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ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book Paperback – Nov 12 2008

3.8 out of 5 stars 4 customer reviews

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Product Details

  • Paperback: 384 pages
  • Publisher: Adobe Press; 1 edition (Nov. 12 2008)
  • Language: English
  • ISBN-10: 0321579216
  • ISBN-13: 978-0321579218
  • Product Dimensions: 18.8 x 1.7 x 23.2 cm
  • Shipping Weight: 771 g
  • Average Customer Review: 3.8 out of 5 stars 4 customer reviews
  • Amazon Bestsellers Rank: #555,253 in Books (See Top 100 in Books)
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About the Author

The Adobe Creative Team of designers, writers, and editors has extensive, real-world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.

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Customer Reviews

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Format: Paperback Verified Purchase
I'm not particularly a fan of this serie, but I often use it to teach, since these are complete examples.

So, this book is far from a reference book and far from complete, but as a quick start to get a handle on ActionScript and create real world applications, it's really good at what it does. Unless you just want to scratch the surface of ActionScript, you'll want more than that, but it a good quick start.

For a more advanced book, see The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash CS4 Professional and for an even more advanced one, see Essential ActionScript 3.0
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Format: Paperback
I purchased this book to start limbering my mind for ActionScript 3.0 programming. I've worked through the book tutorial by tutorial. It's pretty handy but I've found what seems to be several errors in the code, and I couldn't find corrections online. However after some trial & error, I was able to correct them. It helps to already know a few things about coding in other languages.

If you are completely new to coding, I would recommend something else like on of Mike McGrath's books, but if you're familiar with the basic structures of javascript and C based languages, this is not bad. If you're reasonably competent with those languages, you will more likely use this book as a reference to get up to speed with the basics of ActionScript 3.0 and than I recommend a good "bible" like reference to help.

Probably the most useful parts for me were the introduction to included XML in ActionScript programming. A big help for my work. Don't expect this book to really teach any aspects about program design or visual design. That's not what it's for.
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Format: Paperback
Great book for people who are just starting with Actionscript 3.0 but have quite fair knowledge with Flash. If bought as a bundle with Adobe Flash CS4 professional Classroom in a book, more can be understood.
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Format: Paperback
It is an excellent introductory to flash CS3 and action script 3.0, for somebody who never came across this version before. My problem with it is that it doesn't give an introduction about some other things that one would meet in flash CS4 action script 3.0. The system the Author uses to teach somebody is excellent. I just wish he continued a bit deeper, touching all the aspects of flash action script, even just staying at the introductory level. This is a book for an absolute beginner, who should get other books to move on.
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Most Helpful Customer Reviews on (beta) HASH(0x9d820264) out of 5 stars 26 reviews
22 of 22 people found the following review helpful
By Ken Wells - Published on
Format: Paperback
So ActionScript 3.0 has been out for a couple of years and FINALLY it dawns on Adobe to have a AS3.0 book that is for people that didn't get a masters' degree in computer science. And for all you folks that tried with all your might to concentrate hard and start learning 3.0 with a book and pure will, prepare to advance. The book is straight forward, written for designers instead of the other 64 AS3 books.

Now, you can get started. The book tells you helpful things on the way like "you need to get really good at using 'event listeners' because you are going to use them all the time in your basic projects".

You designers have finally found the book to actually get you started. Pretty soon, you'll be helping the Java and C# programmers with ActionScript instead of the other way around. And your stuff will actually still look nice.
28 of 29 people found the following review helpful
HASH(0x9d4c6588) out of 5 stars A designers way to learn actionscript Jan. 2 2009
By SoCal Man - Published on
Format: Paperback
This book is simply the best book I have seen for designers to learn actionscript. I have gone through countless actionscript books, all of which seem like they are written by programmers who just assume you know basic programming. I'm a designer, not a coder! This book helped me bridge the divide and I gratefully spent the money on it. It was worth every penny.
15 of 15 people found the following review helpful
HASH(0x9d4c6600) out of 5 stars Worth the Money Feb. 14 2009
By Rob - Published on
Format: Paperback Verified Purchase
I purchased this book after I read "Adobe Flash CS4 Professional Classroom in a Book" in order to get more insight on some the features of ActionScript 3.0. I wasn't disappointed. I thought the chapters were well organized. And everything worked the way the book said it would. Just follow the directions and you should do well.

