Armored Core V - Xbox 360 Standard Edition
- Featuring mechs or "Armored Cores" that are smaller in scale than in previous games, ARMORED CORE V centers more on tactics and effectively utilizing the geography of a level rather than just relying on attacks.
- Platform: Xbox 360
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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Platform for Display: Xbox 360
Amazon.ca Product Description
XB360 ARMORED CORE V
Armored Core V is a mech combat Simulation game for Next-Gen gaming consoles. The fifth major release in the Armored Core series, the game features extreme customization of the game's robot-like mechanized combat units. This customization includes the ability to create smaller mechs, and more than 500 items to customize them with. Additional features include: 10-player support in online games, a persistent online profile that tracks online and local stats, downloadable content, powerful 'one-hit kill' weapons, and the ability to trade parts and items with other players.
Come Heavy, Or Not At All
In the gameworld of Armored Core V, the ravages of war and natural disasters have depleted natural resources, leaving mankind in peril, and with an attitude focused on survival at any cost. In this world the area around you, what you gain from it, and the tools for doing so are everything. Wage fierce battles for control of territories using the most powerful weapons of war: armored core mechanized combat units.
Choose Your Faction for Local and Online Play
In Armored Core V players join a faction and make strategic and battlefield decisions based on the needs of that group. The overall goal is to acquire territory, which can be altered, to the detriment of rivals. As in earlier releases in the franchise, players can customize their armored core mechanized combat units to fit a variety of needs. In fact, Armored Core V allows for more customization options than ever before in franchise history. Players can upgrade and customize their mechs using 500+ items such as head pieces, cores, arms, legs, and weapons. Armored cores can also be outfitted with a wide variety of weaponry, including new 'Over' weapons, which can destroy enemies with a single round. Designed for strategic use, Over weapons are available in three varieties: close range, long range, and area. Mechs within the game can also be configured to a smaller size than in previous games, making them faster and more maneuverable than in the past. They are also more easily rendered, en masse in online play. Once mechs are configured, they can be stored in garages throughout the play area, making them available more quickly, and as a squad, wherever the player may think that they will be needed.
Players of Armored Core V who have a consistent broadband connection also have to the option of creating a persistent online profile. The profile allows for interactive online multiplayer, in matches up to five-on-five. But online profiles do not necessarily need to equate to online play. Once profiles are setup, they can be used to track both multiplayer online activities, as well as single player success.
Key Game Features
- Interactive Multiplayer
- Up to 10 players can play online simultaneously in 5-on-5 cell match-ups
- Each team's 'operator' sets strategy, conducts recon and issues tactical commands
- Capture territories to accumulate team and individual points, increasing rank
- Higher rank enables greater purchasing and customization options
- Deep Customization
- Upgrade and customize from 500+ items such as head piece, core, arms, legs, and weapons
- Collect multiple armored core units and store them in your personal garage
- DLC components such as emblems will further customize each armored core
- Trade parts, booster packs, soldier models, BGM, and in-game items with other players
- A Wide Range of Weapons
- Base weaponry includes kinetic, chemical and thermal
- New 'Over' weapons with 'one hit kill' power can change the tides of battle
- Over weapons are broken into three types: close range, long range, and area
Maneuverable smaller mechs.
Persistent online presence.
Personal garages for unit storage.
Destructive 'Over' weapons.
Top Customer Reviews
The game is slower than Armored Core 4/For Answer, but can be pretty fast if you know what you are doing. Energy management is back, and is one of the most important parts of combat for this game. Although your mech can't fly, you can still wall jump off buildings and other environmental objects in order to gain height, but you must be in control of the map to do so safely. Sadly, at times is feels like the game goes out of its way to prevent your energy from recovering as quickly as you want it in an attempt to lower the speed at which you can move.
The game does do things a bit differently from previous games, however. Boosting is now a toggle, rather than having the player hold down the button to keep the boosters on. The game also has a team focus, meaning the ACs are balanced in such a way that you will always have a clearly defined weakness to certain weapon types. In order to counter this, you must have a team mate who's AC design compliments your own's weaknesses. Because of this, duels are no longer the focus of the game.
If you joined in on the series at Armored Core 4 or For Answer, you probably won't like this game, but if you were a fan of the more tactical 3rd generation games, then this one is a must.
Most Helpful Customer Reviews on Amazon.com (beta)
Someone mentioned that this game may be enough like Chromehounds to satisfy us Chromehounds fan-boys. So I pre-ordered it from Amazon.
I am a terrible gamer. I'm old (54) and slow, but I do love playing mech games. The levels of customization of your platform rock. The controls aren't too difficult to learn, and I love the fact that so far I'm down in the rubble versus zooming through the air.
If I can get my old Chromehounds squad to buy this, it has the possibility for many hours of fun. If not, I may get 20 or so achievement points and it'll end up on a shelf in my man-cave with all the other games I had high hopes for.
Also, this game, does not have a story, it is a heavy multi-player game , if you are looking a meaningful story, I beg of you, turn a blind eye to this game for that.
Things that I hate about this game are, when you invade people' territories, and light on fire, especially if you know which team is doing it to you, it becomes a grind. Repeating the same territory with the same freaking turrets in the same area. Also, the server's need tweaking, especially on invasions, with other clans and clan mates, teh game either disconnects players or other team members as well. there are balance issues as well, there are certain things that need to be toned down like Gatling guns USG's, freaking strakoza's, and sniper rifles things and as for things that need to be toned up are normal rifles and pistols'....especially pistols, . Shotguns need to be slightly toned down but not severely.
