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Axis & Allies 1942


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8 new from CDN$ 57.77
  • Axis and Allies (revised) is suitable for 2 to 5 players, ages 12 and up, playing time 120 to 240 minutes. This game is in the following categories: Strategy Rated #227 on www.BoardGameGeek.com


Product Details

  • Product Dimensions: 40.6 x 26.7 x 7.6 cm ; 1.1 Kg
  • Shipping Weight: 1.6 Kg
  • Item model number: HAS25066
  • ASIN: B0026J3PO6
  • Date first available at Amazon.ca: Dec 16 2009
  • Amazon Bestsellers Rank: #63,960 in Toys & Games (See Top 100 in Toys & Games)
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Product Description

Spring 1942... the world is at war! Five world powers struggle for supremacy: Germany and Japan are aligned against England, the Soviet Union, and the USA. You control the military and economic destiny of one of these countries in the titanic struggle that will decide the fate of the world. You will need the perseverance of Montgomery, the daring of Rommel, the courage of Patton, the timing of Yamamoto, and the steadfastness of Zhukov! This new edition of the classic game of strategic conquest features new units, sculpts, and updated rules.



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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 106 reviews
135 of 142 people found the following review helpful
Great game but.... Oct. 7 2009
By Hoop - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
The game itself is great. Having only played the 1941 version before I was nervous about some of the rule changes. But the game plays well, and the new navy boats and artilery pieces make for more diverse battles. My biggest problem is two things: 1) Wizards of the Coast doesn't provide you w/any money for the game. The instruction book says "Keep track of your IPC's ($) with a piece of paper and pencil." LAME! C'mon Wizards, would it have realy killed costs to throw in a couple of paper bills? Next time, give less navy units to Russia (cause it's not like anyone ever buys them) and include some $$. And 2) You are suppose to use the grey and red chips under your units to represent multiple units; but they dont even give you enough chips to set the game board up in the begining! You have to resort to using some upsidedown country flag token things right off the bat. We used to do this in the 1941 edition also. But normally not until the game was underway. You at least had enough chips to set the board up. So again, c'mon Wizards, why so skimpy with the chips?? Do they really cost that much?!
75 of 78 people found the following review helpful
Axis & Allies, a classic Dec 5 2009
By Leland Hicks - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
The game of Axis & Allies has long been a classic board game. Not only does the player learn game strategies, but in the process, learns a great deal about WWII history. The only drawbacks about this particular edition are:

No currency is included: players are told to keep track of paydays on paper
No planning trays are included: In older versions, each army had trays that separated the items, for ease of location.
No enough dice and chips: More dice and chips, as in other versions makes for a more playable game
Not enough of some items: Some armies are thin on such items as tanks.

In general, it appears that the maker decided to cut costs by cutting valuable items from the game inventory. I would much rather have seen those items included, and paid a bit more.
60 of 63 people found the following review helpful
Fantastic Revamp of a Classic Feb. 15 2010
By J. Schaefer - Published on Amazon.com
Durability:    Educational:    Fun:   
This game uses the newest revision of rules introduced in the 50th Anniversary Edition of Axis & Allies but is more streamlined (no Italy) and plays much closer to the revised edition with nearly the same map layout.

One of the biggest changes from the revised edition is the Cruiser naval unit. While I don't find the unit particularly useful in my style of play, the higher attack value (compared to Destroyer) with the additional ability of Shore Bombardment (like a Battleship) makes this a versatile unit to any powers' Navy looking to rule the seas. There are additional rule changes from the revised edition regarding the use of Anti-aircraft guns, damage done by Strategic Bombing, Transports, and more.

If you enjoy more detailed strategy board games and haven't played Axis & Allies you definitely want to give this a try. You can't find a better strategy board game for the money in my opinion. The low price of this game does come with some drawbacks that seem to disappoint others. There is no paper money, storage boxes and the game could use some additional pieces at times (mostly chips). There are plenty of inexpensive solutions to remedy all of these issues and something had to be trimmed down to keep the low price point.

The biggest issue with this edition is that the map can get cramped in Eastern Europe/Western Russia once the game gets rolling. Using chips is a must and action in the aforementioned area of the map will deplete your chip reserves fairly quickly. This is nowhere near significant enough of a problem to stay away from this great game, however.

Play time can vary greatly depending on the experience of players. Those who have not played before can expect the game to take WELL over 6 hours if you don't keep people moving along. Once you're familiar with the rules and general strategies you can expect a game to run between 3 1/2 to 5 hours. [If you haven't played Axis & Allies before, I would highly recommend playing a 1 on 1 game to work through the rules. Then introduce new players once you're comfortable with the core rules so you and your buddy can help them out.] The more conservative the players are, the longer the game will run. Most games I have played are all but decided within 4 or 5 rounds with each round taking about an hour.

I recommend Axis & Allies 1942 for anyone looking to have many hours of board gaming enjoyment. Pick this up, learn the core rules and explore the other A&A games that are being re-introduced with the new set of rules (Pacific 1940 and Europe 1940). The A&A community is massive and there are plenty of homebrew rules, variants and player aids out there for those looking to enhance or alter their A&A experience.

