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Quake 4 - Xbox 360
|List Price:||CDN$ 39.99|
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- For the unknown
- Platform: Xbox 360
- ESRB Rating: Mature
- Media: Video Game
- Item Quantity: 1
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The Quake legend grows with the fourth release of this storied shooter. Victory is the only option in an epic invasion of a barbaric planet. But in order to defeat the Strogg, you have to become one of them. Begin the game as an elite marine. After you're captured, re-enter the fray as a "Stroggified" marine with enhanced capabilities. Fight in small-squad missions and in full-scale blitzkriegs that rage across indoor and outdoor battlegrounds. You've got the most advanced weaponry possible with plenty of available modifications, and futuristic vehicles including mechanized walkers and hover tanks. Arena-style multiplayer allows play as Strogg or marine in Deathmatch, Team Deathmatch, and Capture-the-Flag Modes.
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Most Helpful Customer Reviews on Amazon.com (beta)
This classic game has been around for eons. I remember the old days of Doom and Hexen - and wow, have we come far since then! We now see a very cinematic version of the FPS epic series, with cinematic style intro sequences reminiscent of Alien and other great sci-fi series.
You're in essence a space marine, part of the Rhino group. Your team is shot down from the sky while landing on a hostile planet, taking out the Strogg. From that point forward, all you need to know is that you have to blow up pretty much everything that moves.
I'm sure, with the never-ending sequence of sequels that come out, that people will compare this to old versions of Doom and Quake. They'll also compare it to Halo. Really, unless you want to play with old-system games for years on end, you have to find other things to play. I love Halo and Halo 2. But eventually I want to play new games, if only to try out new maps.
Quake has a whole different look-and-feel than Halo does. It's a different universe, a dark, bloody one full of industrial grunge. It's more "gritty". And, to be honest, as much as I love Halo, I really appreciated the marines in Quake 4. They appeared to actually work as a team. My medic and techie hung out near me, healing me and giving me support. In Halo it seemed like your teammates were the traditional "red uniformed security dudes" from Star Trek - only around to act as cannon fodder during the current episode. In Quake 4, they were much more long lasting, if you played things well.
Is this a killer app? Probably not. The graphics are rather impressive on the HD TV - but for example the sky is static. Pretty, but static. The textures down in the mines are detailed, bloody, grungy and very dark - but it gets repetitive. The gameplay is simply blasting, blasting more, blasting more and some dodging. The sound is a stream of bullet blasts.
But that being said, that is all the Quake series has ever intended to be. It's a fun way to blow off steam. You have a hard day at work or school, and you come home to blast away enemies for a few hours. It's very stress-relieving. You feel like you make some progress, it's easy to save and pick up the story later on. No complex puzzles, no intricate stealth sequences. It's all about blasting away with great accuracy.
If you're a FPS shooter fan, it would seem silly to sit stationary and hold your breath until you turn blue, or until Halo 3 finally emerges. Buy Quake 3, have fun blasting away at dark-and-gloomy enemies, and tune your skills. Other games will be coming out eventually for you to get that eye candy you crave.
- early desert levels look uninspired, boring. If you left the game early, I can see why it got such bad press.
- goofy arcade shoot-`em-up game elements in which you shoot stuff and it flies up into the air. Reminds me of a boorish arcade game.
- fantastic looking Doom3 engine.
- once you get beyond the external desert levels, much better maps and environments begin to kick in.
- variety of enemies with their own characteristics.
- slight twist on the health/armor pack. You also have techs that occasionally travel with you and can fix your health and armor. the also use the health station concept that Half-Life2 uses.
- good array of weapons. The weapons get upgrades which is nice. The lightning gun can hit multiple targets. I especially like the Dark Matter Gun which shoots a slow beautiful purplish-black inky deathlike projectile.
- no need to consult the internet due to glitches or non-intuitive gameplay.
Again, I don't know where to place the story. It's like criticizing a bad low-budget horror movie, it's almost unfair. But anyway I do like the story-twist where they make you the enemy, giving you access to enemy health packs, enemy language, etc (Prey also works this way) although the process by which this happens is too reminiscent of a cut-scene toward the end of Half-Life2. Doom3 Resurrection of Evil also ripped-off the Half-Life Gravity Gun so apparently the ID guys like Half-Life a lot. Consider it an homage.
And why is this guy still only a corporal after saving the planet?
It isn't Halo, it isn't trying to be. It's trying to be a good Doom3 derivative and that's exactly what it's good at.
Well, since the opening was about the "bad parts" of the game, let's go ahead and get though them before we get to the "good ones".
