CDN$ 43.01
  • List Price: CDN$ 53.61
  • You Save: CDN$ 10.60 (20%)
Usually ships within 3 to 6 weeks.
Ships from and sold by
Gift-wrap available.
Add to Cart
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Applied Geometry for Computer Graphics and CAD Paperback – Jan 3 2005

Amazon Price New from Used from
"Please retry"
CDN$ 43.01
CDN$ 41.80 CDN$ 97.27

Join Amazon Student in Canada

Customers Who Bought This Item Also Bought


Product Details

Inside This Book (Learn More)
First Sentence
The two main areas of application which are considered in this textbook are computer graphics and computer-aided design (CAD). Read the first page
Explore More
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Customer Reviews

There are no customer reviews yet on
5 star
4 star
3 star
2 star
1 star

Most Helpful Customer Reviews on (beta) 2 reviews
6 of 6 people found the following review helpful
Good computer graphics text Nov. 3 2006
By A. T. Jones - Published on
Format: Paperback Verified Purchase
This text has a novel approach to entry level computer graphics using homogeneous coordinates entirely. I struggled a bit with the use of these representations in perspective transformations. However once I got it I found the derivations and formulas to be easy to get and easy to use. The book has an extensive set of exercises with complete answers. I deducted one star because the theoretical aspects of homogeneous transformations could use expansion and simplification.
3 of 3 people found the following review helpful
An Excellent Workbook for Computer Graphics Feb. 9 2011
By J. Wrenholt - Published on
Format: Paperback
This book is unusual in a way I wish more math and computer science books would follow.

What you get is a brief description of the mathematics, the formulas that are useful, and a completely worked out example with illustrations. Although Computer is in the title there is no source code in the book. But the examples are worked out in such detail that is easy to translate them into code. And then you can use the numerical results of the examples to test each step in your own code. Beautiful.

So, looking for parametric formulas for quadrics, or quaternions, or frenet frames for Bezier curves? You will find just what you need to make it work for you. This book is packed only with the most useful real-world math for computer graphics.

What it leaves out is a lot of explanation as to why any of those topics may matter to you. It also avoids a lot of the theoretical math and extraneous factors that aren't essential to subject. This is also probably not the best tutorial for beginners but would be a great supplement to any of the core computer graphics textbooks.

My recommendations are Practical Linear Algebra: A Geometry Toolbox to get you up to speed with the math and Computer Graphics Using Open GL (2nd Edition) to get your head oriented.

Then you will understand why this book deserves 5 stars.