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BRAN MAK MORN (ROBERT E HOWARD LIBRARY 4)
 
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BRAN MAK MORN (ROBERT E HOWARD LIBRARY 4) [Mass Market Paperback]

Linda Howard
3.9 out of 5 stars  See all reviews (10 customer reviews)

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Forgetting the arts of war after one thousand years of peace, the members of the Nameless Tribe are driven from their home by Celt invaders, and their only hope lies in the brave Pict champion and king Bran Mak Morn.

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3.9 out of 5 stars (10 customer reviews)
 
 
 
 
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5.0 out of 5 stars Excellent fantasy, and possibly something more...., Nov 1 2002
By 
OAKSHAMAN "oakshaman" (Algoma, WI United States) - See all my reviews
(TOP 500 REVIEWER)   
This review is from: BRAN MAK MORN (ROBERT E HOWARD LIBRARY 4) (Mass Market Paperback)
Robert E. Howard's tales of Bran Mak Morn, last king of the Picts, have long been recognised as some of the first, and best, heroic fantasy ever written. That's certainly how I regarded them, fantasy. Then I began to notice some curious parallels between current research into the the lost Atlantian civilization and Howard's stories.
First of all, there does indeed seem to have been a high stone age seafaring culture in the area we now call the Carribean approx. 10,000 years ago. This culture also seems to have had regular contact with both North and South America, as well as, the Mediterranian region. Now the ancestors of the Picts are thought to have come from the Mediterranian region during the high stone age. This small, dark race is thought to have spread over all of the British isles, as well as, a good part of Europe. They were only displaced by the coming of the Celts. Some experts believe that the Basques may be the only modern recognisable remnant of this people.
Now, the contact between the Carribean and Mediterranian, seems to have been suddenly disrupted a little over 8,000 years ago by a collossal comet shower over North America and the Carribean. It is documented that there was an abrupt climactic change and flooding at this time. There would almost certainly have been tidal waves in the Carribean region before this. In fact, it was only recently recognised that the "serpent" imagery found in much high stone age art probably represents "cosmic serpents"- or comets.
Now, Howard has his Bran Mak Morn making claims that his ancestors: 1.) were connected with Atlantis, 2.) knew of North and South America, 3.) ruled most of Europe, 4.) were driven out by the Celts, and 5.) have a strong religious connection with a destructive serpent cult. Not only that, but the physically degenerate stature of his Picts are what would be expected of a cut-off remnant of a race that was surrounded by nothing but enemies. Interbreeding, and lack of a sufficient gene-pool, would produce just the abnormalities and degeneracy that Howard attributes to his Picts.
To verify all this for yourselves, try reading _Gateway to Atlantis_ by Andrew Collins. You'll never see the fiction of Robert E. Howard in the same light again....
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5.0 out of 5 stars Another Howardian Gem, Oct 21 2002
By 
Jeffrey Leach (Omaha, NE USA) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)   
This review is from: BRAN MAK MORN (ROBERT E HOWARD LIBRARY 4) (Mass Market Paperback)
You gotta love these Robert E. Howard books! The grandfather of testosterone drenched fantasy stories hits another homerun with this cycle of Bran Mak Morn tales offered in one volume. It is really too bad the other Baen volumes of Howard's works are out of print because this is excellent entertainment.

Like Howard's other superhuman heroes, Conan and Kull, Bran Mak Morn is tough as nails and doesn't take you-know-what from anybody. The stories are set in the distant past (although not as distant as Conan or some of Howard's other tales), in the time of the Roman occupation of Britain. Bran is the last pure blood king of the Picts, an ancient people overwhelmed by numerous invasions during the ages. Howard takes liberal license with the real history, creating a mystical people with links to Atlantis and Lemuria. Bran is fighting for the survival of his people in a world populated by Lovecraftian monsters, sorcerers, Roman soldiers, enemy tribes, Vikings, and other assorted evils.