Having played Quake 4 on PC, and deciding to be a hot shot by start the Xbox 360's verion right away on the "corporal" difficulty, I quickly realized how bad of an idea that was. Aiming is certainly something that takes a good time to get used to with a controller. But even after about 5 hours I was still no where near good at locking into enemies and strafe dodging shots as I was on a PC after only 10 minutes of play.
Surely by switching to the "private" difficulty I was able to get though the game with a relative ease but the excitement wasn't there. All underminded by the fact that 3D shooters are meant to be played with a keyboard and a mouse.
The graphics in this game while not "Half-Life 2" realism like, are certainly pretty. And if you enjoy watching people get cut in half with saws, you will certainly appreciate all the character, textures, particle effects (yes, blood) and lighting quality of this game. (On the same note, if you enjoy it TOO much, you may want to see a doctor *wink*).
The problem, however, lies in the inconsistent FPS (Frames Per Second). Many times FPS plunge into low teen numbers, making the game a slide show for a few seconds. It wouldn't have been a problem if that happend every now and then but frames don't stay consistent for more than a couple of minutes at a time. Combined with already hard to work with targeting system, it can bring pure hell in certain situations and quickly lead to death. Which then leads to perhaps the last big problem in the game - long "loading" times. Loading times can last in excess of 30 seconds. And although they don't appear often if you progress though the game (about once every 30 minutes), they can become enormously irratating if you keep dieing. In situations where it takes more than simply shooting at the enemy (usually boss fights), it may lead to situations of running into a room, getting nailed with one hit and looking at "loading" screen. It can test a patience of those who are not sure what they are doing and die in seconds only to look at spinning Quake logo for half a minute, over and over.
On the good side, however, the game is a well made 3D shooter from the point of level designs, overall graphics, and a relatively deep storyline for a what most would consider "mindless shooter". The story is easy to get into: Stroggs are continuing the fight against the human race. So as one of the marines you get dropped off on their planet to show them who the boss is. The missions are the ones that tell you story from a "brotherhood" military point perspective. You know that the war is going on, but inside the game it's more about surviving together with fellow marines. Assigned to the squad, you constantly on the move to help others, and AI (CPU controlled NPCs) do a surprisingly good job helping you as well. Which certainly takes away the feeling many other shooters give you that you are actually "baby sitting" the NPCs instead of working as a team.
Through out the game you get to know quite a few peronalities and spend most of the game fighting along side of them. Never knowing who will live and who will die. It isn't until you get deeper inside enemy bases that makes you understand why this game deserves a strong "M" rating. The images of graphical torture of captured fellow marines, blood and gore are everywhere. But what can you expect from a complex called "Strogg's Medical Facility"?
The level and environemt designs are good, but at times can get a bit seamless. And the fact that many missions force you going back and forth though same rooms - certainly doesn't help. But it isn't significanly de-valueing the game overall.
There is a good choice of weapons in the game that get modified through out the game for a bigger punch. And there are a number of vehicles available for the use through out the short missions (usually outside). It seems fun but certainly nothing you haven't aleady seen before in other 3D shooters.
Multiplayer is pretty good and certainly adds a good amount of fun to the game. However, Xbox 360's version suffers from the same problems mentioned above. Where things like precise controls play bigger role than they do in a campaign mode. Making a PC version truly shine and leaving 360's version in the dust.
Overall, this game is an almost perfect example of what you would expect from "big hitter" companies like Raven Software and Id Software. But I wish they had taken a slight risk and tried to add something new to the game to spice it up and make it stick out from the rest.
PC version of this game strongly deserves 4.5 our of 5 stars. Xbox 360 version, however, is proabably somewhere in between of 3.5 and 4 stars out of 5. Mostly due to problems mentioned in the beginning of this review. One thing can be guaranteed is that you will have a blast playing it if you are into linear Gory, and Bloody 3D "twitch" shooters. The only suggestion here is to get the game for a PC if you have a powerful enough computer. If you don't, you will still have a blast on Xbox 360. Just probably not as a big one.
No split screen multiplayer support? That's just plain mean.
As for the single player mode, I absolutely love it. The graphics are artisticly top notch (on my 48" HDTV looks INSANE) but there are technicly really rough. I'm not sure why Raven let this get through to the retail build, hell I would have waited 6 more months for this game to be perfect. There has been some ranting about frame rate issues but in the few instances I have noticed it I wasn't too concerned.
I purchased 5 games with my launch day bundle including Perfect Dark Zero and Call of Duty 2. Both games rate way higher across the board on all the major game sites but frankly Quake 4 is so much fun I haven't even touched the other 2 save for giving them a quick try.
In the end fun is the name of the game, and this game has me hooked big time!