- Choose a team of 4 powerful X-Men for each mission, switching between them in real-time controls
- After solving problems and facing enemies, players will get to upgrade character attributes -- unlock new moves and skills while you play, to build a better team
- Epic storyline with plot twists, intrigue and cliffhangers
- Explore a 3D game world with fully-destructible environments and fully-rendered cinematic sequences
- Intense multiplayer modes for up to 4 others -- plus dynamic joining lets gaming partners jump in at any time
- Platform: GameCube
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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Platform for Display: GameCube
X-Men Legends is the first role-player game that stars the world-famous superhero team known as the X-Men. Earth is facing total destruction at the hands of Magneto, and you'll lead a team of mutant heroes to stop him. Working together, the X-Men will use their unique skills to combat evil and determine the fate of mankind. Face each battle with teamwork and courage, because failure here means the end of the world. Also includes skirmish mode for head-to-head combat
From the Manufacturer
Launch an Epic Adventure with Your Customized X-Men Teams.
The Brotherhood of Evil Mutants has freed their leader, the diabolically intelligent Magneto. An unprovoked attack on mutant-kind by a secret Sentinel army compels Magneto to plan his most maniacal scheme yet. He intends to use his mutant superpowers to shroud the Earth in cosmic debris, blotting out the sun and plunging the globe into eternal winter. From this chaos the Brotherhood will emerge to reign supreme over humankind. As the Sentinels continue to wage worldwide mutant genocide, the X-Men must confront Magneto and save the earth from certain destruction.
Penned by former X-Men writers and based on the Ultimate X-Men comic book series, X-Men Legends blends visceral superhero action, a dynamic experience system and a vivid, cinematic story into one of the most thrilling forays into the X-Men universe yet.
Recruit your squad of 4 mutants from a team of 15--including Wolverine, Gambit, Nightcrawler and Storm--and battle evildoers across a vast, interactive, fully destructible landscape. Switch among squad members at will and use their unique abilities for puzzle-solving and combat. Upgrade your heroes abilities on the fly. Combine superpowers to unleash awesome mutant attacks that obliterate all obstacles and enemies in your path. Over 40 fully rendered cinematic sequences illustrate the cliffhanger plot and lead the X-Men into brutal confrontation with the greatest evil mutant-kind and humankind alike have ever faced.
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A note: I played this on the GameCube, YMMV on other platforms.
Gameplay is typical for a hack'n'slash console RPG -- your party roams through a number of dungeon-like levels and kills a bunch of baddies, picking up experience and various goodies along the way. The game is arranged into a series of missions (some long, some fairly short) spaced by interludes in the X-Mansion.
Controls are generally good, and the character under your command will generally do exactly what you want, though sometimes large thrown objects will explode rather closer than you expect. Attacking and moving are simple and intuitive, though stringing some of the longer attack patterns together can be difficult. There is a limited ability to command those characters that are not under your direct control, but if needed it is a simple matter to take over whatever member of your party you wish. Enemies can also be thrown around -- off of bridges, into walls, and even into each other, making for some interesting battles.
The camera, however, is problematic. Despite obvious efforts by the programmers to make view-obstructing surfaces transparent, you will often find yourself completely unable to see your characters. Even when this is not a problem, you will also experience difficulty on occasion in trying to see an enemy. The ability to zoom in or out is very limited, and consequently you will sometimes find yourself being blasted by opponents who are offscreen and unseeable.
The incorporation of mutant powers is done fairly well, though at times it seems like the programmers worked a little too hard to come up with four different power attacks for each character. It seems odd, for instance, that Wolverine has any special attacks, or that Colossus has a special punch. It seems like any punch from Colossus would hit just as hard as this 'special' one. Additionally, it does seem a little strange for the mutants
to 'run out' of power (particularly Wolverine, whose attacks are all physical). This is a necessary concession to gameplay, however, and in most cases the attacks make sense and fit the character, so these are minor quibbles. The arrangement of attacks is also intuitive for the most part, with A and B special attacks for offense, X for buffs, and Y for the character's super attack (usually an area-effect blast rather than pinpoint destruction).
The ally AI is fairly competent, though it tends to underutilize powers. AI characters also don't seem to use health packs, even when they are set to do so automatically. Thus they will occasionally die. They will also get trapped in doors at times, and, because there is some effect caused by bumping into each other, occasionally fall off bridges and die. However, a lot of these problems can be solved by having your friend pick up a
controller and join the fray. It's not too hard.
Level design is a little uneven. Although some areas are very convoluted, progress is almost always linear, with only a few instances where there are genuinely different routes one can take through an area. Save points usually appear in every other zone of a mission, which is sometimes too infrequent, given the prospect of accidental character death. Additionally, there will be times when you need to have a particular X-Man in your group (usually Iceman or Magma will be required, but sometimes Storm or Cyclops), and you must pick your way back through a level to change out your team. You'll find yourself always using Magma or Iceman and trying to swap out other characters, but the game really isn't long enough for you to get used to them all. There is mercifully little key-hunting to do, and when a key or other pass is needed it can usually be found close to where it must be used. Additionally, just about everything in the levels can be destroyed, from trash cans up to (in some cases) walls. It doesn't all yield treasure, but if you're frustrated, having Magma or Wolverine blow up the scenery can blow off a little steam.
