CHAPTER 1 INTRODUCTION TO GAME DEVELOPMENT CHAPTER 2 THE HISTORY OF GAME DEVELOPMENT CHAPTER 3 GRAPHICS: THE BASIC BUILDING BLOCKS OF A GAME CHAPTER 4 SOUND AND MUSIC CHAPTER 5 ELEMENTS OF DESIGNING A GAME CHAPTER 6 INTRODUCTION TO GAME MAKER CHAPTER 7 YOUR FIRST GAME MAKER PROJECT CHAPTER 8 2D SPACE SHOOTER-END OF THE EARTH CHAPTER 9 INTRODUCTION TO THE GAMES FACTORY 2 CHAPTER 10 BEHIND THE SCENES OF THE GAMES FACTORY 2 CHAPTER 11 ALIEN WARS CHAPTER 12 LITTER BUG CHAPTER 13 ADVANCED GAME OVERVIEW CHAPTER 14 ADVANCED CONTROL OF OBJECTS CHAPTER 15 WORKING WITH PICTURES AND ANIMATIONS IN TGF2 CHAPTER 16 INTRODUCTION TO FPS CREATOR CHAPTER 17 CREATING A BASIC GAME WITH FPS CHAPTER 18 FPS CREATOR: NEXT STEP CHAPTER 19 TAKING FPS CREATOR TO THE NEXT LEVEL CHAPTER 20 FPS CREATOR ADVANCED OPTIONS CHAPTER 21 THE 3D GAMEMAKER CHAPTER 22 GAMESPACE LITE CHAPTER 23 GAME MAKING WEBSITES APPENDIX A DESIGN DOCUMENT: FIRST-PERSON SHOOTER APPENDIX B THE KEY POSITIONS IN A DEVELOPMENT TEAM
About the Author
Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.