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Marvel Ultimate Alliance

by ACTIVISION INC.
Nintendo Wii  Teen
3.5 out of 5 stars  See all reviews (2 customer reviews)
Price: CDN$ 74.97
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Game Information

  • Platform:   Nintendo Wii
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Marvel Ultimate Alliance + Marvel Ultimate Alliance 2
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Product Description

From Amazon.ca

Marvel: Ultimate Alliance is an all-new action/RPG where players create their Marvel dream team from the largest roster of Super Heroes ever in an epic quest that will determine the fate of Earth and the Marvel universe. For decades, Earth's Super Heroes have opposed evil in their own cities, and on their own terms. But now, Dr. Doom and a newly reformed Masters of Evil - the greatest collection of Super Villains ever assembled - have plans for world domination, and the heroes must band together to defeat them. Playing as some of the most revered Marvel characters, gamers will embark on a dangerous journey across exotic terrain and well-known comic book locations like Atlantis, the Shield Heli-Carrier and the Skrull home world in an attempt to defy the world's most notorious Super Villains. Created by Raven Software, Marvel: Ultimate Alliance lets players control the most powerful Super Hero alliance the world has ever known.



Marvel's greatest Super Heroes come out for Wii's launch!


Control characters and compare their abilities and powers. View larger.


Who will eventually win control of Earth? View larger.


Who will be on your Marvel dream team? View larger.


Use Wii Remote gestures to initiate powerful attacks. View larger.

Over 140 Marvel characters are waiting!
For the first time ever, the world's largest army of Super Heroes is under your control. Truly become your favorite Super Heroes with the fluid Wii controllers. One of the most important implementations on the Wii is the Advanced Gesture-based Combat System which pushes the capabilities of the Wii-mote and Nunchuk controllers. Players can even chain gestures together to create very powerful attack combos. With the Wii-mote, you can swipe upwards for upper cut punches and kicks, swipe down for stun attacks, sweep left or right for trip attacks, jab forward for heavy attacks and shake for quick, light attacks. Further, attack powers are custom for each character and are mapped to the Wii-mote gestures, and the Nunchuk can be used for picking up objects, throwing, blocking, dodging/rolling as well as movement via the analog stick.

Create your Marvel dream team
Experience the full scale of the Marvel universe with a combined cast of over 140 popular comic book characters. Players create, customize and control their ultimate four-person strike team, selecting from an initial roster of 20 playable Super Heroes, including Spider-Man, Wolverine, The Thing, Captain America, Elektra and Thor and battle notorious Super Villains including Dr. Doom, Galactus and countless others. Ultimate Alliance offers gamers total team customization. Players can form their favorite Marvel dream team, create their own team name, team icon, team vehicle and establish a team reputation as they play through an original storyline hand crafted by renowned game developer Raven Software and Marvel's own C.B. Cebulski. Additionally, players have more control over leveling up each team member to their liking, or upgrading all team members together to keep their heroes balanced.

With new and dynamic combat capabilities, Super Heroes can now fight while airborne, on the ground, and even submerged underwater as they traverse through 17 exotic locales and play out some of the most legendary comic book battles from the Marvel universe. Players will have access to a host of fighting tactics and accessories, including melee combat moves such as grappling, blocking and quick combos, new chargeable Super Hero powers, more environmental objects that can be used as weapons, and unique one and two-handed weapons.

Indivisible, with Liberty, and Multiplayer for All
Marvel: Ultimate Alliance features a unique storyline where players not only determine the fate of Earth, but also control the fate of the Marvel universe. The missions players accept, the objectives completed, and how players interact with other characters throughout the game will have a direct impact on how the story plays out. In addition to the epic single-player storyline, players can also battle the world's most evil Super Villains alongside friends in both on and offline cooperative story modes. This robust multiplayer component also features a Competitive Mode - where the game keeps track of various in-game stats so players can see how well they stack up against one another - affecting the amount of experience points and how equipment is distributed.

