Maurice, a scruffy tomcat, has a stupid-looking kid for a piper, with his very own plague of rats -- rats who are strangely educated and are in on the piper/rat con game. Until suddenly it’s not a game any more.
Maurice is a talking cat who leads a band of rather special rats from town to town to fake invasions of vermin. Keith, in cahoots with Maurice, turns up with his flute and leads the rats out of town--a hefty reward in tow. It's a scam that works perfectly... until they arrive in the town of Bad Blintz and their ruse is sussed by the young girl Malicia. Maurice and his mice realise they are about to be caught in the middle of something rather bad.
This is a fresh and funny adventure story that allows Pratchett to make free use of his immense comic talents (the talking rats are easily some of his most hilarious creations). It's also full of cute little ideas: the mice take their names from cans and packets lying in rubbish dumps, so we have heroes called "Big Savings" and "Best Before".
Terry Pratchett has created a wonderful, old-fashioned tale where the subtle morals and lessons never hinder the action. Younger children may initially struggle with Mr Pratchett's unusual style, but once they get to grips with the humour, this will be a laugh-a-minute for both kids and their parents. (Ages 8 and over) --Jon Weir --This text refers to an out of print or unavailable edition of this title.
Copyright 2001 Cahners Business Information, Inc.--This text refers to the Hardcover edition.
A street smart feline, Maurice has learned the value of money. He knows how humans use it, and he wants the independence it offers. To gain it, he's organized the rats and adopted Keith, a rather simple human, into his group. Together, they work the towns to create a "plague of rats" then provide a piper, Keith, to lure them away - for cash. Despite disputes over percentages, the team has scored many successful ventures. But Keith, and the rats, are having misgivings over the ethics of the con. They want to quit, and Bad Blintz will be the last place they work the con.
Every venture has its risks. Bad Blintz is clearly not a rich place. The villagers queue up for bread and sausages, which are in short supply. There are rat catchers who carry strings of tails, but the team can't find a live rat anywhere in the maze of cellars and tunnels beneath the town. In resolving this conundrum, team encounters a powerful new force - one that challenges all the skills given them by the wizards' residue magic. Their very survival rests on how they deal with the mystery.Read more ›