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Record of Agarest War
 
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Record of Agarest War

by Aksys
Xbox 360  Teen

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Price: CDN$ 22.45
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Game Information

  • Platform:   Xbox 360
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

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Product Details


Product Description

Amazon.ca Product Description

Record of Agarest War is a strategic turn-based RPG for play on Xbox 360 that uniquely incorporates date simulation with traditional RPG combat gameplay to create an ever-evolving story played out along in-game generational lines and that is completely dependent on the decisions and actions of the player. The game features AI party combat, character-specific as well as combined attacks, and HUD monitoring systems that keep the player apprised of both the quality of decisions and how these affect the romantic feelings of the female characters towards the player.

Record of Agarest War
Story
At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening once again... Choose the path of Darkness or Light through a truly epic story, spanning multiple generations. Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system. Build your ultimate army of warriors and master extra skills, special arts and over kills to defeat colossal enemies. Unite with your chosen heroine and use the "Soul Breed" system to shape the fate of the next generation of heroes, that will follow in your footsteps.

Example of dating sim gameplay in Record of Agarest War
A unique blend of strategic RPG combat and dating sim gameplay across multiple character generations.
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Character interaction during combat in Record of Agarest War
Enhanced content based on the original Japanese game.
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Gameplay
Record of Agarest War is a strategic RPG combined with dating simulation gameplay. As the name of the game might imply, action plays out in sections or records, referred to as generations. The possibilities within each of these is formed in cause and effect scenarios determined by the actions of your character in the previous generation. These actions are tied to locations visited on the map, where battles, interactions, quests and the blossoming of relationships with female characters take place. Turn-based battles are fought as a group by the player and her/his party of AI companions where each acts in turn, before enemy units take their turn. Each of the possible characters in your party has her/his own strengths and weaknesses, which can be maximized or minimized in each combat situation by adopting particular strategies. These can be as simple as placing stronger characters in front where they can do the heavy fighting and weaker characters in the rear where they can provide healing, or more advanced tactics like precise spacing of characters which will allow for joint attacks, or choice of specific battle areas to magnify character abilities. Regardless, victory in battle earns the party points which can be used to level up all members of the party, purchase weapons and items, etc.

As events unfold players will also develop potential relations with female members of their party via the "Soul Breed" system. Like real relationships these are filled with ups and downs and unfold entirely dependent on your actions. All sorts of decisions affect the way possible mates will feel about you. This can be tracked, and thus possibly influenced, via the Link/Affection Gauge tool which is a graphical representation of decisions and how the female characters in the game feel about you in relation to them. In the end, if you are not rejected, you build a serious relationship with one of these characters and eventually have a child. That child will serve as the protagonist in the next generation of action, possess abilities which the union of the two character's skills and abilities equates to and proceeds with new adventures and relationships.

Key Game Features

  • Epic Strategic RPG with Ginormous Game Time - Record of Agarest War spans over 100 hours of gameplay, not including side/bonus missions.
  • Soul Breed System - Tired of just living through one lifetime in typical RPG titles? Then witness the Soul Breed system. Choose a bride at the end of your adventure and give birth to the hero of the next generation.
  • Collaborative Attacks - Position your forces on the battlefield and wait for the right moment to string together massive combo attacks using multiple party members—both in melee and at range.
  • Link Gauge System - The fate of Agarest is in your hands as the Link Gauge tracks your actions and alters the future world based on how you play.
  • Affection Rating - Curious how one of Agarest's lovely ladies feels about you? Look no further than the Affection Gauge, which gives you a quick and easy visual representation of her opinions. Is she smiling? You must be doing something right. Frowning? Uh oh ... If only real relationships were this easy.
  • Newly Engorged with Content - Enjoy an enhanced version of the game based on the Japanese release of Record of Agarest War.
Additional Screenshots:
One of hundreds of skills variation varieties available in Record of Agarest War
Hundreds of battle abilities.
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A linked collective attack in Record of Agarest War
Combined turn-based attacks.
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Interactive battle map from Record of Agarest War
Interactive game map.
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Familiar RPG character equip screen from Record of Agarest War
Traditional RPG play.
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Amazon.ca Product Description

Soul Breeding - Tired of just living through one lifetime in typical RPG titles? Then witness the Soul Breed system! Choose a bride at the end of your adventure and give birth to the hero of the next generation. Collaborative Attacks - Position your forces on the battlefield and wait for the right moment to string together massive combo attacks using multiple party members-both in melee and at range. Curious how one of Agarest’s lovely ladies feels about you? Look no further than the Affection Gauge, which gives you a quick and easy visual representation of her opinions! Is she smiling? You must be doing something right! Frowning? Uh oh... If only real relationships were this easy. Newly Engorged with Content - Enjoy an enhanced version of the game based on the Japanese release of Record of Agarest War: Reappearance! Hot pix included.