Product Description

Marvel Ultimate Alliance [Nintendo Wii] For the unknown

Customer Reviews

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Most helpful customer reviews
2 of 2 people found the following review helpful
3.0 out of 5 stars That's a lot of Heroes! Sep 1 2007
Fun: 4.0 out of 5 stars   
Hello. This is my review of the game Marvel: Ultimate Alliance for Wii. Overall, I think this game was a good effort, but could have used some more polish. It's good fun to play, and lets you play as virtually any hero in the marvel universe. Unfortunately, some combinations of heroes cause the story to make very little sense. For example, in the opening stage, your team is assisted by Nick Fury. Later in the game, you can unlock Nick fury as a playable character. Here's where the trouble starts: During the opening stage, putting him in the lead makes him talk to himself. Also, the cutscenes are exactly the same no matter who's on your team, which can be somewhat jarring at first.

Bottom Line: Your choices can wreak havoc on the story, but this game is still a lot of fun to play. Although, if you own an Xbox 360, you might as well just get the new "Gold Edition" for that console, because it has 8 more playable characters, including 4 villains!
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4.0 out of 5 stars Alliance 1 vs. Alliance 2 -- Who will win? Jun 23 2010
By Scott Greer TOP 1000 REVIEWER
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
Okay, after countless hours of comparison and a lot of fun, I have some comments on the two Marvel Ultimate Alliance games for Wii.

First of all, if you love Marvel comics the way I do, I would recommend getting both Alliance I and II. You can find some used ones, like I did, that aren't expensive, and they are different enough so you won't feel like you're playing the same game.

Here's my overall summary and comparison.

Alliance I: Both Alliance I and II give you some great choices of comic book characters. Both games work in teams of four. There is a fair amount of overlap between these games in choice, since I imagine it would be hard to have a Marvel game without Spider-Man, Captain America, Wolverine, or Iron Man. I was surprised that Hulk was not in Alliance I (AI) but fortunately that was corrected for Alliance II (AII). I found that AI offers more interesting choices than AII overall: Dr. Strange, Silver Surfer, Moon Knight, Ghost Rider, and Electra (especially) are all great to play and look really awesome. It is also a big plus that AI allows you to change costumes and make more fine-tuning changes to ability than AII. You can also develop your own team, called "My Team," whereby you build up "reputation" points. You start out with 4 members, but as you progress more slots open up, so your team can expand up to 6. It does discourage switching around, and some may want to do that, so how valuable this feature is may depend on how you want to play.

The first time you play, it is pretty clear that Alliance I is a much more involved story. The missions are more complex and take longer, and there is more dialogue and interaction among the characters. There is also a much greater variety, and a more interesting variety, of villains in AI: Mephisto, Galactus, Dr. Doom, Loki -- AI uses all the cool bad guys, and I don't recall any overlap in terms of villains with AII. So while there is more of a balance on which game has the better hero selection (I think AI still wins), AI definitely has a superior selection of villains to face. Alliance I is also a longer game, and you need a larger block of time to play, but it is clearly the more interesting of the two in terms of the story, particularly the first time through.

Alliance II: although there is some tie-in to Dr. Doom and the fallout from his defeat initially, AII is built around a different premise: instead of saving the world from Dr.Doom and the legion of evil, the Civil War story is used as a backdrop for most of the game. Players are asked to choose "which side they are on?," are you for or against superhero registration. This is a nice feature, since you get to play the game twice, and it is somewhat different depending which side you are on. Each side has certain set characters: "Pro" include Iron Man, Ms. Marvel, and Mr. Fantastic, and the "Against" side has Capt. America, Luke Cage, and Daredevil. There are some characters that are on the fence and you can recruit them by going on special missions during the game. Depending whose side you are on, you encounter other heros in battle, which is interesting in and of itself, but also reduces the overlap with AI where you were fighting the traditional 'baddies': here the 'bad guys' are other good guys.

