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Advanced Dungeons & Dragons Players Handbook: Special Reference Work [Hardcover]

Gary Gygax , D.A. Trampier C. Sutherland


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Product Details

  • Hardcover: 128 pages
  • Publisher: TSR Games; 6th edition (1978)
  • Language: English
  • ISBN-10: 0935696016
  • ISBN-13: 978-0935696011
  • Product Dimensions: 28.4 x 22.1 x 1.5 cm
  • Shipping Weight: 590 g
  • Amazon Bestsellers Rank: #165,800 in Books (See Top 100 in Books)

Product Description

This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.9 out of 5 stars  23 reviews
25 of 27 people found the following review helpful
5.0 out of 5 stars Gary Gygax is the Master. March 19 2003
By Amazon Customer - Published on Amazon.com
Format:Hardcover|Verified Purchase
I have been roleplaying for years, many many years. I have seen games come and go, I have seen the white box set of G. Gygax. I have seen games like RuneQuest, Warhammer FRP, MERP, Torg, so many games.
Yet this is the real start, the real truth of how great roleplaying can be. You might find 3rd edition more intricate, more things to do in it, but the original AD&D players manual and DM manual were the best in my humble opinion.
This book shows how to create characters quick and just start roaming the worlds that the DM makes. GET IT. and the Dungeon Master Manual by G. Gygax. You will love it better than almost anything else the roleplaying world has to offer.
5 of 5 people found the following review helpful
5.0 out of 5 stars Cover art Sept. 23 2010
By Paul C. Gorman - Published on Amazon.com
Format:Hardcover|Verified Purchase
Printings 1-8 of the AD&D Players Handbook had the orange demon idol cover by David Trampier. The ninth and later printings had the (in my opinion, vastly inferior) bearded wizard cover by Jeff Easley. I beseech sellers to specify which cover and which printing is on offer, particularly since this Amazon page specifically lists Trampier as the illustrator.
4 of 4 people found the following review helpful
5.0 out of 5 stars AD&D Dec 3 2009
By NornBreeder - Published on Amazon.com
Format:Hardcover|Verified Purchase
Simply the best D&D system there is. Focuses more on roleplaying and less on making invincible charecters. I have played 1.0 through 4.0 and I have to say this is the best system there is for people who just want to have fun. Perfect for begginers and vetrans.
3 of 3 people found the following review helpful
5.0 out of 5 stars the first component of the spell that is D&D! July 23 2011
By buffalo1a - Published on Amazon.com
Format:Hardcover
!st get the red demon statue cover (check the pics) of this book thats goes with the red demon Dungeon Masters Guide (DMG),
this is the first part of the original trilogy of D&D books, I'll tell you what we didn't need a ton of skills,
we had a dungeon master and ability checks,and imagination. (yes there are some basic background skills in the DMG),We didn't have tiles and tons of miniatures, we sometimes only had a figure of our character with d6's being monsters on a blank table top, some times we had the chessex battlemat, but we had fun, hours of fun, and yes there were even marathon games that lasted two straight days, but this game gave us so much thats why the reviews.
bottomline get The PHB,DMG, and The Monster Manual, I played and ran games for over 10 years with just these books,
I did eventually get Dieties and demigods, Monster Manual 2, and unearthed arcana btw played this version of Dungeons and Dragons for over 20 years. before finally moved to where there were no more real players, but all good things....I played all the versions of d&d but nothing had the flavor of the original.
the Bottomline is:
with just these three books you really can play Dungeons and Dragons the way The Mad Wizard Zagig really intended
and the wealth of information in the DMG is well worth it and there has Never been a more complete DMG than the first DMG.
get these books and go find Adventure
Thank you Gary Gygax for giving so many of us the best gifts of all imagination and adventure.
3 of 3 people found the following review helpful
5.0 out of 5 stars Great product, timeless classic Jan. 14 2009
By Wandering Traveler - Published on Amazon.com
Format:Hardcover|Verified Purchase
There's not much to say that hasn't been written before, but I'll say this: For anyone who is interested in Role playing games of ANY kind, computer, online, tabletop, etc., THIS IS A NECESSARY BOOK. It is the definitive PLAYERS MANUAL. Whether you are going to create your own RPG, or want to return to the days of the First Edition AD&D, this is a great resource. The style of writing evokes a sense of adventure to the reader. You begin to unlock the potential inside your creative spirit. You immerse yourself into the endless possibilities that make AD&D such a rewarding experience.

When you read this book, you get a good guide to how create balance in your characters, how to flesh out the often overlooked details, the priorities that will face those characters. This is good for anyone who has to deal with a character - whether you aspire to be a great author, or you find yourself memorizing lines for a play or movie. You need to know how to create a character.

Even an old lawyer can find a few things new each time he or she opens this book. Gygax was able to take real-world knowledge and convert it into a game that had practical implications long after you finished playing. You learned to see the world through different lenses. You learned to "play a role." And in life, we all play lots of different roles.

I'm an attorney, and I find myself having to think of new ways to help jurors learn how to see through a new lense. I still find that the insights that Gygax provided in the Player's Handbook come in handy.

Its a great buy. No matter how old you are, or young, and no matter if you actually play Dungeons and Dragons or not. You can learn so much from this book. Its enjoyable to read, fascinating to skim, and informative in some surprising ways. You'll even find a GREAT short lesson on how GOOD and EVIL, LAW and CHAOS interact with one another. Some theologians and philosophers can't even explain that stuff as well as Gygax did in this tome.

Buy it. Keep it, and glean from it. Its a treasure.

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