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.6 out of 5 stars (18 customer reviews)

65 of 66 people found the following review helpful
4.0 out of 5 stars delivers what it promises, July 9 2010
By Alexander D. Grant - Published on Amazon.com
Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Record of Agarest War (Video Game)
Ok, this game definitely has a target demographic. For you to find this review helpful, you probably should fall into most of these categories:

-You like LONG games (50 hrs minimum)
-You like STRATEGY RPGs (moving around on squares, turn-based)
-You like JAPANESE RPGs (anime style)
-You like JAPANESE styled stories (sometimes corny, slighty perverted romance-type)
-You DONT ABSOLUTELY NEED English dialogue (its all japanese, subtitled)
-You like VARYING ENDINGS based on your decisions throughout the game

Alright. So if you satisfy 4 of those traits, you don't want to miss this game.

Before getting into the specifics of the game, I'll say that Xbox360 doesnt have enough RPGs in the first place, so if you are like me, you will feel like you HAVE to at least try it. I don't think you will be dissappointed in most cases.

GRAPHICS/AUDIO/ETC
It's all anime style drawings. The graphics aren't impressive. The audio isn't impressive. It's all gameplay focused, and looks like you are basically playing Final Fantasy Tactics on a nintendo DS. The 'cutscences' are basically just a visual novel. You have to read a bunch to get the story.

THE STORY
It is what you expect from a Japanese RPG. One defining factor, though, is that you aren't the same hero the entire game. The story spans over several generations. Each new generation present a new hero. He is NOT the same guy as the previous one. You will like some of them and you won't like others. The story is DEFINITELY good enough for most people to get over the fact that its all text instead of cutscenes.

I am the kind of guy who hates the play through a game twice. I pretty much lose enough interest to play another 40 hours if I already know the story. But there is even enough variety in this game's story for me to play again. Thats saying alot for me.

Overall, you have to like the Japanese tyle of storytelling to really get into it. As long as you aren't taking it too seriously, you will love it.

THE BATTLE SYSTEM
With enemies constantly changing from area to area, the battle system delivers the diversity necessary to play a game for 100 hours. STRATEGY is extremely important, more so than brute strength. This is a very good thing, as it eliminates the necessity to grind levels before moving on. You can grind if you want to, and end up powering through your next few enemies, but it isnt at all necessary on easy or normal difficulty. That is even more important, for reasons I will get to later.

Basically, you are on a big field of squares, where you use action points(AP) to move and attack. Each turn is divided into a movement stage and an action stage. You have to use AP to move, and to perform attack skills. The amount of AP a character has is determined by their agility, weapons, armor, *and* the location of their teammates. Each character has a unique set of "extended areas," which give them more AP if one of their teammates is located in them. It is the main reason you must strateically think out every movement you make. In addition, you can do combination attacks with the teammates that are in your extended area. These are the most important attacks, and are absolutely necessary to defeat powerful enemies. In some cases, you will have to risk recieving greater damage by turning your back on the enemy in order to link up with your teammates. All things must be considered.

Throughout the game, you will even uncover new battle formations and fields, allowing you to choose a differently-shaped 'field of squares' that best compliments your battle style.

Overall, if you appreciate the strategic elements of the battle system, and don't mind that it looks so old-school, you will never get bored with the fighting.

THE OVERALL GAME SYSTEM
Your decisions are important. Some decisions that dont seem important end up affecting you later in the game in ways you didn't expect. You can make decisions that move you between the "dark" and "light" side of the guage. Unfortunately, sometimes you cant really tell which way a decision will send you. There are even some decisions that you must make during actual battles, such as not attacking a certain person. I did not fully comprehend the consequences of alot of actions until it was too late, but that is a good sign that you have to be thinking about more than battles to get the results you want.

Your actions affect how the female characters in the game like you. This is important because at the end of every generation, you have to choose a bride to make the hero of the next generation! You will choose your bride based on her strengths and yours, and that will determin the strength of the next hero. So if you like to use physical attacks, it is better for you to do the things the more physical heroine likes. If you want a magic user, then you need to get on the good side of the more mage-like females. It is more in-depth than it seems: That bride's level of affection for you also determines how strong the next hero will be, so you can't just ride the middle fence the whole time, or your son will not be as powerful.

