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Armored Core V - Xbox 360 Standard Edition

by Namco
Platform : Xbox 360
Rated: Teen
2.5 out of 5 stars 2 customer reviews

Available from these sellers.
Xbox 360
  • Featuring mechs or "Armored Cores" that are smaller in scale than in previous games, ARMORED CORE V centers more on tactics and effectively utilizing the geography of a level rather than just relying on attacks.
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Game Information

  • Platform:   Xbox 360
  • ESRB Rating: Teen Teen
  • Media: Video Game
  • Item Quantity: 1

Product Details

Platform for Display: Xbox 360
  • ASIN: B004NRN5EE
  • Product Dimensions: 15.2 x 15.2 x 2 cm ; 9 g
  • Release Date: March 20 2012
  • Average Customer Review: 2.5 out of 5 stars 2 customer reviews
  • Amazon Bestsellers Rank: #16,133 in Computer and Video Games (See Top 100 in Computer and Video Games)
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Product Description

Platform for display:Xbox 360

Amazon.ca Product Description


From Amazon.ca

Armored Core V is a mech combat Simulation game for Next-Gen gaming consoles. The fifth major release in the Armored Core series, the game features extreme customization of the game's robot-like mechanized combat units. This customization includes the ability to create smaller mechs, and more than 500 items to customize them with. Additional features include: 10-player support in online games, a persistent online profile that tracks online and local stats, downloadable content, powerful 'one-hit kill' weapons, and the ability to trade parts and items with other players.

Armored Core V game logo

Come Heavy, Or Not At All

In the gameworld of Armored Core V, the ravages of war and natural disasters have depleted natural resources, leaving mankind in peril, and with an attitude focused on survival at any cost. In this world the area around you, what you gain from it, and the tools for doing so are everything. Wage fierce battles for control of territories using the most powerful weapons of war: armored core mechanized combat units.

A large armored core mech from Armored Core V
Use the power of your Armored Core mechs to grab the territory you need.
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An armored core mech customized with extreme weaponry in Armored Core V
Utilize more the 500 customization options to build the mechs you need.
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Choose Your Faction for Local and Online Play

In Armored Core V players join a faction and make strategic and battlefield decisions based on the needs of that group. The overall goal is to acquire territory, which can be altered, to the detriment of rivals. As in earlier releases in the franchise, players can customize their armored core mechanized combat units to fit a variety of needs. In fact, Armored Core V allows for more customization options than ever before in franchise history. Players can upgrade and customize their mechs using 500+ items such as head pieces, cores, arms, legs, and weapons. Armored cores can also be outfitted with a wide variety of weaponry, including new 'Over' weapons, which can destroy enemies with a single round. Designed for strategic use, Over weapons are available in three varieties: close range, long range, and area. Mechs within the game can also be configured to a smaller size than in previous games, making them faster and more maneuverable than in the past. They are also more easily rendered, en masse in online play. Once mechs are configured, they can be stored in garages throughout the play area, making them available more quickly, and as a squad, wherever the player may think that they will be needed.

Players of Armored Core V who have a consistent broadband connection also have to the option of creating a persistent online profile. The profile allows for interactive online multiplayer, in matches up to five-on-five. But online profiles do not necessarily need to equate to online play. Once profiles are setup, they can be used to track both multiplayer online activities, as well as single player success.

Key Game Features

  • Interactive Multiplayer
    • Up to 10 players can play online simultaneously in 5-on-5 cell match-ups
    • Each team's 'operator' sets strategy, conducts recon and issues tactical commands
    • Capture territories to accumulate team and individual points, increasing rank
    • Higher rank enables greater purchasing and customization options
  • Deep Customization
    • Upgrade and customize from 500+ items such as head piece, core, arms, legs, and weapons
    • Collect multiple armored core units and store them in your personal garage
    • DLC components such as emblems will further customize each armored core
    • Trade parts, booster packs, soldier models, BGM, and in-game items with other players
  • A Wide Range of Weapons
    • Base weaponry includes kinetic, chemical and thermal
    • New 'Over' weapons with 'one hit kill' power can change the tides of battle
    • Over weapons are broken into three types: close range, long range, and area

