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Artemis Fowl The Eternity Code Hardcover – May 6 2003


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Product Details

  • Hardcover: 320 pages
  • Publisher: Disney-Hyperion (May 6 2003)
  • Language: English
  • ISBN-10: 0786819146
  • ISBN-13: 978-0786819140
  • Product Dimensions: 14.6 x 2.9 x 21 cm
  • Shipping Weight: 454 g
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (155 customer reviews)
  • Amazon Bestsellers Rank: #587,204 in Books (See Top 100 in Books)

Product Description

From Amazon

The third instalment of high-tech, criminal whiz-kid adventures set in the fairy-magic-filled world of Master Artemis Fowl may be reassuringly familiar but it is also bulging with author Eoin Colfer's trademark wit and thrilling seat-of-the-dwarf-pants adventure. Following on from Artemis's opening encounter with the fairy underworld in Artemis Fowl and its thumping sequel Artemis Fowl: The Arctic Encounter, The Eternity Code takes the books' eponymous young anti-hero, who with each successive adventure turns out to be a little less bad after all, on his most dangerous mission yet.

Artemis and his bodyguard Butler have set up a meeting in Chicago with dangerous international businessman Jon Spiro. In his latest eager attempt to make money, using a priceless futuristic cube of purloined Fairy gadgetry that can do just about anything, Artemis has underestimated Spiro and arrived at the rendezvous under-prepared. Big mistake. It is an ambush, and though Artemis escapes with his life, Butler is mortally wounded.

The cube may be lost but Artemis refuses to accept his friend's demise and quickly deep freezes Butler in the restaurant kitchen. He calls on the only people he knows who might be able to get him back--Holly Short of the subterranean Fairy police and her race's super-advanced technology. Holly and Artemis must find a way to bring Butler back from the dead and retrieve the lost Eternity Cube that could change the balance of power between humans and fairies forever. It is a Herculean task and the price exacted upon Artemis for such assistance is very high indeed.

What Colfer's latest plot may lack in depth or sophistication is more than made up for by the sheer verve and energy of his settings, characters and action. These books are very entertaining indeed and hugely readable, and once you're a Fowl fan you'll be hooked until Artemis decides to go straight. Recommended for ages nine and above. --John McLay

From School Library Journal

Grade 5-8-Antihero Artemis Fowl, now 13 years old, is back. He has used stolen fairy technology to create a supercomputer known as the "C Cube," which will render all existing technology obsolete. He meets with Jon Spiro, head of "Fission Chips," with a proposition. For a price, he will suppress his cube, and allow Spiro time to sell his potentially worthless stocks and buy into Fowl Industries. Spiro double-crosses Artemis, and in the ensuing melee he steals the C Cube and Artemis's bodyguard, Butler, is murdered. The scene is totally out of James Bond; one fully expects to hear the familiar theme music and to see the credits as it concludes. The action does not let up as Artemis teams with the fairy policewoman Captain Holly Short and other companions to bring Butler back to life, and then to retrieve the Cube from Spiro's Chicago fortress. The plot is filled with crosses and double crosses, unmarked vans, and impenetrable security systems. It's exciting stuff, but the writing is often clich‚d at worst, and merely workmanlike at best. Butler's death scene is particularly hackneyed, echoing every overly dramatic death scene one can think of. Still, this latest adventure is sure to be popular with fans of the series.
Tim Wadham, Maricopa County Library District, Phoenix, AZ
Copyright 2003 Reed Business Information, Inc.

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Customer Reviews

4.6 out of 5 stars
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Format: Paperback
Artemis Fowl the Second has a brilliant plan--one last scheme to make his family some money, then he'll leave the crime life behind him and turn over a new leaf. Everything starts out fine, with Artemis meeting with billionaire businessman Jon Spiro to discuss a mutually agreeable arrangement. Artemis, you see, has developed the C Cube, a mini-supercomputer that can do almost anything. For the right price, Artemis will withhold releasing the Cube to the public to allow Spiro's company to catch up in the technology world. All seems well, until Spiro steals the Cube, his bodyguard, Blunt, fatally wounds Butler, and Artemis is left wondering how it all went wrong.