Neutral things about this game
Clan wars are surreal, so if you get involved with an organized clan, prepare for some alliances and for some major b.s. to fly. I also wish the system to fight people for territory or defend made more sense sometimes, i get why the system is the way it is but other times, i wish, they could have added more features, but this is more of a progressive step to where I think armored core series needs to go towards.
Things i love about this game, customization you have a lot of choices and you really need to pay attention to each mech's stats, and when you are starting don't buy parts that can specialize in anything ,and if you do, it'll be your choice, , you need to level up your weapons, and you might need up to 7 tries to get your weapon to do a fair amount of damge and do what you want in it's specialization. This may come across as a grind but i say that it's refreshing change, but that's just my opinion since it allows for experimentation and whatnot Also a lot of coloring and art, specifically on your emblems and you can make....pretty much anything. you might say anything ...really....? YES REALLY lots of bobbies and lolicons on mechs now a-days, surprised that xbl hasn't cracked the whip on that yet. also overed weapons or a hit or miss literally. So be wise about using them, you only get a few shots and you cannot use the weapons again, but you glow like a super sayian, so that's cool and it's inst-a-kill on any mech you hit
In short it's fun game but has a learning curve, and a lack of a story, a long with a buggy mutliplayer, but offers plenty of customization and strategy.
This game gets a 7.5 out from me
If your still in doubt, or unsure,my advice would be to rent for a couple of days, play online, see what you think of it, when in doubt try and do not fear change in something that might intimidate you.
As far as combat goes you are not the mach 5 super gundam fighter you were in ac4, you are a smaller mech with very different capabilities that rely more heavily on positioning, wise spending of your systems energy, proper use of the multitude of weapons at your disposal, and against other teams and certain bosses teamwork!(unlike acfa where you were so fast the only thing that seemed to even hit people were rifles and occasionally blades and snipers, now anything can be made deadly if you use it properly). Still a fast paced game, especially once you get past the terrible starting AC you get at the start, and the scale is still large just not open and overly bland.
Only gripe is that it is hard at first to figure out if you've never played an AC game but once you learn it or if you have a friend that can help you it quickly becomes fun. Overall it's solid and very fun to play, and is a definite must for any mech fan or even non-mech fans especially if you enjoy customization(it has boat loads of this)!
-Graphics: The mechs, the parts, the weapons, all look great. Seriously. The maps... No. Like all AC games they put about as much focus into the maps as you put into someone you throw into an oubliette. They forget about it. So dont expect any amazing landscapes or wonderous battlegrounds here. Its a bunch of buildings, streets, fences, and occasionally some open landscapes with a hue change. All their focus was on the mechs, your ability to change their colors and such. Which can be fun if you find a build you like, then you can sit there for hours staring at your creation admiring yourself.
-Single player story: Garbage. After you go to the trouble of fine tuning your masterpiece the single player campaign is no more than a series of simple "go kill it" or "go kill them" or "go do this/that and kill it/them". I beat the game, and it was so memorable I can't for the life of me tell you the point of the story. You cant even tell who you are fighting for in this game the story is that poorly written, and voice acted. All your base now belong to someone who wrote the dialogue.
-Multiplayer: Wow. The multiplayer has regions locked out. So basically you can only play with people in your region. If that wasnt bad enough, they advertise it as having a theatre mode. NO. Its a recording of a top down view of a schematic map, that has icons replacing the mechs and what they do is replaced by text actions. In other words "Bill448 killed Max2109" is the ONLY thing you get to see from yer battles. That and a circle with a number in it to represent you on a top down viewed map. They advertise this game as "5 vs 5". NO. this game locks 1 of the 5 players into a command role of telling other players on your team where to go and what to do. This should have been an optional ROLE. But no... sorry you have to sit there and watch from, thats right, a top down view of a schematic map clicking on icons telling your team what to do. So its not "FIVE VERSUS FIVE" its "FOUR VERSUS FOUR" so dont let them lie to you. Lastly... the developer support for this game is practically NONexistent. Its been about a year since they released it. In the developers homeland they got a patch to fix issues with the weapon balance in this game. Here in the states... Nope. The gaming community here in the USA didnt get a fix for things broken in this game (which last I checked nobody likes buying anything broken) until about a year later. So over that year of having a broken game how much of the gaming community stuck around? None. So the people to play online with left a LONG time ago.
Bottom line, you buy this youll have nobody to play with but yourself. IF anybody is online playing this... good luck. They all have their little "clans" and unlike the Steel Battalion world map scenario this games multiplayer is based on regional segregation, and in-game clan animosity. Good luck with that.
In this iteration, the AC's are smaller, faster, and far more maneuverable, which is great, because the story missions are just as asinine and frustrating as ever, but at least now you can handle them with flair. As for the meat of the game being multiplayer, it's pretty well done IMO. The operator is tasked with scanning the battlefield in real time and relaying the intel to the active players on the ground, territory acquisition and defense is interesting and keeps the game from getting stale...
I don't have anything really bad to say about the game being a veteran, though, I would imagine it could have a learning curve if you're new to the franchise. Anyways, don't be discouraged, it's a blast.