Additional Screenshots

A small mech on duty in Armored Core V
Maneuverable smaller mechs.
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A group of armored core mechs and other units in formation in Armored Core V
Persistent online presence.
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An armored core mech in a player's garage in Armored Core V
Personal garages for unit storage.
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The explosively destuctive power of 'Over' weapons in Armored Core V
Destructive 'Over' weapons.
View larger

Customer Reviews

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Top Customer Reviews

Platform for Display: Xbox 360
Great game that returns to a more tactical combat style, rather than the twitch-shooter style combat we got in Armored Core For Answer.

The game is slower than Armored Core 4/For Answer, but can be pretty fast if you know what you are doing. Energy management is back, and is one of the most important parts of combat for this game. Although your mech can't fly, you can still wall jump off buildings and other environmental objects in order to gain height, but you must be in control of the map to do so safely. Sadly, at times is feels like the game goes out of its way to prevent your energy from recovering as quickly as you want it in an attempt to lower the speed at which you can move.

The game does do things a bit differently from previous games, however. Boosting is now a toggle, rather than having the player hold down the button to keep the boosters on. The game also has a team focus, meaning the ACs are balanced in such a way that you will always have a clearly defined weakness to certain weapon types. In order to counter this, you must have a team mate who's AC design compliments your own's weaknesses. Because of this, duels are no longer the focus of the game.

If you joined in on the series at Armored Core 4 or For Answer, you probably won't like this game, but if you were a fan of the more tactical 3rd generation games, then this one is a must.
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Platform for Display: Xbox 360
I've played the AC series since the origional PS versions. I was waiting for a long time for ACV to release, and pre-ordered as soon as I could. I was expecting something that followed the path allready set out by the pervious AC game sin the series. However I was greatly dissapointed. This title plays nothing like any of its predecessors. The battles load slowly, the game lags, there is no 1 vs. 1 arena system, the mech cannot fly (it wall jumps erratically though). There are no shoulder mounted weapons, they have been replaced with holsters for other guns. The mech moves significantly slower than in other AC games. Since the mech is unable to fly combat is much less 3 dimensional (even though other things can fly). If you do not have a few online friends you'll miss out on alot of the territory battle content. The whole interface takes alot of getting use to. Overall the game is slow, there is minimal story, and the only feature left from other AC titles is the massive quantity of items. This game got about 4 hours of play and has been on the shelf ever since. What and epic failure. If you want a good AC game get AC for Answer. If you all ready have AC For answer and loved it then I'm sorry but this title will only dissapoint you.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0xa363f114) out of 5 stars 59 reviews
20 of 24 people found the following review helpful
HASH(0xa367d8e8) out of 5 stars For Chromehounds Fans - Maybe March 23 2012
By Richard - Published on Amazon.com
Platform for Display: Xbox 360 Verified Purchase
I really, really miss Chromehounds. So early last year I started searching sites seeing if there was any word on a sequel.

Someone mentioned that this game may be enough like Chromehounds to satisfy us Chromehounds fan-boys. So I pre-ordered it from Amazon.

I am a terrible gamer. I'm old (54) and slow, but I do love playing mech games. The levels of customization of your platform rock. The controls aren't too difficult to learn, and I love the fact that so far I'm down in the rubble versus zooming through the air.

If I can get my old Chromehounds squad to buy this, it has the possibility for many hours of fun. If not, I may get 20 or so achievement points and it'll end up on a shelf in my man-cave with all the other games I had high hopes for.

Game on.
10 of 11 people found the following review helpful
HASH(0xa367db34) out of 5 stars I'll try not to be biased, May 7 2012
By McFluffy - Published on Amazon.com
Platform for Display: Xbox 360 Verified Purchase
I have played armored core since armored core 4. Warning though, if your not really into mechs or technical stuff. Your not going to enjoy this game...at all- this game requires understanding of a certain degree of logic and creativity, it will challenge you, if you are patient enough-and i am adhd by the way, you will be rewarded immensely. A bit of warning though, unlike other games, this is more clan/ team based, so if your team sucks, your probably going to hate being part of clan, or you can just make your own and kick KOA out of their home base-ha, i wonder if anyone's going to get the reference.

