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Beginning Game Level Design Paperback – Feb 18 2005


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Product Details

  • Paperback: 352 pages
  • Publisher: Course Technology PTR; 1 edition (Feb. 18 2005)
  • Language: English
  • ISBN-10: 1592004342
  • ISBN-13: 978-1592004348
  • Product Dimensions: 23.5 x 18.6 x 1.8 cm
  • Shipping Weight: 454 g
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: #922,707 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

John Feil is a game industry veteran whose duties have spanned from quality assurance, to technical writing, and finally to level designer and designer. He's worked on such titles as Star Wars: Jedi Starfighter and Star Wars: Battle for Naboo, as well as a host of other Star Wars titles. Currently, John is a member of the board of directors for the International Game Developer's Association (IGDA), and was recently a designer/implementer on Microsoft Game Studio's cancelled massively multiplayer game, Mythica.

Marc Scattergood has been working in the games industry since 1998. In that time he has worked in a quality assurance and operations capacity, as well as level and game design more recently. His shipped titles include Asheron¿s Call, Sudeki, and Zoo Tycoon 2. Most of that time was spent with Microsoft Game Studios. He currently is a game designer for Sigil Games Online on the upcoming MMOG, Vanguard, and was previously working on the now cancelled MMOG, Mythica as a level designer. He currently resides in Southern California.

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Most helpful customer reviews

Format: Paperback Verified Purchase
I loved reading this book. The author has a good sense of humor and knows how to explain something in a simple way. It contains a lot of information without being too heavy to read. I recommend it.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 6 reviews
4 of 6 people found the following review helpful
Great book! Good for aspiring devs and everyone else. Oct. 5 2006
By PSK Office Supply - Published on Amazon.com
Format: Paperback
This book does an excellent job of teaching you all the different elements in game design. It also includes some of the tricks pro developers use as well! A nice bonus. The book is written in "simple to follow" English so as to not discourage anyone from following the lessons. I highly recommend this to all the gamers out there that want to get into game or level design!
Every page is full of precious information Jan. 7 2007
By Paulo M. F. Andrade - Published on Amazon.com
Format: Paperback
This is the 3rd book I got about the subject and I can say that this one in my favourite. Is short but covers everything very well. Also, the authors really show a lot of experience and very good writing skills. A really hope they write and intermediate book covering more stuff and using a RPG Toolkit like NWN2 one. You can't go wrong with this book. GRAB IT !
Well written and easy to understand Aug. 8 2015
By Maxx Torres - Published on Amazon.com
Format: Paperback Verified Purchase
I just read this book. A must read for anyone who truly wants to understand the concepts behind level design. Well written and easy to understand.
0 of 2 people found the following review helpful
Lacking and out of date Dec 25 2012
By Shea T. Harvey - Published on Amazon.com
Format: Paperback Verified Purchase
I was a little disappointed with this one. Glad I bought it used for next to nothing. Very basic information, that imo, anyone should know already if they are interested in game design and have played video games even rarely. Perhaps an adequete starting point if you know nothing about games ans have never touched a video games before. Also the information is very out of date. Games are technology driven and this is using Unreal 2... Unreal 3 has been out for several years now and the industry is moving into Unreal 4 as I write this so... I encourage an update and redesign to bring this book up to snuff.
2 of 6 people found the following review helpful
good but could have been great Sept. 14 2007
By Brad - Published on Amazon.com
Format: Paperback
This book makes the same mistake most every other book does having to do with game design in that the author assumes the reader has never played a video game before and spends the first few chapters explaining "game design concepts" that are beyond obvious and would only benefit someone who has lived in a cave for the last 10 years. When the authors finally get around to explaining how to do game levels, they dont give any particular button pushing instructions, its all "we did this, and then we did this.....". Despite these shortcomings this book is quite a bit better than the other books on game level design that are out there.


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