Beginner's Guide to DarkBASIC Game Programming Paperback – Jan 22 2003
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About the Author
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
Joshua Smith is a full-time professional game developer at Semi-Logic Entertainment in Palo Cedro, California. He has worked on several commercial games, such as Real War and Hot Wheels: Stunt Track Driver 2.
Inside This Book(Learn More)
Top Customer Reviews
If you are already a programer, you should not have purchased this book. I guess many people who got dissapointed are the die hard fans of darkbasic who already knew what they were doing and expecting some advanced tips and tricks for optimising their code.
I think that this book is great for what it was made to be, a begginers guide. It teaches good programing habbits, explains things clearly and helps guys like me who have not programed since they left college 6 years ago get their act back together.
I heartily recomend this book to anybody who purchased darkbasic or darkbasic pro and had no idea where to start.
Jonathan and Joshua both did really excellent jobs on this title as for being able to make it easy to follow. The subjects covered are very basic, but you have to start somewhere.
And also, as for covering "real world" projects, to have tried to cover a "First Person Shooter" (FPS), or even a "Flight Sim", would have taken up a lot more than just this one volume could summize.
The topics covered are pretty much what ALL beginner's need to cover with ANY language. And After all, that is what DarkBasic is, just another development language. But one that is aimed primarily at game development.
All in all, I'd say that they [the authors] did an excellent job with "Beginner's Guide to DarkBasic Game Programming".
For those looking for an excellent introduction to this marvelous game/graphics development tool, then THIS is definitely the book you've been looking for.
If you have never programmed before, this book would probably be useful, as the first 200 pages cover basic programming techniques; loops, data types etc.
If you are already familiar with programming, then there is not much useful information. There are only a 50 pages on 3d programming and only a few of the relevent funtions are covered.
Mostly the book is fluff. There are shots of every screen that comes up during the install of Dark Basic.(7 pages)
"Figure 1.60 The Setup Status screen, which displays the installation progress"
I realize that the book says 'Beginners Guide', but I thought that meant it was for someone who was new to the language, not new to computers.
If you know the difference between an integer and a float, save your money.
Most recent customer reviews
The title of this book should be: "DarkBasic Syntax". This book is just the DBPro help files written around some poorly written video game history. Read morePublished on Jan. 28 2004 by AlexP
Jonathan and Joshua have once again done a fantastic job on a very detailed book. This book will help you out on the basics and details that are needed when working on your... Read morePublished on April 1 2003 by Peter blue
Being active in the Darkbasic Community i know alot of people have waited for a book on their(and my) favorite game programming language. Read morePublished on March 31 2003 by Eddie Gordo
This book is GREAT for the very beginner, but if you want to make good 3D games, do not buy this book. it barely touches on terrains and collisions. Read morePublished on March 30 2003
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