Neverwinter Nights Platinum
- In Neverwinter Nights, a city is under quarantine as a deadly plague decimates the population. You are sent on a quest to find the cure.
- Hire muscle or join up with other travelers to form war parties -- Journey through ancient dungeons, battle the deadliest monsters, and learn the skills you need to become a great hero.
- Neverwinter Toolset creates new characters, monsters, stories, weapons and legends.
- Invite up to 64 friends to experience your customized adventure.
- Surprise Super Hero Squad bonus materials also included!
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- Platform: Windows 98 / Me / XP
- ESRB Rating: Teen
- Media: Video Game
- Item Quantity: 1
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Neverwinter Nights Platinum opens up a new world of magic and mystery to you. Explore a world where magic weapons, mighty beasts, unthinkable monsters and amazing challenges are waiting at every turn. Features the original Neverwinter Nights and the Shadows of Undrentide and the Hordes of the Underdark expansion packs. Three new chapters of storyline in all-new settings, far from the Sword Coast Incredible new skills like Tumble and Appraise, help you on your journey Amazing new weapons and enemies -- Use your Holy Water and Choking Powder against Medusas, Sphinxes and Cockatrices Also includes the Aurora Toolset for creating your own universes, quests and storylines
Top Customer Reviews
This game still runs on my Windows 7 netbook, to my surprise, and the graphics actually seem to transition better than my old PC and laptop computers. It really is a game that can be played for years to come.
You start by creating a character much like table top D&D. Down the line, you can pick up different characters who aren't as developped as yours but can still be used for gameplay. The world isn't as big as The Elder Scrolls worlds, but it's more "linear" function allows for simpler game play.
Most Helpful Customer Reviews on Amazon.com (beta)
For one thing, the Platinum package offers an incredible amount of content that used to cost $100 in a very affordable package. Second, the game is based on Dungeons and Dragons rules, which have been tested and refined for decades. It takes a while to grasp the richness of the possibilities, but it's worth it. Third, some people complain about the graphics but I think they look great. I never get tired of pausing a battle and zooming the camera around in circles and in for a closeup. Fourth, the interface is so simple it's almost a work of art. You right click on any particular object and a menu of things you can do with it comes up.
Fifth, with NWN comes a toolset that lets you build your own adventures. The ones provided with NWN Platinum are pretty good -- with Shadows of Undrentide and Hordes of the Underdark being far better than the original campaign. So you can download, for free, literally hundreds of additional games that fans have spent hundreds or thousands of hours creating. And many of these are even better than the adventures that come with NWN Platinum. People have also built additional scenery, monsters, environments, and much more. So you learn one set of rules and you're set for dozens of adventures - some short and intense, some huge and sprawling (with up to 60-100 hours of playing time, so they say). I feel like I'm totally set to be entertained for the next 6-12 months, probably more if people keep building great adventures and putting them online. (See nwvault.ign.com for a glimpse of what's out there. And did I mention it's all free?)
Sixth, if you have a fast online connection (which I don't), you can play online with others in "persistent worlds" full of gamers, or in campaigns with your friends -- and a Dungeon Master can even run the show and provide the kind of interactivity and richness that pen & paper experiences used to provide. I can't speak to that whole aspect because I don't have DSL or cable, but many people love playing that way.
I think this is simply an unbeatable package. Diablo I&II were incredibly fun, they had atmosphere and gameplay for days, but in terms of role playing they lacked depth and freedom, and battles were basically a clickfest (click on that one! now click on that one! now click on that one!). Morrowind is unmatched as a sprawling, freeform adventure, but it's so open ended that you often feel lost and somewhat unmotivated after a couple of weeks, or months, of playing. Plus, to improve your lock picking skill, you had to pick hundreds of locks. To improve your jumping skill, you had to jump and jump and jump. That system just doesn't appeal to me.
I wish you good gaming. [PS: advice for new players: play a cleric. Great combination of fighter and spell caster. Lots of fun.]
Custom content and modules.
Some of you may feel like custom content is mainly bug-filled hacks that may or may not harm your computer, but NWN Platinum includes an amazing toolset that alows for compilation of modules that can be as complex-or more complex-than the original games. There is an amazing amount of custom content, and I've already downloaded at least one gigabyte of custom content, and 0 bytes of it have harmed my computer, with only 50 megabytes of it not working as intended. All of it can be modified as necessary by the toolset or player-created tools.
Some of the best uses for this are, of course, player modules, but are also hundreds of persistent worlds out there that allow for 24-hour multiplayer gaming. Most of those require nothing to log on to them, allowing you to just click and play.
All that these things mean is that you can play for a virtually infinite amount of time, with each minute of it theoretically with different people and using different content and themes.
If read this far, you've been reading to long. Buy this game!