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Arduino Cookbook [Paperback]

Michael Margolis
4.5 out of 5 stars  See all reviews (2 customer reviews)
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Book Description

Dec 30 2011 1449313876 978-1449313876 Second Edition

Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.

You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.

  • Get up to speed on the Arduino board and essential software concepts quickly
  • Learn basic techniques for reading digital and analog signals
  • Use Arduino with a variety of popular input devices and sensors
  • Drive visual displays, generate sound, and control several types of motors
  • Interact with devices that use remote controls, including TVs and appliances
  • Learn techniques for handling time delays and time measurement
  • Apply advanced coding and memory handling techniques

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About the Author

Michael Margolis is a technologist in the field of real time computing with expertise in developing and delivering hardware and software for interacting with the environment. He has more than 30 years of experience at senior levels with Sony, Microsoft, and Lucent/Bell Labs. He has written libraries and core software that are part of the official Arduino 1.0 distribution.


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Most helpful customer reviews
4.0 out of 5 stars Needs more May 12 2013
By JC
Format:Paperback|Amazon Verified Purchase
There needs to be more on how to cut the USB umbilical cord and how to create stand alone prototypes and power them. An extra chapter would have been good. Create a Vol 2 would be a good follow up.
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5.0 out of 5 stars Very good introduction book! Oct 30 2012
By Spline
Format:Paperback|Amazon Verified Purchase
This book is a good one to start learning the Arduino possibilities. It is full a small projects that explain how a wide set of devices work.
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Amazon.com: 4.7 out of 5 stars  55 reviews
95 of 95 people found the following review helpful
5.0 out of 5 stars Excellent survey of what you can do with Arduino Jan 10 2012
By Mark Colan - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This book presents the broad landscape of what's possible with Arduino. It is one of the few Arduino books available that have been updated for Arduino 1.0. Content is organized as "recipes", and you can combine them to do all kinds of things. Knowing what is possible should help to stimulate your imagination. The book does not go deep into any one subject, choosing instead to give you enough to get started, and pointers on where to go for deeper information.

AUDIENCE

Two kinds of skills are required (or developed) to build projects that use Arduino. One is working with electronics - gathering components, assembling them, and connecting them to the Arduino. The other is simple programming in C. If you have these skills but no experience with Arduino and want a quick start, this book will really help.

Someone with little or no experience in these areas may be able to figure it out from Chapter 1 in particular, and reading the rest carefully. Absolute beginners may find it easier to start with an absolute beginners book. If you buy this book and find it is too deep, keep it, you can always get a simpler book, then come back when you're ready.

The book is not a complete introduction to programming or electronics. The author chose to go broad to introduce his audience to a wide range of possibilities, rather than go very deep on any of them, but there is enough info to make it work, and references to go deeper.

CHANGES FROM ARDUINO COOKBOOK FIRST EDITION

The second edition has been updated to the Arduino 1.0 release. It is expanded to 724 pages, 62 more pages, and a few dollars less. Comparing the books side-by-side, the table of contents were nearly identical. The page numbers are different, owing to expanded text in the second edition, and a few new sections:

Sending Messages Using Low-Cost Tranceivers
Communicating with Bluetooth Devices
Updating Third-Party Libraries for Arduino 1.0
Uploading Sketches Using a Programmer
Replacing the Arduino Bootloader
Reprogram the Uno to Emulate a Native USB Device

...and an Appendix: Migrating to Arduino 1.0, which describes the changes you need to make to older code to work with Arduino 1.0.

If you have the first edition, you may not need to get the second edition. You can download the new source code from the publisher's Web site; you can google "Arduino Software Release Notes" for a list of changes, some of which will require minor changes to your code. The author says that a few newer hardware devices have replaced the ones described in the first edition, but less than one year passed between these two editions, so it would not be a lot. The change to Arduino 1.0 should not require changes to circuits.

STRUCTURE

The book has 18 chapters containing a total of 204 topics or "Recipes" structured as a Problem, a Solution, Discussion, and See Also sections. Most problems are things people would really want to do: pieces of a project. Solutions consist of C code and libraries, and electronic components. Discussion might be troubleshooting, variations, or more information. See Also provides references for more information - in the book, and URLs for Web-based information or libraries.

The average "recipe" is 3.1 pages long; some are longer than others.

CONTENT

Chapter 1 discusses the software development environment (which is supported for Windows, Mac, and Linux, but comes from Arduino) and very basic information about the board. In introduces simple programming and wiring by way of the common "blinking light" example. In 21 pages, the goal is to get something running quickly more than learning how it all works.

