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About Face 2.0: The Essentials of Interaction Design
 
 

About Face 2.0: The Essentials of Interaction Design [Paperback]

Alan Cooper , Robert Reimann
3.2 out of 5 stars  See all reviews (28 customer reviews)
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About Face 3: The Essentials of Interaction Design About Face 3: The Essentials of Interaction Design 5.0 out of 5 stars (1)
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Review

“…very informative and challenging…ought to be read by any one who makes any claim to design user interfaces. Highly recommended..” (ACCU, 13th February, 2005)

"...provides detailed and easily readable information on interaction design..." (M2 Best Books, 23 July 2003)

"developers have a lot to learn from this book..." (Managing Information, April 2004)

Book Description

First published seven years ago-just before the World Wide Web exploded into dominance in the software world-About Face rapidly became a bestseller. While the ideas and principles in the original book remain as relevant as ever, the examples in About Face 2.0 are updated to reflect the evolution of the Web. Interaction Design professionals are constantly seeking to ensure that software and software-enabled products are developed with the end-user's goals in mind, that is, to make them more powerful and enjoyable for people who use them. About Face 2.0 ensures that these objectives are met with the utmost ease and efficiency. Alan Cooper (Palo Alto, CA) has spent a decade making high-tech products easier to use and less expensive to build-a practice known as 'Interaction Design.' Cooper is now the leader in this growing field. Mr. Cooper is also the author of two bestselling books that are widely considered indispensable texts. About Face: The Essentials of User Interface Design, intro-duced the first comprehensive set of practical design principles. The Inmates Are Running the Asylum explains how talented people and companies continually create aggravating high-tech products that fail to meet customer expectations. Robert Reimann has spent the past 15 years pushing the boundaries of digital products as a designer, writer, lecturer, and consultant. He has led dozens of interaction design projects in domains including e-commerce, portals, desktop productivity, authoring environments, medical and scientific instrumentation, wireless, and handheld devices for startups and Fortune 500 clients alike. Joining Cooper in 1996, Reimann led the development and refinement of many goal-directed design methods described in About Face 2.0. He has lectured on these methods at major universities and to international industry audiences. He is a member of the advisory board of the UC Berkeley Institute of Design.

Inside This Book (Learn More)
First Sentence
Our book has a simple premise: If achieving the user's goals is the basis of our design process, the user will be satisfied and happy. Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

28 Reviews
5 star:
 (11)
4 star:
 (2)
3 star:
 (3)
2 star:
 (5)
1 star:
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Average Customer Review
3.2 out of 5 stars (28 customer reviews)
 
 
 
 
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3.0 out of 5 stars Good techniques on design, but sometimes a bit preachy, Feb 8 2004
By 
Lars Bergstrom "LarsBerg" (Chicago, IL) - See all my reviews
(REAL NAME)   
This review is from: About Face 2.0: The Essentials of Interaction Design (Paperback)
Personas and goal-directed design are great techniques for putting together a quality product and really making sure that you're building the right things for your users. In particular, this book provides a process for doing design that would help most teams do a better job of being more customer-focused.

Unfortunately, this book has a few bones to pick with the current ways that users work. In many cases, while I may agree with statements such as that the File menu is not strictly necessary, users of many programs already understand how things work under the hood and want to know about it directly. He sometimes preaches design as if all customers of software are and should be ignorant of the system they're working on. I write software for other developers, so a lot of the tips and advice he gives are actually things that would cause my customer to become quite angry -- they understand the system, want to work in terms of it, and want to be able to to understand how your program deals with it. There are a number of commercial software tool failures to prove the mistakes of those who've tried to force a model the designers thought was superior on developers who knew better (ever used Visual Age Java?).

There's also a lot of material duplicated from his earlier book, _The Inmates Are Running the Asylum_. If you're only going to read one of the two, I'd advise reading that one, and skipping this one.

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2.0 out of 5 stars A Usability Engineer should reengineer this book., Feb 6 2004
By 
Edwin Waelbers (Antwerp, Belgium) - See all my reviews
This review is from: About Face 2.0: The Essentials of Interaction Design (Paperback)
The main goal of usability engineering is creating the right interface for the right audience.

The target field (cf. the users) of this book are developers, every programmer should have a copy, is not?
A software package, which is unfriendly, laughing and bashing to its user, such a package would be considered as a computer program with a bad design. The user would not like to use it.

Now, I'm wondering why the so self-declared software design god of the modern times is bashing, laughing and unfriendly against the users of his product.

Mister Alan Cooper does not have a clue how a company works and what the background of a developer is all about. He is bashing the wrong people. Bad software interfaces are not the fault of the developer but the management and the methodologies that are used in most companies.

Developers are trained in schools and universities to produce code and to design the internal architecture. Few of them receive cognitive psychology courses, which is needed to create five star interfaces.
The average management in a company, small or big just allows that developers do the graphical interface design, a task for which they were not prepared. The outcome is indeed bad software but don't shoot the pianist, instead turn the spotlight on the choirmaster.

The content-worth of the book is average. It is heavily focusing on one aspect of creating better software interfaces: design guidelines.

While these guidelines are important, it is not enough to create excellent interfaces. The risk is that a developer, after finishing reading the book will think he or she knows everything about the job and this is not his or her fault but the author.

No words are spoiled by instance on User Profiles, Contextual Task Analysis and so many other aspects of user interface designing.

The design guidelines itself are mostly not new, I have read them long ago in other works and with some research you find them for free on the internet. Some guidelines-laws described in the book are even examples of bad designs, which is dangerous, at least in a way.

I can imagine that for an average programmer the book is still revealing, but he or she should know that other grasslands are much greener. Best case, you have a design guideline book, nothing more, nothing less.

I do not know I am allowed to do this, but if you want a real step-by-step guide for creating better software you should try "The Usability Engineering Lifecycle" by Deborah. J. Mayhew, also available on Amazon.

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5.0 out of 5 stars GUI Designers Must Have, Jan 16 2004
By 
Seann Hicks (Calgary, Alberta Canada) - See all my reviews
This review is from: About Face 2.0: The Essentials of Interaction Design (Paperback)
This is an excellent text on Software Graphical Interface Design. Do not build another application until you have read this book. Well written and organized, this book delivers details on designing for user goals, and how to avoid common pitfalls. There is only one chapter specifically on Web Design, but most of the other content is applicable.

Highly recommended!

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