The spoils of war are not terribly exciting. Characters can only use three accessories, and the effects of these aren't usually very interesting, though they can be quite helpful. Some accessories can also be purchased using "tech bits", but this monetary system feels stilted and artificial; additionally, these tech bits can be very hard to find at times. Most items can be sold for tech bits, but because of a limited inventory size this is not a reliable way to make a buck. Health and Energy packs are only rarely dropped when you need them. On one level my dying characters strode waist-deep through a sea of useless energy packs, with nary a save point (where health packs can be purchased) in sight. Additionally, because of an obscure and arbitrary cap on the number of health and energy packs that can be carried, you will find yourself passing up a whole zone full of them with ease, only to run out in the next zone, where there are none to be had.
The only real awkwardness in the game setup was the menu system. There are different buttons for "Back" and "Accept", but in most cases "Back" also accepts your setup, while "Accept" sends you back to the game. Also, some actions at save points will return you to a menu once completed, while others will send you back to the game, forcing you to enter the save point and start the process over again. The "objectives" system was also not particularly helpful, as some objectives only appeared on the list after being completed, and others never got checked off even if I did them. Ignoring that screen is easy, though.
Despite the (mostly minor) problems, gameplay is a blast. The breadth of moves (and characters) available means that you'll probably never run out of ways to engage the enemy, and the destructability of the environment means that battles are visual treats. The first time Wolverine slashes a guy and knocks him THROUGH a wall, you'll know what I mean. Your exploration of the X-Mansion in the interludes also provides some nice insights into the massive web of backstory behind the X-Men, though it seems a little smaller than it should be. And I frankly had a ton of fun just getting around at times; there's a unique thrill in ice-gliding through New York City as Iceman.
The writers for the game have produced a very good story that lays out the situation simply enough for X-Men novices to understand what's going on, while simultaneously layering in a number of references for the comics' hard-core fans to enjoy. The various X-Men and their abilities are introduced gradually enough that we get an appreciation for most of them. The plot is reasonably tight, the various X-Men and villains all behave
naturally, and the dialogue, though occasionally stilted, never really bogs down.
Thematically, however, the story disappoints. The usual arc of human hatred for mutants is nicely constructed, but the parallels to real life are drawn only tenuously. Given that the plot could have allowed a more convincing analogy to real-world terrorism, this is something of a disappointment. Also, the rapid end to the story sort of waves off the mutant vs. human problem, leaving the issue hanging without any real sense that progress has been made. The inclusion of a major, non-mutant, sympathetic character whose viewpoint changes even a little might have helped this out; except for a brief cameo by Moira McTaggart, all the humans in the game appear as unrelenting monsters. A more on-the-fence character who comes down on the side of the mutants would have created a more optimistic closing.
Given the usually lame and paper-thin stories one usually finds in games, however, this was much more fun and a lot meatier.
Most of the voice acting is quite good; Patrick Stewart shines as always. A few characters, however, feel a little off. Wolverine is particularly uneven -- sometimes dead on, sometimes sounding like a piggish moron. Cyclops also sounds a little too peppy, and Allison's voice grates on my ears. The music in the game, however, is seriously annoying. Outside of combat, the music is repetitve and droning, adding no pleasure and in some cases seriously detracting from it. It's nice that the tune changes in the proximity of enemies; however, the battle music is only louder, not better. Fortunately, the score is mostly quiet enough that you can ignore it.
Sound effects are nothing to write home about, but not bad either.
The graphics in this game are generally good, with just a few painful failings. The character models move realistically, and it's a real treat to see enemies tossed about by Storm's tornadoes. Most of the attack effects are strikingly good, though the buffing powers almost universally look lame. Character and enemy designs are very good during gameplay, but as many reviewers have noted, the heavy outlines of the pseudo cel-shaded
technique cause the game's appearance to suffer in many of the cutscenes. The movie-style cutscenes look fine, though a few characters look distorted or rubbery.
The environments in the game also look very good, for the most part. The Astral Plane, however, is horrible. You'll have to do several levels in this monotonous, semi-transparent, muddled hell-hole, and I grew to dread it.
The character heads used in the HUD and the character screens are pretty uneven. Some of them look awesome, and others look simply hideous. Allison and Gambit look particularly bad, but ugliness, flawed proportions, or muddled texture are not uncommon. Which is unfortunate, because you see these heads constantly.
The game is pretty short, even more so if you don't partake in many of the Danger Room missions. The second playthrough offers the ability to choose the appearance of the characters from several iterations of the X-Men saga. The linearity of the levels means there's not much else new to do the second time around. However, the "Danger Room" feature from the main menu offers you a chance to play out numerous scenarios and battles, for some additional gameplay. You'll be able to get a little extra mileage out of this one, but not a lot.
