsibilities that we, as game creators, have. All in all, a fantastic read. A must-read for anyone involved in game design.
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3.0 out of 5 stars A bit pedantic, Nov 10 2011
This review is from: A Theory of Fun for Game Design (Paperback)
Overall a good book but a bit opinionated and pedantic. Still worthwhile but books like The Art of Game Design are more thought out and openminded.
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2 of 5 people found the following review helpful
5.0 out of 5 stars Quick read; great information, Mar 29 2006
By A Customer
This review is from: A Theory of Fun for Game Design (Paperback)
At the Game Developers Conference held in San Jose march 2006, this book came highly recommended by several of the top industry people from both the entertainment side of gaming and the "serious gaming" experts - a "must"read.
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