" ""A superb reference, resource and research tool highly recommended for anyone applying digital sound to computer-created projects, including musicians, game developers, and software producers..."" -Midwest Book Review
, January 2005
""The wonderful thing about this book is that it contains well-written introductions to many subjects, including sound propagation, auditory scene analysis, audio file formats, and rate conversion, that otherwise might be found in magazines, on the Internet, or not at all."" -Vladimir Botchev, Computing Reviews
, December 2004
This book discusses creating, recording, processing, and analyzing many forms of sound and music... -E-Streams, September 2005"
About the Author
Ken Greenebaum is a software engineer and has been developing audio and video digital media applications over the past 15 years for companies that include Silicon Graphics and Microsoft. Ken is an adjunct faculty member of the DigiPen Institute of Technology where he develops and teaches the interactive audio for gaming curriculum. Ronen Barzel received his undergraduate and Masters from Brown University. He then completed his Ph.D. at Caltech in computer graphics, researching physically based modeling techniques. He has worked at Pixar on production of the first Toy Story movie (among other things, he built the Slinky Dog model) and in R&D of modeling and lighting software. He is the editor in chief of the journal of graphics tools.