Animators Survival Kit: A Working Manual Of Methods Principles And Formulas For Computer Paperback – Jul 3 2001
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"Williams is miles ahead of anyone in the world of animation." -- The New York Times
From the Back Cover
Animation is one of the hottest and most creative areas of film-making today-- and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, and serves as the link between the golden age of animation by hand and the new computer animation successes.
Perhaps even more important, though, has been his dedication to passing along his knowledge to a new generation of animators so that they in turn can push the medium in new directions.
In this book, based on his sold-out Animation Masterclasses in the United States and across Europe attended by animators from The Walt Disney Company, PIXAR, DreamWorks, Blue Sky and Warner Bros, Williams provides the underlying principles of animation that every animator-- from beginner to expert, classic animator to computer animation whiz-- needs. Urging his readers to 'invent but be believable,' he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
"Williams is miles ahead of anyone in the world of animation." New York Times
Inside This Book(Learn More)
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Top Customer Reviews
Throughout the book Richard shares his personal experiences as an artist starting out working with other great animators and passes on what these folks taught him when he was learning.
It is a book of formulas (sort of). He explains a lot on timing and spacing, Walk cycles, Movement, etc. Fully illustrated with the cell markers (traditional start, end, passing positions and inbetweening) marks.
You may love page after page of "what-if we" as he moves from boring poses to add dynamic poses for maximum effect.
I appreciate his teaching style:
1. Building a base knowledge of animation (timing and spacing)
2. Disects various walk, dance, run, movement of things (what makes movement work)
3. Then explores how to improve or adds a "What-if-we..." to build better action cycles (Tries getting people the ability to think how they can improve their future drawings).
This book was written for 2d animation but concepts carry over to 3d. (using pop-through to set key start-end-pass through middle keys).
It's well-written, funny, and accessible. It's worth reading just for William's anecdotes about the business and the people.
It covers the history of animation in such a way that modern techniques make sense within context. Most books treat the history in boring, unimaginative ways. Not Williams.
It offers a wealth of practical, how-to information. Want to know how to make characters stride, using only two poses? Williams tells you. When should you use "ones" and "two's"? It's in there. How can you troubleshoot your work before you're too far into a project? He covers this too.
Williams doesn't just give you a toolbox full of tips and tricks though -- by the end of this book you'll understand _why_ things work the way they work. The result? You'll be ready to handle even the new and unexpected as you pursue animation.
It's also more practical than the Illusion of Life, in that it has a logical progression of lessons and enough custom illustrations to more precicely demonstrate these points. In many ways, It's the intermediate book between the intellectual aspects of the Illusion of Life, and the basic principals of Cartoon Animation.
For me, this was like a second year of school: I had learned all the concepts and basic principals I needed in that first year of school using Tony White and Preson Blair. Richard William's book expanded on those concepts, and has already started to improve my work in the first two months of receiving it. I highly recommend this book to any animation students out there, as well as graduates looking to increase their skills.
Most recent customer reviews
Borrowed the latest edition with DVD from library and bought an used copy. Fun to read from many points of view. Explained keys aspects and thoughts behind the curves and colors.Published on Dec 12 2012 by Kong Yar K Kao
An inspiring breakdown of animation for any great aspirations. Yes. YES! YES!!!! OH YEAH!!!!! YEEEEAH!!!! YEA-YUH!!! H'OH YEAH!!!! GIT R' DONE!!!!Published on Oct. 17 2012 by iBuyThings
I took a course of 3D and 2D animation and this book was on my shopping list. The price in the stores was ridiculous! I couldn't afford this book! Read morePublished on March 6 2012 by Alexandra
If you want to become either a 2d or 3d animator, this book is a must read.Published on Nov. 7 2009 by Y. Leclerc
I have been looking for a book like this for over a decade.
The detail is excellent.
The "fun to read" and "easy to understand style" of this book, is... Read more
When I bought this book I wasn't to sure how many times I was going to open it.. I have had this book for a few months now.. and it is one of the most used books in my library. Read morePublished on Feb. 25 2004 by Genevieve
I've only read through about 50 pages of this book so far, but... omigod what an awesome book! Definitely should be on the shelf of anyone serious about character animation,... Read morePublished on Oct. 17 2003 by Brett McCoy
This book shows would-be animators ALL of the basics that they should now!
If you want to be an animator - regardless of the medium (paper or digital) - then this is the book... Read more
This book is at the level of importance as that of Thomas and Johnston's "Disney Animation: Illusion of Life" and Preston Blairs how to books. Read morePublished on May 1 2003 by T. Schott
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