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Akira Volume 5 [Paperback]

Katsuhiro Otomo
4.3 out of 5 stars  See all reviews (6 customer reviews)
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Book Description

March 1 2011 Akira (Book 5)
IN THE 21ST CENTURY, the once glittering Neo-Tokyo lies in ruin, leveled in minutes by the infinite power of the child psychic Akira. From the flooded wasteland of rubble and anarchy rises the Great Tokyo Empire, populated by a ragtag army of zealots and crazies who worship and fear Akria ad his mad prime minister, Tetsuo, and angry teen with immense powers of his own– and equally immense, twisted ambitions. The world at large is not taking the threat lying down, and the military strength of the planet is massing to take on the empire, but will technology's most advanced weaponry be enough to destroy Akira? And are Tetsuo's rapidly growing paranormal abilities a potentially greater threat?

A mind-blowing epic, Akira is a sweeping graphic-novel tour de force of awe-inspiring vision and gut-wrenching intensity– and the inspiration for the brilliant Akira animated film. Creator Katsuhiro Otomo has influenced a generation of graphic novelists and animators and is universally acknowledged as a storyteller of extraordinary skill, standing alongside the finest writers and directors of science fiction.

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Akira Volume 5 + Akira Volume 4 + Akira Volume 3
Price For All Three: CDN$ 59.53

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 • "One of the most important manga of the 1980s...four stars." --Manga: The Complete Guide

About the Author

KATSUHIRO OTOMO is best known as the creator of the three-thousand page epic Akira. He also directed the groundbreaking animated feature film of the same name, as well as the acclaimed animated film, Steamboy. Most recently, he directed the live-action Japanese film, Mushishi.

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Customer Reviews

4.3 out of 5 stars
4.3 out of 5 stars
Most helpful customer reviews
4.0 out of 5 stars The Preparations Begin For The Final Battle.... May 20 2002
With the Psychic powerhouse Akira awakened, the mad Tetsuo becoming more and more powerful by the moment, and the World super-powers massing their fleets just outside of Japan, could things possibly get any worse for the citizens of the ruined Neo-Tokyo? Well.....yeah! Tetsuo is becoming SO powerful, his body is starting to mutate....in some pretty gross ways.
On the flip side, Kaneda, presumed dead, returns, and he has some really great scenes with Kei. Chiyoko and The Colonel also get a chance to shine, and we get some insight into the mind of Lady Miyako. Otomo's art is still great, and the amout of detail he puts into each panel is staggering; It's almost criminal to read the story too fast. You don't want to risk missing ANY of his spectacular linework.
Akira 5 will certainly have you awaiting the final chapter with great anticipation.
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5.0 out of 5 stars THE FINAL BATTLE IS IN SITE! April 7 2002
By Winston
Well, here we are: One issue away from the last issue.
This is quiet possible the best one in the serias so far. Number 5 is almost completely dedicated to character development. I say "almost" because the issue is bassically our heroes preparing themselves for the final battle and tying up loose ends. The renioun between Kaneada and Kie in the beginning of the issue is heart warming; I especially liked how Kiesuke got in there!:)
Truth be told, there isn't as much action as there was in the others, but who cares? With phenomual character development and story telling, this issue kicks! And Besides, there is a completely PERFECT action sequence early on, which is done very very very VERY well. (For those curious, it involves Kie and the Colonol taking on a bunch of the empire's gun crazy citizens led by the guy in the glasses (I knew he'd come back!) Kaneada and Kiesuke also come in the knick of time on motorcycles)
Another maine character is reintroduced here, and I like him. Remember Joker, the huge and tough looking leader of the Clown gang? When we last saw him in Number One, it looked like he was a goner: after all, a motorcycle tire smashed into his face. But suddenly, he pops up in this one, with a huge tire mark on his face! (I nearly busted a gut when I saw that.) Joker, as said before, is a technical whiz, providing Kaneada and his sidekick Kiesuke with TONS of guns, motorcylces, and equipment. Many chuckles occur when Kaneada and Joker CONSTANTLY argue, often stopping at words and using their fists instead, and poor Kiesuke tries to be the mediator between the two.
Also back for laughs is that nicotine-addicted-doctor, who can basically do anything but will only do it if you get him a ciggarrette ("Do this, Do that! THEN WHAT?And I can't even get a...
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5.0 out of 5 stars Amazing March 3 2002
This is not only the longest volume in the series so far, it is also the the best and most pivotal. Characters both new and old are revisited, and IMMENSE character development is undertaken. Since Tetsuo is the main focal point for this volume, the story lets the reader see yet another side to him (as well as a rather grotesque sequence in which his fake arm takes over his body). Also, shockingly enough, Kaneda and Kei *ACTUALLY SHOW FEELINGS FOR ONE ANOTHER*!! And as if THAT wasn't enough, Kaneda's ol' pal Joker shows up again. He's changed sides, however, and reveals that he's a technical whiz, which will undoubtedly come in very handy.

But enough rambling about that. The action is top-notch (as always), as the armies of the world are crouched, muscles tensed, ready to spring at a moment's notice. Kaneda has amassed a small army of his own, and they have already taken the offensive against Tetsuo. Kei undergoes psychic training by the last survivors of the Project, and is preparing to challenge the teenage time bomb herself. The cliffhanger ending shows that the dominoes are set up, needing only the hand to push the first to start the show.
And I know it's going to be a spectacular display.
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