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Diablo 3 - Standard Edition

Platform : Windows Vista, Windows XP, Windows 7, Mac OS X Intel
Rated: Mature
64 customer reviews

Price: CDN$ 29.37
Usually ships within 2 to 3 days.
Ships from and sold by Memory house.
39 new from CDN$ 28.22 3 used from CDN$ 20.99

Game Information

  • Platform:   Windows Vista / XP / 7, Mac OS X Intel
  • ESRB Rating: Mature Mature
  • Media: Computer Game
  • Item Quantity: 1

Frequently Bought Together

Diablo 3 - Standard Edition + Reapers of Souls PC + StarCraft II - Heart Of The Swarm
Price For All Three: CDN$ 89.31

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Product Details

Platform for Display: PC
  • ASIN: B00178630A
  • Product Dimensions: 13.3 x 3.7 x 19 cm
  • Release Date: May 15 2012
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (64 customer reviews)
  • Amazon Bestsellers Rank: #3,195 in Computer and Video Games (See Top 100 in Computer and Video Games)

Product Description

Platform for display:PC

This world was saved twenty years prior by a handful of unnamed heroes in Diablo II. Warriors that survived the onslaught of the armies of the Burning Hells have gone mad from their ordeals and it is up to a new generation of heroes to face the forces of evil threatening the world of Sanctuary. Players will have the opportunity to explore familiar settings such as Tristram.

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Customer Reviews

3.3 out of 5 stars

Most helpful customer reviews

By NeuroSplicer HALL OF FAMETOP 50 REVIEWER on Dec 14 2013
Platform for Display: PC
Even if I was a great fan of the original Diablo and D2, I was late in deciding to take D3 on. It was a combination of factors, from the bad reviews the game kept getting, to the constant servers errors I kept hearing about and to me being too busy to take up such a time-eater. However, I came across it at a great discount and, on an impulse, decided to give it a try. Three weeks of (casual) gameplay later this is what I think.

The game is beautiful to look at and a visual pleasure to play in. The environments are meticulously rendered and yet they loose none of their details when zoomed in or acted upon. Blowing up tree trunks or exploding bodies of enemies is both fun and physically accurate. Sure, some heads or pieces of wood can be seen to spin for too long, but that is part of the game's appeal, right? You are become Death, the destroyer of Worlds!

The sounds are better than the music but they are both quite well made. What I found strange was that, at least once, throughout Act I, the background music clearly reminded me of the main theme from Baldur's Gate. Let's chalk this one off as ...tribute.

The bad news is that it builds exactly the same kind of character for everyone. There are no choices when leveling up. Everything eventually gets unlocked for you and you only get to choose what 4 skills to use and which runes to combine with each one.
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5 of 7 people found the following review helpful By TorontoFan on July 25 2012
Platform for Display: PC
I hope Blizzard is happy they rode the coatails of Diablo 2 to sell a boatload of copies on day one. Diablo 3 can be described as many things:

-Unrewarding (You will never find a good item on your own)
-Time-waster (There are cooldowns for everything, identifying items, town portals, 90% of the skills, rez timers etc.)
-Cash grab (The whole game pushes you towards the RMAH through crap drops, cheap enemies etc.)
-Gear check (The game requires zero skill once you have the gear after spending real money or billions at the gold auction house you just click click.)
-Bug riddled mess (They didnt do a proper beta and now this game is a glitched/bugged mess just yesterday two methods of god mode became public in a game where real money is involved. Worse off they had been reported a month ago a Blizz ignored them.
-Cheap (The monsters k ill you using methods you cannot dodge. They hold you in place and you cant move because all your skills are on cooldowns and kill you in seconds then you have to wait for the res timer cooldown too.)
-Solo only (No incentives to play with friends)
-Unfinished (PVP was functioning in 2010 yet we still dont have it. They also spent the last year cutting features to sell in expantions (3 gems, Mystic, talisman system, followers used to have more skills, nephalem cube etc.)
-Random (You never know when you cant play because of weekly maintenace, random downtimes, etc.)
-Nerf (Their first patch made the game worse, chests dont drop loot, the environment doesnt drop loot.)
-Linear (Oh you enjoy travelling between acts fighting your favorite bosses and clearing your favorite areas? Well too bad.
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29 of 39 people found the following review helpful By Disappointed on June 26 2012
Platform for Display: PC
I bought Diablo 3 opening night. Glossing over the fact that Blizzard was entirely unprepared to handle the server strain from everyone attempting to login simultaneously, I had fun with the game at first. And then that romantic twelve-year-wait fuzzy feeling subsided and I saw the game for what it really was.

Diablo 3 is Blizzard's master plan to make as much money as possible. And it is brilliant. The entire game revolves around the Real Money Auction House. In fact, it feels as if the game itself is just a side-bar to the auction house. Here's the kicker: for each item transaction, Blizzard takes a 15% cut. To put this into perspective, there are items listed for $250 on the auction house. When one of these babies sells, Blizzard takes $37.50. Item drop rates are horrendous, forcing players that want to continue in the end-game to use the auction house or spend hours upon hours farming in the hopes of lucking out with the random number generator. In the last patch, Blizzard completely nerfed an item attribute. The problem with this was the real money auction house had already been out for a few weeks, and people had bought items specifically for this stat. This is the equivalent of buying a sound system in a store only to have the company knock on your door a few days later and take away one of your speakers. People are beginning to realize the sheer capacity for Blizzard to make millions of dollars from the auction house.

The only problem is they forgot to make a game that was worth playing. In order for people to use the real money auction house, there must be an excellent game along with it in which players want to use the items they buy. This is where Blizzard went horribly wrong.
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Platform for Display: PC