Although the AI story overall may be stronger, it is AII that I return to more often. One of the main strengths of AII is that you can go back to previous (completed) missions and replay them to get a higher score. It is also a bit easier in AII to switch teams -- there is no My Team feature this time -- and since the missions are not as long, there is more opportunity to switch up who is on your team. AII seems more accessible for playing specific scenes, sort of allowing you to return to it and pick and choose what you want. AI does not allow for this as easily, so after you've played it...you've played it, unless you want to start all over from the beginning.

In AII, you have some new playable characters which are very good: Psylocke sort of steps in for Electra, and Jean Grey becomes playable in AII instead of a non-playable character. You can also play some of the "pet super-villains" (that gets explained in the game) in AII, which I liked, such as Green Goblin and Venom.

Another positive addition in AII is the "fusion" power: two team members can, after building it up, fuse their powers together to create much more damage. There was a weaker version of this in AI, but I could never figure out how or why these "combos" happened. While there is more variety of powers and abilities in AI, the controls don't access them that well -- which leads me to the technical side of things.

AII is a later version, so the graphics are a bit better (although I miss being able to change outfits in AII). Both games look good, but most of the time you have a closer and more clear view in AII than AI. The controls are MUCH easier to manage in AII than AI: in AI there is a lot of shaking and thrusting, which becomes tiresome and hard to accurately execute over and over, whereas AII is much more A and B button based. There is also a tendency to spin the room if you aren't careful in AI. So in terms of visuals and operating the controls, AII wins hands down pretty much.

Overall, each has their strengths, and each is worth getting. It is a bit tough to play both back to back, since operating the controls are rather different. I would get AI first, play it all the way through and then see if you want to try AII.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  51 reviews
118 of 131 people found the following review helpful
3.0 out of 5 stars Great Game! One major drawback. Dec 3 2006
By JL - Published on Amazon.com
Fun: 4.0 out of 5 stars   
I'm a fan of Marvel Comics and I truly love the concept and delivery of this game. The graphics are excellent, and it's also one of the first games I've ever seen in true 1080p HD (PS3 version).

The Wii version has a few really strong points, and one very strong drawback. On the plus side, it has two characters that the PS2 version doesn't. It also has relatively great graphics. Though they aren't that of the PS3 version, or even the Xbox 360 version they are still great for what the Wii is working with, and what the gaming world is used to. I'm not much of a graphics snob though. If you are, you'll want to opt for this title on another console.

The sound is excellent! Love the quality. The plotline is also very strong for a comic book platformer. I also think that the simplicity of the button layout for the Wii adds a certain something that the other consoles don't have.

Along the same lines; however, the strongest drawback to the Wii version is also related to it's controller. Playing this game requires you to thrust or shake the Wiimote in various directions. The Wii has a difficult time reading the motions in the heat of battle which becomes very frustrating. For that reason, I regretably reverted back to the PS2 version to complete the game. As much as I love my Wii, and love this game, the Wiimote really complicates this one.

I do believe, if the Wii is your only console, that this game is one of the best titles available for it, I would encourage you to play it first and make sure you can cope with the control system, before opting for the title on the Wii platform. = ) Please don't beat me too much for my opinion!
19 of 19 people found the following review helpful
4.0 out of 5 stars Decent beat-em-up game. Dec 30 2006
By Bipi101 - Published on Amazon.com
Fun: 4.0 out of 5 stars   
For those of you who are fans of x-men legends, action RPGs, marvel comics, or all of the above, this game is for you. The gameplay is smooth and pretty much the same quality as its predecessor. The graphics on the wii are about the same as they are on the other platforms for this game, the only obvious difference is the controls are new.

Pros +
Decent story, decent graphics, accurate super powers, 4 player multiplayer
Cons -
Controls are easy, but can be confusing or tedious during battle, character selection is a little limited as far as the massiveness of the marvel universe, would have liked to see more big name characters to play as. Game is a little on the short side, but multiplayer fun makes up for it. Camera movement is annoying. Game can be repetative or boring at times.

