1.0 out of 5 stars
Worst book i've ever read, May 28 2005
This review is from: Advanced Animation and Rendering Techniques (Hardcover)
I bought this book solely based on the reviews at amazon. This was a huge mistake. I don't know if these people are related to the others in any way. All this book does is list a bunch of formulas with very little explanation and merely references journal papers for the details and proofs. It would be easier to get the journal papers.
I've read several other computer graphics books including the Foley & van Dam book. This book does not even compare. The prose is equivalent to verbal diarrhea. I particularly hated chapters three and four.
The code in the book is a welcome sight, but it contains essentially no useful comments and is not explained in the slightest in the text.
If you are at all serious about purchasing this book. I highly recommend that you first borrow it from the library. Read the first few chapters and then make your decision.
Furthermore, the text is riddled with errors, most of which are not documented in the errata.
This book is not worth the paper it's printed on!!!!!
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3.0 out of 5 stars
Not very practical, Oct 15 2002
This review is from: Advanced Animation and Rendering Techniques (Hardcover)
Generally this is a good book. It covers some algorithm to the depth. But many topics it covers are not useful to game development, which I am interested. It does not cover some important animation related topics like vertex blending.
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4.0 out of 5 stars
Excellent survey on graphics but has a lot of errors, May 19 2002
This review is from: Advanced Animation and Rendering Techniques (Hardcover)
AART is all in all a good book. It covers many graphics related topics and is very interesting reading although some of the topics are not all that relevant for modern 3D hardware accelerated computers.
The book is divided into 3 parts:
The first part is an ultra compact summary of the computer graphics needed to understand the rest of the book. This part is virtually impossible to understand for people new to graphics - so I recommend reading Foley, et al: Computer Graphics - Principles and Practice first.
The second part covers rendering and is an introduction to shadows, mapping, ray tracing and radiosity.
The third part covers animation techniques such as bones and blending.
The book tries to cover as many things as possible and the consequence is, at times, that it does not use enough space on some things to make them comprehendable. I guess, this is probably only intended as a survey of alternative techniques and references to the original articles are given for interested readers.
Finally, the book contains a fair number of errors (one every couple of pages) many of which is in vital equations. There has been no corrections done to the book since its original release in 1992 and the official errata isn't good either.
For the sake of other readers I have therefore compiled an unofficial errata list for the book and I recommend that all readers take a look at it. Find it by searching for "watt errata" on Google.
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