Two chapters explain a bit about C: types of variables and manipulations; mathematical operations for numeric types.

Programs must have input and/or output to be useful. Since this is what makes your solution come alive, this is the bulk of the book, and the most interesting part.

Chapter 4 introduces serial communications - exchanging information with a computer which is connected to the Arduino via USB. This can be used for I/O to a connected computer, as well as debugging your program by sending status messages at various points in the processing.

Chapter 5 discusses digital and analog input and output at a very basic level - controlling output to pins, and reading input from the pins. This is the foundation for all I/O that follows.

A strength of Arduino is the vast array of devices that work without a lot of extra circuitry. Chapter 6 discusses detecting light (or dark), movement, acceleration, vibration, distance, sound, temperature, location, direction, and interface to a computer mouse or a game controller. Chapter 7 discusses visual output using LEDs alone or in a matrix, 7-segment displays, and meters.

Chapter 8 discusses producing movement, vibration, or controlling external devices with relays and solenoids. Chapter 9 shows you how to make sounds - as tones, melodies, playing recordings, controlling a MIDI synthesizer, and making a simple audio synthesizer.

Chapter 10 presents uses of InfraRed devices (your home stereo, your camera, etc) as well as detecting and acting upon InfraRed signals from remotes you already have. Chapter 11 tells you how to use LCD displays available for Arduino to display text, or how to display text on the TV.

Chapter 12 deals with dates and times - make Arduino aware of passing time, or to work as an alarm clock.

Chapter 13 presents I2C and SPI, standards used for exchanging information between a variety of digital devices. Learn to use a standard and you'll find it can be used with other devices. For example, if you want to use a Wii Nunchuck controller to control your Arduino applications, you will need to learn about I2C. You can also use I2C to talk to external memory added to Arduino, get temperature for an external digital temperature measuring device, or display 4 numbers on 7-segment displays using only two wires.

Chapter 14 is about wireless communication. Chapter 15 discusses using an Ethernet shield to Internet-enable your Arduino application.

Chapter 16 discusses the creation and use of code libraries. Chapter 17 dives deeper into the subject of prgramming, especially in handling memory. Chapter 18 is all about using the controller chip hardware in ways not (yet) supported by libraries.

Nine appendices give basic information on building with electronics, troubleshooting, digital and analog I/O pins, and character sets. For those who have code written prior to the release of Arduino 1.0, an appendix is there to help you migrate.

The source code can be downloaded from the publisher's Web site; the URL is on page xv.

ELECTRONIC VERSION

You should seriously consider the PDF version of the book, because all of the many links are live, and the PDF is on your computer as handy reference. You can always print pages as needed for reference while building. O'Reilly currently has a good deal for upgrading to a new PDF edition.

SUMMARY

The book serves as an introduction to the broadest range of Arduino capabilities of any book I have seen. With a little experience, the book will get you going quickly by demonstrating a working example that may be enough for your purposes. For me, this book is indispensable for Arduino work.
31 of 31 people found the following review helpful
5.0 out of 5 stars Very Well Done. Jan 9 2012
By William J. Charnigo - Published on Amazon.com
Format:Paperback
This is truly a beginners book. It is very well done. The book does not attempt to teach programming or electronics, but gives enough information to actually accomplish the small projects presented. I do have a background in electronics and programming but I followed the steps in the beginning of the book, including downloading and installing the software. Within 15 to 30 minutes we were downloading software to the Arduino and had it working. I also got my 13 year old daughter to make some simple "C" programming changes and download them to the Arduino. This, with no prior background in programming.

The book contains many chapters on interfacing various sensors and devices with Arduino. I scanned them all and each one just gave me more and more ideas on things I wanted to tinker with.

I don't like the icons used in the book for Tips/Warnings - why invent something new. I think the standard yellow caution would be better.

This is a great book and Arduino is an outstanding product for beginners to continue an interest or develop a new interest in electronics/programming.
15 of 16 people found the following review helpful
5.0 out of 5 stars An excellent book for beginner and intermediate users Feb 14 2012
By Peter - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
After reviewing part of this book for a project, and subsequently purchasing it, I can say without a doubt that this is one the best programming and introductory books I have read in a few years. This book starts from the start, from installing the IDE and getting your Arduino working, to getting it to interact with the physical world using motors and servos. It steps you through the more complicated math that you will encounter when working with the Arduino in a clear and concise manner. Advanced topics such as wireless and wired networking, optimisation of your code and memory usage are also discussed. All in all, if you want to know anything about the Arduino, from making a LED blink or responding to a switch, to getting the location from a GPS or running your own remote network connected data-logging server, this is the book to get!
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