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Augmented Learning: Research and Design of Mobile Educational Games Paperback – Aug 19 2011


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" Augmented Learning tells a story that is both disarmingly modest and richly ambitious. Few books to date have offered such a comprehensive and clear view of what games and learning actually looks like, and the work is a marvel. I consider it essential reading for anyone struggling to answer the question why games matter to the future of learning." Katie Salen , Director of Graduate Studies in Design and Technology, Parsons School of Design, and coauthor of Rules of Play: Game Design Fundamentals (MIT Press, 2008)



"Mobile devices are rapidly becoming the new medium of educational and social life for young people, and hence mobile learning games are a key topic for learning. This is a breakthrough book which details deeply the background, design, research, and implementation of mobile learning games. It is of great benefit and essential insightful reading for teachers, students, game designers, and researchers." Adrian David Cheok , Director, Mixed Reality Lab, National University of Singapore



"Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning.... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content." Education Next

About the Author

Eric Klopfer is Associate Professor of Science Education at MIT, Director of MIT's Scheller Teacher Education Program (STEP), President of Learning Games Network, and author of Augmented Learning: Research and Design of Mobile Educational Games (MIT Press).

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Amazon.com: 4 reviews
1 of 1 people found the following review helpful
Tons of interesting examples Sept. 11 2008
By Eli Meir - Published on Amazon.com
Format: Hardcover
This book is great if you're interested in how games can enhance learning, both for ideas and for practical tips. The book has tons of examples from all over, as well as a lot of details on a range of projects from the authors lab. Many of the ideas for games he talks about are pretty novel, but after you read them they seem like natural ways of using computers to help people learn. The various examples cover a wide range from elementary through college through museums and other informal learning settings. For practitioners, the discussions of how to foster collaboration among a group of students using a game is particularly interesting. Definitely recommended, especially for people trying to make educational software themselves.
1 of 1 people found the following review helpful
Insights about a Powerful New Technology for Learning Aug. 28 2008
By C. Dede - Published on Amazon.com
Format: Hardcover
Eric Klopfer presents an engaging, thorough overview of augmented reality, an emerging, powerful technology for learning. His book sketches a vision for the evolution of this interactive medium and documents research findings about its current strengths and limits. The growing power and ubiquity of cellphones underscores the importance of understanding the potential of augmented reality for both schooling and informal learning.
its good... April 27 2014
By cleberson forte - Published on Amazon.com
Format: Paperback Verified Purchase
it could be a lot smaller... author talk a lot about some examples that could be reduced... but its a good book and give us some really cool ideas about regarding to use mobile AR in education.
More or less and also old March 9 2011
By Gerardo Rodriguez - Published on Amazon.com
Format: Hardcover Verified Purchase
The most of the examples are not recent, and some examples are recycled many times, good book, but it is outdated and also could be resumed.


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