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AI Algorithms for a Prototype Game Software in Java 1.6 [Paperback]

Athanasios Theocharidis

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Book Description

July 1 2009 3639171586 978-3639171587
The games industry is evolving and expanding very rapidly. New game hardware platforms from big vendors are frequently released in the hope of further expanding the market. Niche markets such as the casual games market are also evolving and expanding rapidly, with the internet as their primary medium for presentation and distribution. Dot Red Games Ltd. (www.dotredgames.com) is a newly formed innovative game software company which has been working to develop a new game engine based on Java 1.6 promoted through the casual market mentioned above. The engine incorporates all the latest innovations available through 1.6 Java and the framework is compatible with all major operating systems, producing very satisfactory results in terms of graphic effects capabilities, sound support, speed and responsiveness. A prototype game was developed on this framework, which involved the design and implementation of efficient AI algorithms so as to create interesting artificials opponent capable of making decisions in real-time. Such an algorithm was designed, implemented and tested effectively within the time constraints of this project, fulfilling the requirements for high quality gameplay.

Product Details

  • Paperback: 100 pages
  • Publisher: VDM Verlag (July 1 2009)
  • Language: English
  • ISBN-10: 3639171586
  • ISBN-13: 978-3639171587
  • Product Dimensions: 22.6 x 15.2 x 0.5 cm
  • Shipping Weight: 200 g

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Amazon.com: 1.0 out of 5 stars  1 review
1 of 1 people found the following review helpful
1.0 out of 5 stars Not much about AI or algorithms Feb. 24 2011
By Rafael Santos - Published on Amazon.com
Verified Purchase
I bought this book because of the title -- I am interested in AI algorithms and applications on games, but the book simply don't deliver it. It is basically a report on some technologies and techniques used without any real insight on the algorithms, framework, implementation, etc. The message of the book, as I read it, is "we're working on this" and not "this is how it is done in details".

Some of the images on the book are bad scans, some are very tiny and not important to the reader. Most of the book (eg. chapter 6, some appendices) are about forms for evaluation of the game.

Definitely not worth the price, which is quite expensive. I've purchased "Artificial Intelligence: A Modern Approach (3rd Edition)", which is around the double of the price but have much more information.

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