There's not much to say that hasn't been written before, but I'll say this: For anyone who is interested in Role playing games of ANY kind, computer, online, tabletop, etc., THIS IS A NECESSARY BOOK. It is the definitive PLAYERS MANUAL. Whether you are going to create your own RPG, or want to return to the days of the First Edition AD&D, this is a great resource. The style of writing evokes a sense of adventure to the reader. You begin to unlock the potential inside your creative spirit. You immerse yourself into the endless possibilities that make AD&D such a rewarding experience.
When you read this book, you get a good guide to how create balance in your characters, how to flesh out the often overlooked details, the priorities that will face those characters. This is good for anyone who has to deal with a character - whether you aspire to be a great author, or you find yourself memorizing lines for a play or movie. You need to know how to create a character.
Even an old lawyer can find a few things new each time he or she opens this book. Gygax was able to take real-world knowledge and convert it into a game that had practical implications long after you finished playing. You learned to see the world through different lenses. You learned to "play a role." And in life, we all play lots of different roles.
I'm an attorney, and I find myself having to think of new ways to help jurors learn how to see through a new lense. I still find that the insights that Gygax provided in the Player's Handbook come in handy.
Its a great buy. No matter how old you are, or young, and no matter if you actually play Dungeons and Dragons or not. You can learn so much from this book. Its enjoyable to read, fascinating to skim, and informative in some surprising ways. You'll even find a GREAT short lesson on how GOOD and EVIL, LAW and CHAOS interact with one another. Some theologians and philosophers can't even explain that stuff as well as Gygax did in this tome.
Buy it. Keep it, and glean from it. Its a treasure.