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Advanced Global Illumination
 
 

Advanced Global Illumination [Hardcover]

Philip Dutre , Philippe Bekaert , Kavita Bala
5.0 out of 5 stars  See all reviews (1 customer review)

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Hardcover CDN $73.38  
Hardcover, July 6 2003 --  
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Advanced Global Illumination, Second Edition Advanced Global Illumination, Second Edition 5.0 out of 5 stars (1)
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Product Description

This book provides the reader with a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: - Physics of light transport - Monte Carlo methods - General strategies for solving the rendering equation - Stochastic path-tracing algorithms such as ray tracing and light tracing - Stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity - Hybrid algorithms: weighted multi-pass, bi-directional path tracing, Metropolis light transport, irradiance caching, photon mapping and instant radiosity - Beyond the rendering equation: participating media, sub-surface scattering and more - Image display and human perception - Fast global illumination: render caching, interactive ray tracing, ... - Unresolved issues in photorealistic rendering - A class library for global illumination If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Book Info

Text provides a fundamental understanding of global illumination algorithms. Discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. For researchers, computer graphics enthusiasts, graduate and undergraduate students. DLC: Computer graphics.

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The goal of rendering algorithms is to create images that accurately represent the appearance of objects in scenes. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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5.0 out of 5 stars A straightforward, university studies level text, Dec 13 2003
This review is from: Advanced Global Illumination (Hardcover)
The collaborative effort of Philip Dutre (Department of Computer Science, Katholieke Universiteit, Leuven, Belgium), Philippe Bekaert (Max Planck Institut for Informatik, Saarbrocken, Germany), and Kavita Bala (Program of Computer Graphics, Cornell University), Advanced Global Illumination is a straightforward, university studies level text concerning with and focused upon global illumination algorithms, which are most commonly used for creating realistic images in computer animation. Addressing the physics of light transport; stochastic path tracing and radiosity; Monte Carlo integration; approaches for turning theory and mathematical concepts into computer programming code; how to build a global illumination system; and much, much more, Advanced Global Illumination is a superbly organized and presented academic teaching tool and resource.
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Amazon.com: 4.3 out of 5 stars (6 customer reviews)

9 of 9 people found the following review helpful
5.0 out of 5 stars Best Global Illumination Theory Book, Mar 10 2005
By I Dunno "I Dunno" - Published on Amazon.com
This review is from: Advanced Global Illumination (Hardcover)
This is, by far, the best global illumination theory/algorithms book available. The book covers techniques and theories that are at the foundation of all modern renderers. It also provides some nice psuedo-code that demonstrates how to translate theory into code.

The book does have some math, but it is VERY well explained(I'm not a math god by any means, yet I found the equations easy to follow because the authors build an intuitive understanding before hitting you with the equations). A basic calculus course is all you need to get through this book.

This book is NOT an Open GL, DirectX API book. It's a book that focuses on rendering techniques and theory, and it does a great job.

2 of 2 people found the following review helpful
5.0 out of 5 stars A valuable book for a computer graphics PhD student or researcher, Nov 2 2006
By Janne Kontkanen - Published on Amazon.com
This review is from: Advanced Global Illumination (Hardcover)
With this book you are not going to learn how to write a ray tracer. In general the book does not explain how to program things, it explains the theory behind different rendering techniques. The book puts together many things that have previously been published only in research publications. For a PhD student or researcher this kind of a book is really a relief as it makes it easier to gain overall knowledge of the science of global illumination.

1 of 1 people found the following review helpful
5.0 out of 5 stars Excellent, Aug 11 2007
By M. Cooper - Published on Amazon.com
This review is from: Advanced Global Illumination, Second Edition (Hardcover)
This book thoroughly covers the macroscopic physics of light transport, hemispherical coordinates, and statistics, not to mention several global illumination algorithms in depth. Although it might not be a perfect introduction to the basics of ray tracing, stochastic ray tracing is covered as well. This book is probably best targeted to those interested in extending their ray tracers to include global illumination or those looking to understand the radiosity algorithm.
 Go to Amazon.com to see all 6 reviews  4.3 out of 5 stars 
 
 
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