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.hack: Infection (part 1) - PlayStation 2

Platform : PlayStation2
Rated: Teen

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2 new from CDN$ 155.10 5 used from CDN$ 59.95

Game Information

  • Platform:   PlayStation2
  • ESRB Rating: Teen Teen
  • Media: CD-ROM
  • Item Quantity: 1

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Product Details

  • ASIN: B00006B5T8
  • Item Weight: 172 g
  • Release Date: Feb. 12 2003
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (119 customer reviews)
  • Amazon Bestsellers Rank: #4,703 in Computer and Video Games (See Top 100 in Computer and Video Games)

Product Description

Amazon.ca Product Description

You're in their WORLD now! Who is Aura? What is the Book of Twilight? Why did your friend, Orca, fall into a mysterious coma? As the outlaw player, Kite, you're on a mission of truth. Take a journey into a virtual world where anything's possible, and nothing's as it appears. Fight your way through contaminated levels of cyberspace as you take on and eliminate enemies, and unlock codes that will allow you to gate travel to even more environments- all in a desperate attempt to discover who or whats behind The World. Embark on an epic journey to unlock the truth lurking behind The World. Taking over the World has never been this contagious!

From Amazon.ca

A 14-year-old boy named Kite is invited by his schoolmate Orca to play the online game The World. While playing the game, both Kite and his friend are attacked by an unknown monster. As a result, Orca becomes comatose in the real world. Despite his friend's condition, Kite continues to play, believing he’ll find a way to revive Orca. While playing The World, Kite accepts the Twilight from Aura, a mysterious girl in white. Kite is transformed into an Outlaw player within the game, wielding the very same power responsible for Orca’s condition.

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Customer Questions & Answers

Customer Reviews

4.2 out of 5 stars

Most helpful customer reviews

. . .Without the added expense of an internet connection.

.hack//INFECTION starts out innocently enough, but as the player progresses through the game, they will come to realise that there is much, much more to THE WORLD than is on the surface.

At the same time, the game seems to be becoming infected with an unstoppable virus, that the administration of the system (C.C.CORP.) are trying to cover up by putting high level protection in place.

With Kite's bracelet, given to him by none other than Aura (first appearing in .hack//SIGN), the player can Data Drain monsters to gain really spiffy items that can't be found otherwise. As well, there is a GIGANTIC array of items for the Twin Blade class, and it's extremely fun to try and get them all through upgrading (throwing them into a Spring of Myst). At least, I think so.

Although .hack//SIGN is indeed a prequel to these games, it is not necessary to have watched it, although a lot more will make sense if one does. According to the creators, the .hack//GAMES are the center of the story.

And even better: The player can spend hours levelling up and gathering weapons and, when they buy the sequel (.hack//MUTATION), they can convert their data, keeping everything they've ever gotten!

Overall, this game series is a work of genius, with twists and turns that make the player wonder just what in THE WORLD is going on.
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By "kniteflux" on March 18 2004
While .hack// is quite a phenomenon, a review of the enjoyment of this game has nothing to do with the anime series (although fans of the series can find little easter eggs in the game series).
When I first played .hack//infection, the play style came across as a mix of Final Fantasy and Kingdom Hearts. Like Kingdom Hearts, you have control of your main character and can have two other characters in your group at a time (similar to some FF games). But this game goes beyond just this action style RPG mode, your character in the game also receives email and has access to "The World"'s message forum (The World is the "mock" online-game your character plays).
I enjoyed this game like I did the first two Final Fantasy games. It was a new refreshing RPG that livened up the market - however, not without some flaws of miss-convenience (like the original FF games as well). In .hack//infection, your character has to earn some of the convenience factors in the game that you'll take for granted in the next 3 installments (such as improved walking speed and the money to buy use of recall items and so forth). This is only a minor problem and I believe it detracted very little from the game.
The strength of this game is that it has a great plot line, interesting new skill system, easy to use interface, and you can continue on your character into the next of the series.
If I were to say this game has a weakness, it would be that it is quite a bit shorter than many comparable games. With completion of the story line (in this installment), the extras, and just having a little fun, I completed the game in about 40 hours.
Overall, the .hack//infection is a must have if you wish to play the series. I don't think that the series would have been as much fun if I did not play all of the installments.
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There are only a few things that bring this game above the level of a single star. First, it is tightly integrated with the Anime/Manga series, and the cutscenes and storyline meshes well with them. Second, it does a great job of making a single person game feel like a multiplayer online world - the quotes from other characters as they run past make you feel just like you're part of a game filled with real live newbies.
Unfortunately, the game play doesn't live up to the possibilities. Players of AD&D 1st edition may remember a random dungeon creator, which you could use if you were just too lazy to come up with creative worlds. This game is slightly less creative than that, as it omits any special dungeon dressings which would at least make the dungeons feel different. Instead, you spend hours going through the same types of randomly generated areas and having the same kinds of fights, again and again.
I gave up on the game before finishing it. I think this is the only game I've ever done that with - I felt, though, as if I'd already played it out. I'm sure there were nice ending cutscenes and a few other plot twists ahead, but since there are already three sequels, I doubt I missed anything earth-shattering. Even if I did, I don't think I could sit through several more hours of hacking and slashing through cardboard dungeons.
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This game simulates an online RPG without the online. If you have ever played everquest for a length of time then you know how frustrating it is when you run across the rude player, or when you spend more than an hour looking for a group. I like RPGs and the simulation of an Role Playing Game on this Sony game is enjoyable. The game pretty much pulls you in with it's story line. The number of areas to fight in do seem endless, but many of them will look the same. And there is always a npc(non-player character) to group with and go fight. There is also a simulated city area where you can trade items you collected during battle with other non-player Character that are there at diffrent times.
Playing time, it took quite a while to finish the first level. I pretty much had to stop playing because I had to go do other things, so I haven't finished the game, or have I? I don't think I have since it seemed like the npc's were still indicating we needed to go somewhere.
I found this game to be most enjoyable and if I ever find the time to finish playing this one I hope to get the next two.
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