Each generation, you have 3 brides to choose from, leading to 3 different next-generation heroes. The bride from the 1st generation, though, also affects your options for EVERY generation after that. The variety of possible end-game heroes, therefore, is unprecedented.

Throughout the game, you collect items, weapons, armor, and even monsters that can be upgraded, augmented, and converted into new items, with which you can create more powerful ones. The amount of customization in this game is impressive.

Back to the grinding issue. Every battle and even in the story consumes "1 turn." The game keeps track of how many turns you use. If you spend a bunch of turns grinding levels, you will miss some big events, and eventually change the ending of the entire game! Getting to a certain point in the game too late may cause you to miss a new partner, or a variety of other events. If you skip too many optional battles, you will find yourself underpowered in the next boss battle, or you may miss some powerful items. You have to consider all of these things with every move you make.

The story is not presented in a very interesting way. Basically, you just move from battle to battle, with various events mixed in between.

It's a stragy game, and RPG, a great story, and partially a dating sim. None of these elements are ground-breaking in themselves. But when you combine all of them in this manner, you have something that hasn't quite been achieved before.

THE GOOD
-Strategy based battles emphasize your decision-making instead of brute strength. (no grinding required)
-Decision system makes your decisions from every generation important for the entire game
-Immersive storyline holds the player's interest for the duration, and is interesting enough to play through multiple times
-HP is restored after battles, preventing the need to use recovery items outside of battle
-Plenty of different characters to team up with, allowing you to choose how to fight your battles

THE BAD
-All japanese dialogue, and no subtitles during battles. Archaic system of story-telling that you expect more on a handheld game without cutscenes.
-Sometimes hard to figure out whether your choice is going to be considered 'dark' or 'light'
-Characters have limited amount of slots to assign skills to, causing you to use the same attacks over and over again.
-Graphics and audio quality are mediocre compared to the console games of this era
-Relatively limited selection of the most powerful move combinations in battle

CONCLUSION
This is a game that requires alot of strategic thought and patience. And there is no focus on impressive visual/audio effects. You definitely have to really commit to playing it, but if you do, you WILL NOT be dissapointed. You will be immersed, challeged, and satisfied.

12 of 13 people found the following review helpful
4.0 out of 5 stars Strong appeal for niche audience, Feb 25 2011
By Christopher Childress "A simple mind" - Published on Amazon.com
Fun:4.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Record of Agarest War (Video Game)
Although you most certainly will need to be the kind of gamer this game panders to, if you are the target audience you're very likely to enjoy Agarest War. If you're a fan of tactical RPGs like Disgaea, there is a strong chance you will enjoy Agarest War. I also enjoy the "dating sim" aspects, even though they are just as cliched as you might expect if you've played visual novels before.

Graphically this game will not impress many people; it could have been done on the PS2. The music is enjoyable but so far (about a third into the game) not very memorable. Load times seem to be about twice as long as they should be, especially when entering a battle. This doesn't frustrate me much personally as you spend so much time *in* battle rather than waiting on it.

Sound unimpressive? Then you probably don't see the appeal of these kinds of games. The tactical battle system is deep, challenging and rewarding to learn and master. Character leveling and equipment is branching, complex and customizable. There is surprisingly little necessary grinding (although you can grind to your heart's content if you want). The story is well-translated, which preserves the enjoyable and fast-paced narrative. The professional translation helps the visual novel aspects stand up well to localization which is often a huge hurdle. I especially like how your choices affect each generation of characters. A player could spend months, even years, "completing" this game.

If you're looking for the next AAA hit from Bioware...well, Mass Effect 3 is around the corner. However, if you love long, detailed and addictive tactical RPGs and visual novels that don't take themselves too seriously, this is a game you really need to pick up; it's worth your time and your money.

6 of 6 people found the following review helpful
3.0 out of 5 stars if you like turn based, this is still a tricky game to reccommend, May 27 2011
By techmannn "techmannn" - Published on Amazon.com
Fun:3.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Record of Agarest War (Video Game)
I dont mind the old school 2D sprites or the PS2-level battle graphics. Not a big deal. I also dont mind grinding for XP. But the combat is not that interesting ultimately. After some playtime, you will find that character leveling is slow (basically your characters are as good as their equipment in this game). Even that might be OK but the combat is on a 2D grid in which things like elevation and terrain do no matter at all. So it is a pretty basic implementation of turn based. What is cool is that everyone moves around on the playfield before every turn and this creates some interesting tactics. It is not enough though for hundreds and hundreds (no exaggeration) of battles needed to complete the game. Some will still love it, but there wasnt enough there for me in the combat to keep playing.
 Go to Amazon.com to see all 18 reviews  3.6 out of 5 stars 

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