Android 3.0 Animations: Beginner's Guide and over one million other books are available for Amazon Kindle. Learn more

Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
Start reading Android 3.0 Animations: Beginner's Guide on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Android 3.0 Animations: Beginner's Guide [Paperback]

Alex Shaw
4.0 out of 5 stars  See all reviews (3 customer reviews)
Price: CDN$ 49.13 & FREE Shipping. Details
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 1 left in stock (more on the way).
Ships from and sold by Amazon.ca. Gift-wrap available.
Want it delivered Wednesday, September 3? Choose One-Day Shipping at checkout.

Formats

Amazon Price New from Used from
Kindle Edition CDN $14.84  
Paperback CDN $49.13  
Join Amazon Student in Canada


Product Details


Product Description

Book Description

Bring your Android applications to life with stunning animations.
  • The first and only book dedicated to creating animations for Android apps.
  • Covers all of the commonly used animation techniques for Android 3.0 and lower versions.
  • Create stunning animations to give your Android apps a fun and intuitive user experience.
  • A step-by-step guide for learning animation by building fun example applications and games.

In Detail

An enjoyable, understandable, and eye-catching user interface is a key part of getting users to love your app. Users today expect a polished multimedia experience on their mobile device, and animation is a core part of that. The Android operating system is at the forefront of tablet and smartphone technology, and there is a plethora of opportunities for developing exciting applications with animation.

Android 3.0 Animations Beginner's Guide will introduce each of the most popular animation techniques to you. Using step-by-step instructions, you will learn how to create interactive dynamic forms, moving graphics, and 3D motion.

You will be taken on a journey from simple stop motion animations and fades, through to moving input forms, then on to 3D motion and game graphics.

In this book, you will create standalone animated graphics, three-dimensional lifts, fades, and spins. You will become adept at moving and transforming form data to bring boring old input forms and displays to life. Learn how game programmers create fast animations on the fly, and also build live wallpapers to liven up your users home-screens!

If you are tired of writing lifeless interfaces and want to add some animated excitement, this is the book for you!

A step-by step guide for creating, testing, and making use of stunning animations for android applications and games.

What you will learn from this book

  • Create animated graphics from a set of still images
  • Fade between graphical elements
  • Move, distort, and generally mess around with parts of your user interface
  • Create Dazzling 3D motion with a few simple principles
  • Strip back the Android user interface to create fast animated graphics on the fly
  • Experience striking results by changing your animation's rhythm
  • Create a live wallpaper to bring motion to your home-screen
  • Design your animations to look great and work well on different Android devices

Approach

Written in Packt's Beginner's Guide series, this book takes a step-by-step approach with each chapter made up of three to five tutorials that introduce and explain different animation concepts. All concepts are explained with real-world examples that are fun to read and work with.

Who this book is written for

If you are familiar with developing Android applications and want to bring your apps to life by adding smashing animations, then this book is for you. The book assumes that you are comfortable with Java development and have familiarity with creating Android Views in XML and Java. The tutorials assume that you will want to work with Eclipse, but you can work just as well with your preferred development tools.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
Search inside this book:

Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most helpful customer reviews
By mko TOP 1000 REVIEWER
Format:Paperback
I had great expectations when it comes to this title. There are always issues with becoming familiar with graphics and animation whenever you start to develop for new architecture. However, I think this book is slightly to complicated for beginners. It covers most common use-cases for graphics animation, but in case you are Android newbie you may find it hard to follow.

What I liked in the book was the structure. It is well organized, each chapter has similar structure and you are guided from the beginning till the end of each topic.

What I didn't like in the book was the way you are guided. Sometimes you can get confused where to head in the next step or you can get lost in detailed description of the details (like in case of long tables of attributes). But, as I said at the beginning I still learn Android and my review may be biased. I am simply not familiar with Android's odds and ends.
Was this review helpful to you?
4.0 out of 5 stars you need XML and Java Feb. 1 2012
Format:Paperback
Android is red hot right now, as the competition in the smartphone market between it and the iPhone is intensifying. Plus, much of the replacement market in the developed world for cellphones seems to be gravitating towards smartphones. So there is great incentive for some of you programmer types to learn to do animations under Android.

As an instructive text, Shaw offers the advantage that the volume of material is not overwhelming. The concepts and code snippets in each chapter as quite doable. But be aware that the book needs certain things from you. An existing knowledge of XML and Java. Shaw rightly does not waste space by teaching you those topics.

Specifically for XML, there are copious examples littered throughout the book. If indeed you have had little prior exposure, these can seem daunting. But the examples are largely self documenting. The terms have been carefully chosen to have obvious semantic meaning. Where, somewhat ironically maybe, this has all been done manually, as there is no means (as far as I know) to enforce such semantics in the labelling.