Of course, it's an introductory course. But once you finish, you should be able to work with the online materials to find what you need for more detailed information.
14 of 15 people found the following review helpful
HASH(0x9d4c63a8) out of 5 stars Well Done, but not a Cure-All Aug. 10 2009
By David R. Beasley - Published on
Format: Paperback
ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book

I recently read all chapters and completed all exercises in this book and will give it overall a 4 star rating.

Let me preface by stating I am a Website Designer/Developer and have many years of software development programming experience.

I have little criticism for the book except for Adobes' Getting Started Prerequisites stating "This book assumes no programming experience". In the book they use an example such as:

function moveUp(e:Event):void {
if (jt0.position.y>165) {
var pt0:Point=new Point(jt.position.x-5,jt0.position.y-5);
} else { goes on

If the above looks like language from another planet and you expect to learn the fundamentals, details, concepts and functionality, it's not going to happen in this book. Another review I read regarding this book was by a community college student who gave it a 2 star rating for that reason. The review stated "I have made little progress towards understanding the fundamentals of this programming language". Enough said. A suggestion would be to first learn Javascript. Actionscript 3.0 syntax is very similar.

Now for the good news. If you're someone who already has programming basics under your belt, this book is recommended. In my quest for comprehending Actionscript 3.0 (which has deprecated Actionscript 2.0), I have done sample downloads, reverse engineering analysis and classroom seminars. These unstructured methods did provide knowledge of specific code techniques but was not a great way to go as far as a total learning process. However, this book provided the missing link. The classroom teaching style of writing and related exercises pulled everything together.

The book did an excellent job of classroom style instruction. In this book expect spend an average of 35-40 hours to do all the exercises. The best part about this book is that it is written with true professional teaching methodology. (I have had experience in classroom program instruction and would endorse it in a classroom environment with proper prerequisites)

The Adobe Certified Teaching Team did a very good job. Lessons are build upon information from previous chapters and special sidebar notes are inserted that help pull the whole topic together. There are 14 lessons on a CD covering an array of applications, but don't expect them to cover everything Actionscript can do. One exercise covered working with a live webcam and was a fun project. Lessons don't include building the graphics used in the exercises, just the coding to make it perform the task.

You will need Flash CS4 to do all lessons, but you can use Flash CS3 in the beginning. In CS4, some classes and methods used in exercises apparently are not compatible with CS3. An error occurs when you try to load these files. By producing this book, Adobe seems to have found a clever way to further market the CS4 upgrade.

By doing some of the exercises with CS3, this can buy you some time if you don't want to jump into CS4. When you open an exercise, it will load or give you an error message. Those with an error message require CS4. You can then go to [...] and download a free Flash CS4 30 trial. Just be sure you allocate enough time to complete the remaining lessons in this 30 day period.

David R Beasley
20 of 24 people found the following review helpful
HASH(0x9d4c6ac8) out of 5 stars I advise against purchasing this book April 1 2009
By Robert Djakovic - Published on
Format: Paperback
The ActionScript 3.0 class I took at a local community college used this book as the text book. I went through the book's chapters in sequential order as assigned by the professor. I personally invested a lot of time into learning ActionScript 3.0 through the book's exercises, but I have made little progress towards understanding the fundamentals of this programming language. The authors dumb down the programing language way too much, so that you end up not really learning enough to get by.

I own the o'reilly's essential ActionScript 3.0 by Colin Moock and it does a much more through job of teaching ActionScript 3.0, but it is designed for people that have some kind of programing background.

What I liked about the this book is how it took a pragmatic approach to teaching ActionScript 3.0. However, the book is littered with errors and does not always take the "best practice approach". Below is a list of some of the problems I encountered while going through the chapters.

1. code errors in almost every chapter
2. book was created for cs4, yet the author(s) created files in cs3 not cs4
3. extremely poor design...even though this is an ActionScript 3.0 book they could have at least spent some time working on design. Some of the exercises look terrible.

Consider this book as your second or third option.