What follows is Artemis's desperate plea to the fairies to help heal Butler and rescue the C Cube from evil Spiro, before he becomes aware of the Fairy World and wreaks havoc on the creatures living below ground. As Captain Holly Short is once again drawn into one of Artemis's dangerous schemes, she does so, along with Commander Root, with one condition--when the C Cube is recovered, Artemis, Butler, and Butler's sister, Juliet, will all submit to mind wipes, erasing every trace of the fairies from their memories. Artemis agrees, desperate to save Butler's life, but already he has plans to avoid the erasure of a mind wipe.

THE ETERNITY CODE contains a lot more action-adventure than the two previous books, and a lot less of the world of Fairy. It is, though, still a very fast-paced, enjoyable read, and I'm left wanting to know what will happen next. Thoroughly entertaining, and highly recommended.

Reviewed by: Jennifer Wardrip, aka "The Genius"
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By M. B. Alcat TOP 1000 REVIEWER on Jan. 10 2007
Format: Paperback
Have you ever had one of those days when everything seems to go wrong?. Well, this book starts with Artemis Fowl (extremely young irredeemable criminal) having just one of those days :)

The problem arises from the fact that despite all the precautions taken by the fairies Artemis managed to steal fairy technology, and to build with it something called the "C Cube", an artefact so revolutionary that could ruin many businessmen. Being certain of that, Artemis tries to blackmail Jon Spiro, saying that he will wait another year to launch the "C Cube" if Spiro gives him a lot of gold. Unfortunately, things go wrong at their meeting: Artemis is almost killed, his bodyguard and friend is fatally wounded, and Spiro steals the "C Cube". What can Artemis do, when all seems lost?. Could he possibly get the help of the fairies, even though he stole from them the technology to make the "C Cube"?. And if so, under which provisions?.

Too many questions, don't you think?. I believe that you should find the answers by yourself. I can tell you something, though. Get prepared for another great adventure of Artemis and his "friends/associates/whatever"!!!. Get hold of "The Eternity Code", and have fun!!! :)

Belen Alcat
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By A Customer on May 24 2004
Format: Paperback
This was the best Artemis Fowl book. It had more action, fairy technology, and cleverness of Artemis Fowl. I think it was the easiest of the three to catch on to. That's probably because this is the last one, where you know a lot already. I actually liked this one the most because of Fowl's cleverness. I didn't like that there wasn't much of Foaly in this book, only a little. Nevertheless, it was still great.
Artemis has used fairy technology to make a mini super computer cube called the "C cube." A multibillionaire, Jon Spiro, steals the cube and finds out that he needs Artemis Fowl to crack the eternity code. Along with cleverness, and fairy technology, Artemis Fowl bands together with Captain Holly Short to devise a plan to retrieve the cube and keep the fairy people safe.
I think anyone should read this book. I can't believe that the author thought up this amazing teenager. He must be a genius to think of a genius for Artemis. It's so great to finish the series and to see the change in Artemis. You have to read this book if you read the other two, to complete the series of Artemis Fowl, by Eoin Colfer
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By Marcin Shaddix on May 18 2004
Format: Paperback
Artemis Fowl is back for the third time, in the amazing book called Artemis Fowl: The Eternity Code.
After having rescued his father from the Russian Mafia, Artemis is glad to have him back. But he soon realizes his father has changed: from a greedy man doing anything for money to a person who cares and loves his family. He wants to make sure that from now on his family would not do any illegal business. But Artemis thinks it wouldn't hurt to do one more crime. Boy, is he wrong!
After creating the 'C Cube' Artemis meets an Amarican businessman named Jon Spiro. Intrigued by the C Cube, a supercomputer which is created from fairy technology, Jon Spiro steals it. After all, it is decades ahead of its time! In the action, Butler is mortally wounded and it would take a miracle to save him... Even fairy magic cannot fully heal him. The only choice Artemis has is to look for help from his old rival, Holly Short.
A great book. The ending is really surprising, with a great plot and many super ideas. If you didn't read the first two books from the Artemis Fowl series, I suggest you do before reading this one. I recommend this book to anyone, children and adults alike!
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