Also, this game, does not have a story, it is a heavy multi-player game , if you are looking a meaningful story, I beg of you, turn a blind eye to this game for that.

Things that I hate about this game are, when you invade people' territories, and light on fire, especially if you know which team is doing it to you, it becomes a grind. Repeating the same territory with the same freaking turrets in the same area. Also, the server's need tweaking, especially on invasions, with other clans and clan mates, teh game either disconnects players or other team members as well. there are balance issues as well, there are certain things that need to be toned down like Gatling guns USG's, freaking strakoza's, and sniper rifles things and as for things that need to be toned up are normal rifles and pistols'....especially pistols, . Shotguns need to be slightly toned down but not severely.

Neutral things about this game
Clan wars are surreal, so if you get involved with an organized clan, prepare for some alliances and for some major b.s. to fly. I also wish the system to fight people for territory or defend made more sense sometimes, i get why the system is the way it is but other times, i wish, they could have added more features, but this is more of a progressive step to where I think armored core series needs to go towards.

Things i love about this game, customization you have a lot of choices and you really need to pay attention to each mech's stats, and when you are starting don't buy parts that can specialize in anything ,and if you do, it'll be your choice, , you need to level up your weapons, and you might need up to 7 tries to get your weapon to do a fair amount of damge and do what you want in it's specialization. This may come across as a grind but i say that it's refreshing change, but that's just my opinion since it allows for experimentation and whatnot Also a lot of coloring and art, specifically on your emblems and you can make....pretty much anything. you might say anything ...really....? YES REALLY lots of bobbies and lolicons on mechs now a-days, surprised that xbl hasn't cracked the whip on that yet. also overed weapons or a hit or miss literally. So be wise about using them, you only get a few shots and you cannot use the weapons again, but you glow like a super sayian, so that's cool and it's inst-a-kill on any mech you hit

In short it's fun game but has a learning curve, and a lack of a story, a long with a buggy mutliplayer, but offers plenty of customization and strategy.

This game gets a 7.5 out from me

If your still in doubt, or unsure,my advice would be to rent for a couple of days, play online, see what you think of it, when in doubt try and do not fear change in something that might intimidate you.
22 of 27 people found the following review helpful
HASH(0xa367daf8) out of 5 stars Awesome sequel! March 21 2012
By Hug a shopper - Published on Amazon.com
Platform for Display: Xbox 360
Alright so I'm not sure what those 1 star reviewers were expecting(gundams maybe?)but this game is certainly not a 1 star game, and it is an improvement over number four. First this game has an excellent integration of "teams", each consisting of 4 players and 1 overseer if you choose, which is fairly fun and similar to a party in other games. You can customize your teams emblem, colors, or even the defenses of the territory(s) that you hold. Any mission, whether story, against enemy AC's(what you play as), or a boss mission, can be played with your team. Once you've done a few missions and get some team points, you can challenge other teams for control of their territory, and when you take territories your teams emblem is put on the main map for all the world to see!
As far as combat goes you are not the mach 5 super gundam fighter you were in ac4, you are a smaller mech with very different capabilities that rely more heavily on positioning, wise spending of your systems energy, proper use of the multitude of weapons at your disposal, and against other teams and certain bosses teamwork!(unlike acfa where you were so fast the only thing that seemed to even hit people were rifles and occasionally blades and snipers, now anything can be made deadly if you use it properly). Still a fast paced game, especially once you get past the terrible starting AC you get at the start, and the scale is still large just not open and overly bland.
Only gripe is that it is hard at first to figure out if you've never played an AC game but once you learn it or if you have a friend that can help you it quickly becomes fun. Overall it's solid and very fun to play, and is a definite must for any mech fan or even non-mech fans especially if you enjoy customization(it has boat loads of this)!
9 of 10 people found the following review helpful
HASH(0xa36810f0) out of 5 stars YOU BETTER READ THIS IF you are considering this game. Feb. 2 2013
By W4RCHILD - Published on Amazon.com
Platform for Display: Xbox 360
Ive played ALL Armored Core games since its birth. Not too mention Steel Battalion, Steel Battalion Line of Contact (until shortly after the servers went down), and a bunch of others. Including that abysmal game "Front Mission Evolved". No.. I never played "Steel Battalion Heavy Armor". Just looking at it was enough to cause pain. So anyway, onto the review.

