" Augmented Learning tells a story that is both disarmingly modest and richly ambitious. Few books to date have offered such a comprehensive and clear view of what games and learning actually looks like, and the work is a marvel. I consider it essential reading for anyone struggling to answer the question why games matter to the future of learning." Katie Salen , Director of Graduate Studies in Design and Technology, Parsons School of Design, and coauthor of Rules of Play: Game Design Fundamentals (MIT Press, 2008)
"Mobile devices are rapidly becoming the new medium of educational and social life for young people, and hence mobile learning games are a key topic for learning. This is a breakthrough book which details deeply the background, design, research, and implementation of mobile learning games. It is of great benefit and essential insightful reading for teachers, students, game designers, and researchers." Adrian David Cheok , Director, Mixed Reality Lab, National University of Singapore
"Writing about education technology tends to dwell on long-term visions or touts the merits of expensive hardware investments (one laptop per child, anyone?). In this new book, MIT professor Eric Klopfer provides a welcome departure from that norm, explaining in scholarly but accessible prose how simulations designed for cheap, mobile technologies can enhance learning.... Anecdotes and evidence make a compelling case that these games are effective at engaging students and helping them master academic content." Education Next
About the Author
Eric Klopfer is Associate Professor of Science Education at MIT, Director of MIT's Scheller Teacher Education Program (STEP), President of Learning Games Network, and author of Augmented Learning: Research and Design of Mobile Educational Games (MIT Press).