OVERALL: GOOD (76%)
X-Men: Legends offers great hack-and-slash gameplay and an entertaining storyline, paired with a much-loved franchise and generally good graphics. There are a few sour notes in the graphics and programming, and the music is a boring droning mess, but these problems don't ruin the fun. Though not a game for the ages, Legends is a solid offering that will please hardcore X-Men fans and newcomers alike.
The action-RPG genre is hands down the best choice for any combat driven mythology.X-Men Legends is an excellent example of when this works. As a result of solid design and excellent use of a license, this is the X-Men game to have. I would love to see a Star Wars, Star Trek or even Transformers based action RPG (a G1 Transformers based action-RPG would be a dream come true).
Because the multi-player mode was added in as an after thought, the game plays best as a single player game and increases in difficulty the more human players you add. If you plan to play four-player mode, expect to invest a large amount of time getting everyone on the team up to speed and working togeather (you'll have to use strategy, the AI controlled X-Men sure do).
Overall a very fun and challenging game for all fans of X-Men.
heres a more formal approach:
There are 15 playable characters, with 1 that you must unlock.
Possibilities for secret character--
Shadowcat, Professor X, Dazzler, and many others of course.
In the first stage you start out with just Wolverine. Then as move along through the extremely long stage, you gather 3 more mutants. In the next few stages you will find the rest of your campanions.
As I said before the stages,all of them, are very long. I love this aspect of the game because it makes it more challenging and interesting. There are, however, save points throughout them which is good. At these points you can, of course, save the game, but you also can switch out the X-men in your party so that you do not have to stay with the same 4 all through the stage.
Do not be fooled! This game will be more of a challenge than you may expect. If you think it is going to be an easy, leisurely game like most of the other X-men games(No offense, I loved those games)then you would be wrong. There is so much more to X-Men: Legends. It is just a great all around game.
I would recommend getting it for sure. It is definitely at the top of my list, along with Zoids: Battle Legends(GC).
This game was just fun. I got it for Christmas and myself, my boyfriend and another friend played together. We just finished it tonight. We're pretty casual gamers, but we could easily lose three or four hours in a stretch on the game without realizing it. You just want to keep going.
The mutant powers are fun. And building them up and seeing how high they get is great. My favorite character has always been Jean Grey and she's always either missing or terribly underpowered in previous X-Men titles. This one, she can really build up and be a strong character on her own. By the end - we spent a lot of time in the Danger Room gaining experience to max out our characters to level 45 (though you can't fully max out all skills you can come darn close) - I could fling just about anything with the telekinesis, use the psionic scream to push, damage and stun enemies not only in all of my room, but through nearby walls, fly, carry another person when I flew and even shield myself and all my team mates. Super, super fun for an always underrated character.
I wish there were more games like this. Multiplayer and just plain *fun.* Yeah, some moments were hard and we didn't know what we were doing wrong, but it felt good to figure it out and get past it. Thankfully, a sequel has already been announced and the ending hints at who the Big Bad will be in it. Sign me up; I'd love to have more of this to play.
This game is really best as a multiplayer experience so get together with your friends and have something to regularly look forward to playing. You'll really enjoy it.
As for the story, its original yet it feels like it could have happened in a x-men comic arc, this a good thing, as it gives you a real reason to beat on bad guys and save civilians.The best way to really decribe this game to RPG enthusiasts is.. it's Gauntlet with the characters replaced by the x-men heros and villans, and the envirments taken from the x-men comics.So is this game perfect?...Well no there a few minor flaws, like the upclose look of the in game characters isn't as good as from far away,(though it's more noticeable on the PS2 version since the Gamecube and X-Box are more powerfully systems) the graphics of the fully CG animated cutscenes sometimes look like playstaion 1 cutscene graphics, and occasionly the fighting can get a bit repetitive.but everything else including the extras,like comic trivia, bonus costumes, and other x-men cameos more then make up for them.
now to break it down.
+Fun game play
+Solid, responsive controls
+Great story,that fits with comics perfectly
+large cast of great X-Men characters
+lots of bad guys to stomp
+It will take you quite a while to complete
+Almost completely destructable enviroments
+Mostly good and challenging boss fights
+Good acting from great and recongizeable voice actors/actresses
-Graphics of cutscenes using in game character models could have been better
-Some of the tech piecs you find acutally hurt your characters stats,what's the point?
-Certain missions can get a bit frustrating at times
-Could have used more CG animated cutscenes
-Combat is slightly repetitive
-new costumes aren't enough of a reason to play through a second time
-Some of the boss fights seem like filler
-Enemies are varied enough
Despite it's flaws it's a good game and so I give a score of 4 out of 5 stars
(note:This Is for the Gamecube version of the game, so I cant speak for the other consoles other then what ive seen and heard)