Happy Wargaming!
18 of 19 people found the following review helpful
cheap July 7 2010
By rod - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
Wizards of the coast must have been going for the cheapest product of all time with this game. The board is way too small, and there's very little in the way of extras, like figure boxes and chips. There's not even enough chips to set up the board! after set up you can't even see europe any more. Aside from the low quality of this product, the game is very good. I've played the original alot, and i think this is a solid improvement. I will still be playing it as often as i can get others to join in, all the while grumbling about the board. Seriously, invest one more dollar in materials and charge ten more. All in all, i would still have bought it knowing what i now know.
12 of 12 people found the following review helpful
Axis and Allies 1942 (once again) March 14 2011
By Jinxie - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
This is A&A 1942 by Avalon Hill/Hasbro/Wizards of the Coast (WotC), which updates the previous 1942 "Revised" update by Avalon Hill/Hasbro, both of which were based on the classic and beloved Milton Bradley (MB) "Game Master" version from 1984. Wizards/Avalon Hill also has put out A&A Europe 1940 and A&A Pacific 1940, which are updates of Avalon Hill's two Europe and Pacific 1941 variants. Both Avalon Hill Revised and the new WofC versions are supposed to represent game designer Larry Harris' vision (once again) of a game improved from the MB version. For what it's worth, the original MB game itself had 1st, 2nd, and 3rd edition clarified rulebooks, but those were just rules, not new games. So on one hand, designers have continually been seeking to make this much beloved game better. On the other hand, one cannot help but notice how much money Avalon Hill has been making with all the new versions in the last 12 years.

Several other reviewers have pointed out the absence of both paper money for the IPCs in this version (also missing in the 1940 versions, but present in the AH and MB versions) and the lack of enough unit chips to even set up the game. I agree, this is really sad. What is more, the chips they give you can't be stacked with the chips from the previous AH or MB versions (the grooves won't match up), so if you have earlier A&A copies, you can't just conveniently cannibalize the older sets. This can't be a coincidence. WotC has also made the A&A piece different colors from the units of previous versions, which means that cannibalizing your older sets for more units will mean your Japanese units are both orange and red, your German units are gray and black (and somewhere in between), your British units are beige and slightly browner beige and slightly less brown, your Russian units will be dark burgundy and light burgundy; even the green American units have different hues. If you're not feeling picky, this is not a problem; personally, this bugs me. There are 10 dice in the game, whereas the original game gave you 12. Finally, the previous versions (including 1940 versions) gave you boxes or dishes in which to keep your units separated. Here you get nothing except one cardboard dish for everything. In fact, about 2/3 of the entire game box you receive is empty air beneath a cardboard lift. Did they keep the box large so it would compare well with the image of the original MB "big box" games?

The game board is the same size as the 1984 MB version but the world map is smaller because the National Production Chart is now on the game board below the map. This addition is not really a bad innovation per se, but the smaller map lacks the awe-inspiring canvas of other versions. In terms of colors, the map follows the 1940 version by choosing earthy tones that are all fairly close to one another, rather than the original distinctive national shades of the MB version. Whether this looks better is anyone's opinion. I suppose it's supposed to look more like earth, but I think it looks bland. Meanwhile, the map distorts Africa wildly by squishing it - as does the 1940 version - which is pretty ugly. The country spaces, particularly in Asia, seem more blobular in appearance than in other versions. There are other nitpicky, inexplicable map choices, such as a shrunken Brazil and swollen, misshapen Peru and Venezuela. Along the north border of the whole map is white representing the north ice sheets but looks more like your little brother maybe took spray paint to your game board to annoy you.

This game version changes the cost of several units (for examples: tanks cost 5 credits, same as MB version, but less than the 1940 version cost of 6; aircraft carriers are 14, whereas before they were 18 in MB and 16 in the 1940 versions) and has changed the attack or defense of units (examples: aircraft carriers attack at 1, same as MB version but more than the 0 of the 1940 versions; subs defend at 1 instead of 2, which is in all other versions I know). There are many rule changes or clarifications from previous versions (examples: aircraft carriers take one hit to destroy, same as MB and AH versions, but the 1940 versions it takes two hits; no tech development in this variant, unlike 1940 and the original MB version; tanks can't blitz through a space occupied by even an AA gun). There is some method behind the difference between 1942 and 1940 versions: smaller board, fewer great powers, fewer units, fewer spaces and special conditions, and overall less complexity of rules. Obviously, you have to review the rules carefully from variant to variant because you could easily jumble up these many rule shifts. If you wanted to teach someone Axis and Allies, you could start here and move up to the 1940 version.

I have always enjoyed Axis and Allies and I own all the versions I've named above. A&A is an excellent game, and although the original MB and 1940 editions are probably the best versions overall to own, this is the version to buy if you want the least expensive and most "up to date" version. Unfortunately, this version of the game feels skimpy and small right out of the box. As with other reviews, I would have paid more to get more. For A&A buffs with more cash to burn, the 1940 Europe and Pacific versions -- especially when put together to form an overall world game -- will be more compelling. For those learning the game, the 1942 version offers a cheaper entree to the world of A&A, whetting your appetite for the bigger, more expensive 1940 versions (which is probably what is intended).

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