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I, Avatar: The Culture and Consequences of Having a Second Life
 
 

I, Avatar: The Culture and Consequences of Having a Second Life (Paperback)

by Mark Stephen Meadows (Author)
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List Price: CDN$ 37.99
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I, Avatar: The Culture and Consequences of Having a Second Life + Exodus to the Virtual World: How Online Fun Is Changing Reality + Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
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Product Details

  • Paperback: 144 pages
  • Publisher: New Riders Press; 1 edition (Jan 6 2008)
  • Language: English
  • ISBN-10: 0321533399
  • ISBN-13: 978-0321533395
  • Product Dimensions: 22.6 x 17.5 x 1.5 cm
  • Shipping Weight: 318 g
  • Average Customer Review: No customer reviews yet. Be the first.
  • Amazon.ca Sales Rank: #145,006 in Books (See Bestsellers in Books)

Product Description

Review

"Gorgeously illustrated by both imagery and personal recollections, 'I, Avatar' is a whimsical, well-informed introduction to the virtual world experience and its broader implications by a seasoned guide with valuable secrets to impart." - Wagner James Au, author of "The Making of Second Life". "The explosive popularity of virtual worlds like Second Life and World of Warcraft has thrown a bright cultural spotlight on the avatar -- the ephemeral body that represents us in these worlds -- but nothing has illuminated it quite like Mark Stephen Meadows' I, Avatar. Deeply thoughtful, and vibrantly informed by Meadows' lived encounters with virtual worlds, the book makes a compelling case for extending the concept of the avatar beyond the boundaries of those worlds, across the full range of digitally mediated experience, and into the core of what makes us human." - Julian Dibbell, author of "Play Money: Or How I Quit My Day Job and Made Millions Trading Virtual Loot" "Mark Meadow's virtual creatures are not your next door neighbours--or are they? Leaving behind 1990s cyberculture and its underground aesthetics, with Meadows we descend into a maelstrom of Identity 2.0 in which business, leasure, sexuality, labour and fashion melt into one." - Geert Lovink, Media Theorist, Net Critic and Activist "In this sweeping and impressive work, Mark Meadows traces the history of online avatars and explores the profound roles that they play in our online lives by mediating our communication with others and contributing to our social interactions, activities, and group narratives. The work is thus not just about avatars, but ultimately about the strategies that humans use to present themselves when they communicate, work together, and play together. It will be an invaluable resource for disciplines ranging from virtual world design to narrative theory to sociology." - Peter Ludlow, Professor of philosophy, University of Toronto, and co-author of The Second Life Herald. "Mark Meadows explores and explains one of the most intriguing phenomena of digital life: the fantastic (psychological) reproduction of a SELF who inhabits a range of virtual worlds. He narrates how our avatars/ourselves have co-evolved with the development of new virtual worlds, revealing new modes of human-becoming in a digital age." - Anne Balsamo, Author, Designing Culture: The technological Imagination at Work and Professor, Interactive Media at USC "Mark Meadows is fully immersed in an evolving new culture and reporting back from the heart of the action. Ultimately, what he reports on isn't informing us about Second Life, World of Warcraft, or online chat rooms. Instead, what he reveals is a reflection of ourselves a the beginning of the 21st Century in all our weirdness, wonder, and humanity." - Nathan Shedroff, Experience Strategist "What Bruce Chatwin did for the exotic far reaches of the physical world, Mark Stephen Meadows does for the virtual. "I, Avatar" is a richly informed and intensely personal set of travel dispatches from the thriving frontier that is Second Life. The author/artist's picaresque narrative records his journey through the construction of his online persona "pighed" as well as the shifting social contexts in differing online communities. The result is a thought-provoking and illuminating exploration of the social and philosophical underpinnings of perceived realities both physical and virtual." - Maribeth Back, Senior Research Scientist, FX-PAL "I knew Mark Meadows was a weird mix: smart, adventurous, well-read, well-spoken, nerdy, but most of all open minded. He has managed to work all this into his book. That should tell you what kind of a trip this read is. If anyone was to bring something fresh to the table, it had to be Mark Meadows." - Alexis Nolent, Ubisoft's Game System Story Director, and author of world-famous graphic novel "The Killer". "As anyone who has heard Mark Meadows speak on portraiture, interactivity and narrative knows, he connects with the imagination and intellect of his audience in a way that is both thrilling and artistic. Little wonder then that his new book, I, Avatar, connects with the reader in much the same way." - Matt Costello, Co-creator of ZoogDisney and Writer of Doom 3 and The 7th Guest "Pighed takes us on a whirlwind road trip through this century's most exciting new medium, the exploding cyber-suburbs of virtual worlds inhabited by millions of avatars. Do you want to know how your avatar reflects back on you? Are you asking the question: where will this strange journey take us? Don't just stand there, the front seat is free, so get yourself strapped in for upload!" - Bruce Damer, virtual worlds pioneer and author of "Avatars" "Avatars are fast becoming the main vehicle through which we navigate an ever more complex online landscape. Mark documents with vivid imagery the blurring line between our real and virtual identities, the multi-faceted ways in which we project ourselves into bodies ranging from a simple string of text to furry, phantasmagoric creatures. A recommended read to anyone interested in the current and future culture of cyberspace." - Nicolas Ducheneaut, Researcher, Xerox-PARC


Review

"Gorgeously illustrated by both imagery and personal recollections, 'I, Avatar' is a whimsical, well-informed introduction to the virtual world experience and its broader implications by a seasoned guide with valuable secrets to impart."
- Wagner James Au, author of "The Making of Second Life".