In "The Lost Race," a wandering Briton stumbles on a bandit leader and his evil minions. After fleeing from the thieves, he stumbles into a cave containing the remnants of the Pictish tribes, presided over by Bran Mak Morn. It is here we are introduced to Morn and discover how his tribe fell into misfortune.

"Men of the Shadows" is narrated by a Roman soldier lost in enemy territory after his fellow soldiers died in combat. His eventual meeting with Bran Mak Morn is no surprise, but serves to fill in details about the travels of the Picts through the ancient world. Some freaky sorcery and the usual Howardian sense of doom run throughout this tale.

"Kings of the Night" is a combat tale that reminds me of Howard's story on the Battle of Clontarf in "Eons of the Night." The Picts are assembling for a battle to prevent an invasion by the Roman army. Bran Mak Morn has some trouble persuading some Vikings to fight for him until a king comes to lead the Vikings into battle. Where this king comes from and how he gets there is enormous fun, as is the gory battle with the Roman invaders.

"Worms of the Earth" absolutely reeks of Lovecraft. In this story, Bran Mak Morn swears revenge on a sadistic Roman governor. In order to carry out his oath, Morn seeks the help of the worms of the earth, a race of humans pushed underground eons ago by the Picts. Something happened to these humans during their years underground, a sickening transformation that makes them a fearsome presence.

"The Dark Man" is the story of Turlogh Dubh, a survivor of Clontarf whose exile from his clan leads him on endless journeys through forbidding lands. When a gang of Vikings kidnaps a beautiful Irish princess, Dubh hunts them down with the help of a strange icon found in the hands of a dead Pict. After a bloody battle with the Vikings, Dubh meets the Picts and learns about the fate of Bran Mak Morn.

The final story, "The Gods of Bal-Sagoth," is a further adventure of Turlogh Dubh. Dubh is captured by Viking pirates, one of who is Athelstane, a survivor of the battle in "The Dark Man." After the Viking ship crashes, Athelstane and Dubh join forces to topple the king of Bal-Sagoth. This king is a puppet of a sorcerer who spends his free time creating weird hybrids in an underground cave. Predictably, everything quickly degenerates into an epic battle where bodies topple by the boatload.

Robert Howard is a hard act to follow. It really is a pity he committed suicide at a young age, thereby robbing the genre of countless tales that would have elevated his reputation even higher than it is today. Somebody really out to reprint the other volumes in this series. Selling them would be a piece of cake.

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4.0 out of 5 stars The Highland Picts push back the Romans, May 20 2002
By 
Zack Davisson "japanreviewed" (Seattle, WA, USA) - See all my reviews
(REAL NAME)   
This review is from: BRAN MAK MORN (ROBERT E HOWARD LIBRARY 4) (Mass Market Paperback)
Like myself, Robert E. Howard had an interest in old Scotland, back in the time of Hadrian's Wall when woad-decorated Pictish warriors held fast against the armor-covered legions of Rome. In a way, it is a historic demonstration of Howard's love of the clash of primitive and civilized. In Bran Mak Morn, he found a Scottish hero capable of rallying the primitive Picts and embodying his ideals.

Expect no historical accuracy here. Howard admits openly that he took the idea of the Picts and created his own fantasy race around them. He changed the spelling from Mac to Mak to disguise the Gaelic roots of his hero. Howard's Picts are mediterranean in origin, brown-skinned and dark haired. They shun armor and carry flint and bronze weapons.

The writing of Bran Mak Morn is not Howard's best. His best work was reserved for Conan, created later in his career. Still, I enjoyed every single story in this volume, with two or three stories sticking out as among the best of Howard's writing. The often singled-out "Worms of the Earth" is as good as you would think. Bran Mak Morn teams up with Kull the Conqueror in the excellent "Kings of the Night." "The Children of the Night" is inspired by H.P. Lovecraft's suggestion that Howard incorporate his Mythos elements into his primal yarns.

All around a good, solid series from Robert E. Howard.

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