The java examples are not difficult to follow. If you have already coded java on the desktop, those programs are typically far more intricate, both in the logic and in the graphics. Here on the cellphone, you might then be struck by the relative paucity of graphics resources. Something inherent to the hardware context. At least it does simplify the graphics.

If the book is your first exposure to game programming, then it should suffice. The central concept of a game loop is explained. Hopefully not too hard for readers to grasp. It does differ qualitatively from the start to finish flow of a standard program.
Was this review helpful to you?
By Chris
Format:Paperback
This was a good read if you are interested in adding animation to your android applications. It shows several different methods, from frame animation to tweening objects around on screen.

The book is titled for "Android 3.0", but almost all of the examples will work for any version of Android. You just need to change the build target of the project properties to whatever SDK version you are using, and change the android manifest file from build 10 to 3.

It does touch on what the new animation methods are for Android 3.0, and you have a warning in the chapter for the exercise file that uses a newer version.

The examples may not all look pretty (especially the first one), but it teaches the main concepts, and you can fill in your own graphics, using the concepts, to add some nice 'flair' to your applications.

One of the more interesting examples shows you how to create your own, animated, and interactive 'live wallpaper', which you could use to create pretty much any type of live wallpaper.

The book does not go into OpenGL programming, but does introduce the concept of a "game loop", which would be useful for someone to see who has never created a game before. A lot of the concepts might seem simple to someone who has experience using tweens, or frame by frame animation.

I would recommend this book to someone who has programmed an Android application before, but would like to add more "polish" to their application, using animation to liven it up.
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.6 out of 5 stars  7 reviews
1 of 1 people found the following review helpful
3.0 out of 5 stars good for beginners Jan. 25 2012
By W. Baars - Published on Amazon.com
Format:Paperback
This book covers a couple of techniques to make animations on a android device: tweening, animation basics, transitions, backgrounds etc. Both the programming as the animation part is being covered, and that is great for beginners, but you may want to check the table of contents to see if it covers the topics in animation/android 3 programming you are looking for, otherwise you may need another book.

Things are explained step by step in a clear manner.
1 of 1 people found the following review helpful
2.0 out of 5 stars Disappointed Jan. 19 2012
By Michael Sprayberry - Published on Amazon.com
Format:Paperback
I was very disappointed in this book. I thought a book Titled Android 3.0 Animation would have more than say what you can get out of any book just dealing with Android. Most of the code has to be corrected and the besides the starting sections on Tweening and Frame Animation the book is lacking any real substance. The section on 2d animation is really lacking and when they "add in bitmaps" they totally disregard it by calling drawOval(). I would not recommend this book to anyone serious about learning Android Animations.
4.0 out of 5 stars Good intro for beginners, may be too basic for advanced Android developers Feb. 29 2012
By Etienne Savard - Published on Amazon.com
Format:Paperback
"Android 3.0 Animations" covers the basic of animation on Android. Although I recommand this book to beginners, you will need some basic knowledge of Android programming (at least, you should know what is a View...) and also some knowledge of Java and XML. The first chapter is a wide and quick overview of animation on Android and it could be a bit hard to follow. But the following chapters covers the same topics in greater depth and in a less condensed way.

The rest of the book is well organized with quizzes at the end of each chapter to review what you just learn. The examples are simple enough that anyone with basic programming knowledge could understand.

If you need a book about OpenGL, 3D game programming and more advanced topics, this book is defenetively not for you. But if you want to know quickly how to add some spice to your Android Applications with some animations, this book worth to be read.
3.0 out of 5 stars Animations explained; may be hard to follow for beginners Feb. 24 2012
By mko - Published on Amazon.com
Format:Paperback
I had great expectations when it comes to this title. There are always issues with becoming familiar with graphics and animation whenever you start to develop for new architecture. However, I think this book is slightly to complicated for beginners. It covers most common use-cases for graphics animation, but in case you are Android newbie you may find it hard to follow.

What I liked in the book was the structure. It is well organized, each chapter has similar structure and you are guided from the beginning till the end of each topic.

What I didn't like in the book was the way you are guided. Sometimes you can get confused where to head in the next step or you can get lost in detailed description of the details (like in case of long tables of attributes). But, as I said at the beginning I still learn Android and my review may be biased. I am simply not familiar with Android's odds and ends.
4.0 out of 5 stars Animation Explained Feb. 12 2012
By Amazon Customer - Published on Amazon.com
Format:Paperback
This book covers everything from very basic animation using individual images, surfaces and Live wall papers. It has good example code and it explains everything in detail.

You need a background in Java/Android development before taking on this book as it is not covered in this book.
Search Customer Reviews
Only search this product's reviews

Look for similar items by category


Feedback