-Graphics: The mechs, the parts, the weapons, all look great. Seriously. The maps... No. Like all AC games they put about as much focus into the maps as you put into someone you throw into an oubliette. They forget about it. So dont expect any amazing landscapes or wonderous battlegrounds here. Its a bunch of buildings, streets, fences, and occasionally some open landscapes with a hue change. All their focus was on the mechs, your ability to change their colors and such. Which can be fun if you find a build you like, then you can sit there for hours staring at your creation admiring yourself.

-Single player story: Garbage. After you go to the trouble of fine tuning your masterpiece the single player campaign is no more than a series of simple "go kill it" or "go kill them" or "go do this/that and kill it/them". I beat the game, and it was so memorable I can't for the life of me tell you the point of the story. You cant even tell who you are fighting for in this game the story is that poorly written, and voice acted. All your base now belong to someone who wrote the dialogue.

-Multiplayer: Wow. The multiplayer has regions locked out. So basically you can only play with people in your region. If that wasnt bad enough, they advertise it as having a theatre mode. NO. Its a recording of a top down view of a schematic map, that has icons replacing the mechs and what they do is replaced by text actions. In other words "Bill448 killed Max2109" is the ONLY thing you get to see from yer battles. That and a circle with a number in it to represent you on a top down viewed map. They advertise this game as "5 vs 5". NO. this game locks 1 of the 5 players into a command role of telling other players on your team where to go and what to do. This should have been an optional ROLE. But no... sorry you have to sit there and watch from, thats right, a top down view of a schematic map clicking on icons telling your team what to do. So its not "FIVE VERSUS FIVE" its "FOUR VERSUS FOUR" so dont let them lie to you. Lastly... the developer support for this game is practically NONexistent. Its been about a year since they released it. In the developers homeland they got a patch to fix issues with the weapon balance in this game. Here in the states... Nope. The gaming community here in the USA didnt get a fix for things broken in this game (which last I checked nobody likes buying anything broken) until about a year later. So over that year of having a broken game how much of the gaming community stuck around? None. So the people to play online with left a LONG time ago.

Bottom line, you buy this youll have nobody to play with but yourself. IF anybody is online playing this... good luck. They all have their little "clans" and unlike the Steel Battalion world map scenario this games multiplayer is based on regional segregation, and in-game clan animosity. Good luck with that.
8 of 11 people found the following review helpful
HASH(0xa368130c) out of 5 stars It's Armored Core March 22 2012
By Madadh - Published on Amazon.com
Platform for Display: Xbox 360 Verified Purchase
I'm not sure where all these alleged "veterans" of the franchise are going mentally to draw the conclusion this game is such a grand departure from the original formula. I own (and put TONS of hours) into all of them, from the very first to this one... I'm sorry, let me be honest, I didn't get into four much and I traded silent line back in. They were just, "too much of the same". The series was in need of a fresh take, and AC5 is that fresh take, however, it's not a "brand new game". The AC's are built in the same modular fashion, the weapons are still handled in about the same fashion (I hear the shoulder rack was introduced in silent line, I don't remember that game very well).

In this iteration, the AC's are smaller, faster, and far more maneuverable, which is great, because the story missions are just as asinine and frustrating as ever, but at least now you can handle them with flair. As for the meat of the game being multiplayer, it's pretty well done IMO. The operator is tasked with scanning the battlefield in real time and relaying the intel to the active players on the ground, territory acquisition and defense is interesting and keeps the game from getting stale...

I don't have anything really bad to say about the game being a veteran, though, I would imagine it could have a learning curve if you're new to the franchise. Anyways, don't be discouraged, it's a blast.

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Platform for Display: Xbox 360