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Basics of Game Design [Paperback]

Michael Moore

List Price: CDN$ 64.11
Price: CDN$ 60.35 & this item ships for FREE with Super Saver Shipping. Details
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Book Description

Mar 23 2011

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.


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Review

A ‘must’ for any serious game programmer or designer!
Midwest Book Review, December 2011

this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. … Highly recommended.
—A. Chen, CHOICE, October 2011


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1 of 4 people found the following review helpful
5.0 out of 5 stars great book Aug 17 2012
By chillypacman - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This is an excellent and very informative book, it covers all the basics of game design in a concise and straight forward manner. Great reference to learn about the game design and indeed the entire game development process for newbies and experienced developers alike.

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