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Artemis Fowl: The Eternity Code
 
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Artemis Fowl: The Eternity Code [Audiobook] [Audio Cassette]

Eoin Colfer , Nathaniel Parker
4.6 out of 5 stars  See all reviews (155 customer reviews)

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Amazon Price New from Used from
Hardcover --  
Paperback CDN $9.99  
Mass Market Paperback --  
Audio, CD, Audiobook, Unabridged CDN $23.31  
Audio, Cassette, Audiobook, May 5 2003 --  


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From Amazon

The third instalment of high-tech, criminal whiz-kid adventures set in the fairy-magic-filled world of Master Artemis Fowl may be reassuringly familiar but it is also bulging with author Eoin Colfer's trademark wit and thrilling seat-of-the-dwarf-pants adventure. Following on from Artemis's opening encounter with the fairy underworld in Artemis Fowl and its thumping sequel Artemis Fowl: The Arctic Encounter, The Eternity Code takes the books' eponymous young anti-hero, who with each successive adventure turns out to be a little less bad after all, on his most dangerous mission yet.

Artemis and his bodyguard Butler have set up a meeting in Chicago with dangerous international businessman Jon Spiro. In his latest eager attempt to make money, using a priceless futuristic cube of purloined Fairy gadgetry that can do just about anything, Artemis has underestimated Spiro and arrived at the rendezvous under-prepared. Big mistake. It is an ambush, and though Artemis escapes with his life, Butler is mortally wounded.

The cube may be lost but Artemis refuses to accept his friend's demise and quickly deep freezes Butler in the restaurant kitchen. He calls on the only people he knows who might be able to get him back--Holly Short of the subterranean Fairy police and her race's super-advanced technology. Holly and Artemis must find a way to bring Butler back from the dead and retrieve the lost Eternity Cube that could change the balance of power between humans and fairies forever. It is a Herculean task and the price exacted upon Artemis for such assistance is very high indeed.

What Colfer's latest plot may lack in depth or sophistication is more than made up for by the sheer verve and energy of his settings, characters and action. These books are very entertaining indeed and hugely readable, and once you're a Fowl fan you'll be hooked until Artemis decides to go straight. Recommended for ages nine and above. --John McLay --This text refers to the Hardcover edition.

From School Library Journal

Grade 5-8-Antihero Artemis Fowl, now 13 years old, is back. He has used stolen fairy technology to create a supercomputer known as the "C Cube," which will render all existing technology obsolete. He meets with Jon Spiro, head of "Fission Chips," with a proposition. For a price, he will suppress his cube, and allow Spiro time to sell his potentially worthless stocks and buy into Fowl Industries. Spiro double-crosses Artemis, and in the ensuing melee he steals the C Cube and Artemis's bodyguard, Butler, is murdered. The scene is totally out of James Bond; one fully expects to hear the familiar theme music and to see the credits as it concludes. The action does not let up as Artemis teams with the fairy policewoman Captain Holly Short and other companions to bring Butler back to life, and then to retrieve the Cube from Spiro's Chicago fortress. The plot is filled with crosses and double crosses, unmarked vans, and impenetrable security systems. It's exciting stuff, but the writing is often clich‚d at worst, and merely workmanlike at best. Butler's death scene is particularly hackneyed, echoing every overly dramatic death scene one can think of. Still, this latest adventure is sure to be popular with fans of the series.
Tim Wadham, Maricopa County Library District, Phoenix, AZ
Copyright 2003 Reed Business Information, Inc. --This text refers to the Hardcover edition.

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Customer Reviews

155 Reviews
5 star:
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4 star:
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Average Customer Review
4.6 out of 5 stars (155 customer reviews)
 
 
 
 
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5.0 out of 5 stars would take an eternity to figure this plot out..., Jun 15 2003
By 
W. Chen (MA, United States) - See all my reviews
(REAL NAME)   
No denying it, Artemis Fowl 3 is a brilliant sequel. Our Arty is once again back with clevr fairy technology, his genius, and the fairies at his back. This time, the role of the vilain shifted from Artemis to Spiro, another criminal mastermind who stole Artemis' fairy technology (which was also stolen, by the way)and killed Butler. With the fairies at his side, because Spiro's salvatge could wreck the society of the People, Holly, and joined eventually by Mulch assisted Artemis in his quest to save Butler and the C Cube, and Butler's sister. We see more of Juliet and through her training to become a body guard (which is hilarious),

This is my personal favorite from the AF series: the event and the two masterminds playing each other off is intriguing, the plot is original and brilliant, and Foaly's inventions are better than ever.

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5.0 out of 5 stars Courtesy of Teens Read Too, Aug 24 2007
Artemis Fowl the Second has a brilliant plan--one last scheme to make his family some money, then he'll leave the crime life behind him and turn over a new leaf. Everything starts out fine, with Artemis meeting with billionaire businessman Jon Spiro to discuss a mutually agreeable arrangement. Artemis, you see, has developed the C Cube, a mini-supercomputer that can do almost anything. For the right price, Artemis will withhold releasing the Cube to the public to allow Spiro's company to catch up in the technology world. All seems well, until Spiro steals the Cube, his bodyguard, Blunt, fatally wounds Butler, and Artemis is left wondering how it all went wrong.

What follows is Artemis's desperate plea to the fairies to help heal Butler and rescue the C Cube from evil Spiro, before he becomes aware of the Fairy World and wreaks havoc on the creatures living below ground. As Captain Holly Short is once again drawn into one of Artemis's dangerous schemes, she does so, along with Commander Root, with one condition--when the C Cube is recovered, Artemis, Butler, and Butler's sister, Juliet, will all submit to mind wipes, erasing every trace of the fairies from their memories. Artemis agrees, desperate to save Butler's life, but already he has plans to avoid the erasure of a mind wipe.

THE ETERNITY CODE contains a lot more action-adventure than the two previous books, and a lot less of the world of Fairy. It is, though, still a very fast-paced, enjoyable read, and I'm left wanting to know what will happen next. Thoroughly entertaining, and highly recommended.

Reviewed by: Jennifer Wardrip, aka "The Genius"
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4.0 out of 5 stars What to do when things start to go wrong ???, Jan 10 2007
By 
M. B. Alcat "Curiosity killed the cat, but sa... (Los Angeles, California) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)   
Have you ever had one of those days when everything seems to go wrong?. Well, this book starts with Artemis Fowl (extremely young irredeemable criminal) having just one of those days :)

The problem arises from the fact that despite all the precautions taken by the fairies Artemis managed to steal fairy technology, and to build with it something called the "C Cube", an artefact so revolutionary that could ruin many businessmen. Being certain of that, Artemis tries to blackmail Jon Spiro, saying that he will wait another year to launch the "C Cube" if Spiro gives him a lot of gold. Unfortunately, things go wrong at their meeting: Artemis is almost killed, his bodyguard and friend is fatally wounded, and Spiro steals the "C Cube". What can Artemis do, when all seems lost?. Could he possibly get the help of the fairies, even though he stole from them the technology to make the "C Cube"?. And if so, under which provisions?.

Too many questions, don't you think?. I believe that you should find the answers by yourself. I can tell you something, though. Get prepared for another great adventure of Artemis and his "friends/associates/whatever"!!!. Get hold of "The Eternity Code", and have fun!!! :)

Belen Alcat
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