"The explosive popularity of virtual worlds like Second Life and World of Warcraft has thrown a bright cultural spotlight on the avatar -- the ephemeral body that represents us in these worlds -- but nothing has illuminated it quite like Mark Stephen Meadows' I, Avatar. Deeply thoughtful, and vibrantly informed by Meadows' lived encounters with virtual worlds, the book makes a compelling case for extending the concept of the avatar beyond the boundaries of those worlds, across the full range of digitally mediated experience, and into the core of what makes us human."
- Julian Dibbell, author of "Play Money: Or How I Quit My Day Job and Made Millions Trading Virtual Loot"

"Mark Meadow's virtual creatures are not your next door neighbours--or are they? Leaving behind 1990s cyberculture and its underground aesthetics, with Meadows we descend into a maelstrom of Identity 2.0 in which business, leasure, sexuality, labour and fashion melt into one."
- Geert Lovink, Media Theorist, Net Critic and Activist

"In this sweeping and impressive work, Mark Meadows traces the history of online avatars and explores the profound roles that they play in our online lives by mediating our communication with others and contributing to our social interactions, activities, and group narratives. The work is thus not just about avatars, but ultimately about the strategies that humans use to present themselves when they communicate, work together, and play together. It will be an invaluable resource for disciplines ranging from virtual world design to narrative theory to sociology."
- Peter Ludlow, Professor of philosophy, University of Toronto, and co-author of The Second Life Herald.

"Mark Meadows explores and explains one of the most intriguing phenomena of digital life: the fantastic (psychological) reproduction of a SELF who inhabits a range of virtual worlds. He narrates how our avatars/ourselves have co-evolved with the development of new virtual worlds, revealing new modes of human-becoming in a digital age."
- Anne Balsamo, Author, Designing Culture: The technological Imagination at Work and Professor, Interactive Media at USC

"Mark Meadows is fully immersed in an evolving new culture and reporting back from the heart of the action. Ultimately, what he reports on isn't informing us about Second Life, World of Warcraft, or online chat rooms. Instead, what he reveals is a reflection of ourselves a the beginning of the 21st Century in all our weirdness, wonder, and humanity."
- Nathan Shedroff, Experience Strategist

"What Bruce Chatwin did for the exotic far reaches of the physical world, Mark Stephen Meadows does for the virtual. "I, Avatar" is a richly informed and intensely personal set of travel dispatches from the thriving frontier that is Second Life. The author/artist's picaresque narrative records his journey through the construction of his online persona "pighed" as well as the shifting social contexts in differing online communities. The result is a thought-provoking and illuminating exploration of the social and philosophical underpinnings of perceived realities both physical and virtual."
- Maribeth Back, Senior Research Scientist, FX-PAL

"I knew Mark Meadows was a weird mix: smart, adventurous, well-read, well-spoken, nerdy, but most of all open minded. He has managed to work all this into his book. That should tell you what kind of a trip this read is. If anyone was to bring something fresh to the table, it had to be Mark Meadows."
- Alexis Nolent, Ubisoft's Game System Story Director, and author of world-famous graphic novel "The Killer".

"As anyone who has heard Mark Meadows speak on portraiture, interactivity and narrative knows, he connects with the imagination and intellect of his audience in a way that is both thrilling and artistic. Little wonder then that his new book, I, Avatar, connects with the reader in much the same way."
- Matt Costello, Co-creator of ZoogDisney and Writer of Doom 3 and The 7th Guest

"Pighed takes us on a whirlwind road trip through this century's most exciting new medium, the exploding cyber-suburbs of virtual worlds inhabited by millions of avatars. Do you want to know how your avatar reflects back on you? Are you asking the question: where will this strange journey take us? Don't just stand there, the front seat is free, so get yourself strapped in for upload!"
- Bruce Damer, virtual worlds pioneer and author of "Avatars"

"Avatars are fast becoming the main vehicle through which we navigate an ever more complex online landscape. Mark documents with vivid imagery the blurring line between our real and virtual identities, the multi-faceted ways in which we project ourselves into bodies ranging from a simple string of text to furry, phantasmagoric creatures. A recommended read to anyone interested in the current and future culture of cyberspace."
- Nicolas Ducheneaut, Researcher, Xerox-PARC

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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