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Beginner's Guide to DarkBASIC Game Programming Paperback – Jan 22 2003


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Product Details

  • Paperback: 752 pages
  • Publisher: Muska and Lipman/Premier-Trade; Pap/Cdr edition (Jan. 22 2003)
  • Language: English
  • ISBN-10: 1592000096
  • ISBN-13: 978-1592000098
  • Product Dimensions: 18.4 x 3.8 x 22.2 cm
  • Shipping Weight: 1.2 Kg
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: #453,673 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Jonathan S. Harbour has been an avid gamer and programmer for many years and holds a degree in Computer Information Systems. He has written many books on the subject of game programming, including Microsoft Visual Basic Game Programming with DirectX®, Microsoft Visual Basic .NET Programming for the Absolute Beginner, Beginner?s Guide to DarkBASIC Game Programming, and Game Programming All In One, 2nd Edition.

Joshua Smith is a full-time professional game developer at Semi-Logic Entertainment in Palo Cedro, California. He has worked on several commercial games, such as Real War and Hot Wheels: Stunt Track Driver 2.

Inside This Book (Learn More)
First Sentence
DarkBASIC is a fantastic programming tool for creating games of all types. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

3.9 out of 5 stars

Most helpful customer reviews

1 of 1 people found the following review helpful By Hilmi S Alkindy on July 14 2004
Format: Paperback
This book, I believe has been purchased by the wrong people. The book clearly states that it is a begginers guide and never prettended to be anything else. It basicly fills in the huge gaps from the manual. DarkBasic claims to be a very easy programing language for begginers, strange that the manual is designed for people who know what they are doing.
If you are already a programer, you should not have purchased this book. I guess many people who got dissapointed are the die hard fans of darkbasic who already knew what they were doing and expecting some advanced tips and tricks for optimising their code.
I think that this book is great for what it was made to be, a begginers guide. It teaches good programing habbits, explains things clearly and helps guys like me who have not programed since they left college 6 years ago get their act back together.
I heartily recomend this book to anybody who purchased darkbasic or darkbasic pro and had no idea where to start.
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1 of 1 people found the following review helpful By "jastarling81" on Feb. 10 2003
Format: Paperback
Overall, I thought that this was an above average book. Considering the fact that there really isn't all that much DB information (gathered it one place) out there, this book brings alot of key concepts together. The authors really take a programming language and put it on a beginner's level. They make relevant comparisons to today's popular games in their examples. The only complaint that I have is that they should have included more ground-up projects like first person shooters or fight sims. Most programming or database books usually have about three "real world" projects that take you from start to finish, all based on what was taught in the book. Basically, if you are a first-time Dark Basic developer, then you need to pick this book up. Otherwise, ask someone on the forums for help or source code.
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Format: Paperback
I agree with the previous commenter, that this is a really good book for beginners that are new to DarkBasic.
Jonathan and Joshua both did really excellent jobs on this title as for being able to make it easy to follow. The subjects covered are very basic, but you have to start somewhere.
And also, as for covering "real world" projects, to have tried to cover a "First Person Shooter" (FPS), or even a "Flight Sim", would have taken up a lot more than just this one volume could summize.
The topics covered are pretty much what ALL beginner's need to cover with ANY language. And After all, that is what DarkBasic is, just another development language. But one that is aimed primarily at game development.
All in all, I'd say that they [the authors] did an excellent job with "Beginner's Guide to DarkBasic Game Programming".
For those looking for an excellent introduction to this marvelous game/graphics development tool, then THIS is definitely the book you've been looking for.
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By A Customer on Sept. 2 2003
Format: Paperback
I ordered this book after installing DarkBasic Pro on my PC. By time the book arrived, I'd had already outgrown the material.
If you have never programmed before, this book would probably be useful, as the first 200 pages cover basic programming techniques; loops, data types etc.
If you are already familiar with programming, then there is not much useful information. There are only a 50 pages on 3d programming and only a few of the relevent funtions are covered.
Mostly the book is fluff. There are shots of every screen that comes up during the install of Dark Basic.(7 pages)
"Figure 1.60 The Setup Status screen, which displays the installation progress"
I realize that the book says 'Beginners Guide', but I thought that meant it was for someone who was new to the language, not new to computers.
If you know the difference between an integer and a float, save your money.
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By A Customer on March 26 2003
Format: Paperback
I'll read any book by Jonathan Harbour, and this one did not disappoint me. In fact, I've read it three times! Jonathan and Joshua Smith do a great job of making DarkBASIC easy for beginners to use. However, this book is good for people who have some programming experience too. It starts at the very beginning, but quickly brings you to a point where you can start writing games. Two thumbs up!
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