The character choice is decent, I would have liked to see more big names like punisher, hulk, cyclops, etc, however there are still plenty of good choices like spider-man, wolverine, iron man, the fantastic 4, captain america, etc.

About the controls, don't give up. There is a different motion that you use for each of your heros 5 powers, there are also 2 buffs and one super move for each character. To do the buffs or the super move, simply hold B and press C or Z to select which buff you want, and then press A while holding B, similar to the x-men legends control scheme. If you want to use one of your 5 special powers, you can do one of two things. First, hold B and do the motion with the wii mote that corresponds with that power. IE: projectiles usually require you to shake the remote or swipe it sideways. Pop up and radial attacks are usually a lifting or lowering motion, and charge moves or continous powers are done by thrusting. There is an explanation on how to do these motions at the beginning of the game. If you find it difficult to pull off the moves, or simply too lazy to do them (as the thrusting motion sometimes is tedious, if you are relaxing on the couch while playing) you can simply hold B and then press C or Z to select a power, then press A while holding B to execute, the same thing you did for buffs.

To attack, block, and throw, you can simply use A to attack, and Z to block and grab, but you can also shake the wii mote to attack, lift to do a pop up, slice to trip, or thrust to knock back. You can also shake the nunchuk instead of pressing Z for anything that requires the use of Z. I will note, the shaking of the nunchuk is annoying, because the slightest movement of the nunchuk registers as a Z button press, so if you are near a door or mission extracton zone and you move the nunchuk, it will automatically execute, the door will open and load a new area, or whatever, essentially wasting time because you weren't ready to advance.

Overall the controls are not that bad, you get used to them, and you can alternatley do anything described above using buttons alone if you don't want to use the motion gameplay, however manually selecting powers takes a little longer to find what you want seeing each hero has several moves. The biggest controller flaw is the nunchuk. Tilting it rotates the camera, and if you are like me I hold the nunchuk in a comfortable position, not necessarily straight up and down, so everytime I relax the camera starts rotating around.

In conclusion, this is a good game if you like Marvel and action rpgs. The controls are decent but annoying, there are some draw backs like camera movement on the nunchuk and the shaking of it in place of Z, other than that it's a decent game for what it is. Good multiplayer or single player, good story, good selection of moves, somewhat easy to get used to after you try out the controls. If you only have a wii, are looking for a multiplayer or overall good game to compliment zelda, this is nice. Don't buy it with high expectations.
12 of 12 people found the following review helpful
4.0 out of 5 stars Even with Wii control problems an exciting, addicting game. Mar 24 2007
By Mark Treitel - Published on Amazon.com
Fun: 5.0 out of 5 stars   
Originally, I was hesitant about this game, due to the troubling reviews. However, even with the biggest negatives (re: Wii remote control) the positives overwhelm the negatives and is possibly one of the most addicting games out there. The game allows you the opportunity to play as various Marvel superheroes. Unlike a simple "punch and kick" game, each "power" is specifically designed to match the hero, so that playing with a "Captain America" is a very different experience than playing with "The Thing." However clunky the controls are, the intense action and surprising detail to the game creates an world environment which you will not want to turn off. Having turned on relatives and friends to this game, they have all had the same type of positive experience. Since you have about 20 characters to choose from, plus multiple "mini-games" the game will not get tired and is a wonderful bonding experience.

The more you know and are a fan of Marvel Comics, the greater enjoyment you will get from the game and superb touches. Even without knowledge, it is a fast paced game that you can literally play for hours without wanting to get up to go the bathroom. The downside is that the Wii remote doesn't work 100% and there are numerous attacks that you have to either memorize or relearn in battle. There is a work around. The problem is for certain movements and mini-games it is a stroke of luck to finish. The game shows the potential of what superhero games can be and will be looking forward to the next game.

Additionally, since the game allows a "hard" version, even finishing allows you more game play.
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