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Beginning Game Level Design [Paperback]

John Harold Feil , Marc Scattergood
5.0 out of 5 stars  See all reviews (1 customer review)
Price: CDN$ 39.95 & FREE Shipping. Details
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Book Description

Feb. 18 2005 1592004342 978-1592004348 1
"Beginning Game Level Design" is aimed at readers who want to learn about the creation of game environments and the control of game play, known in the game development industry as “level design”. It presents an overview of the skills required to produce high quality levels and teaches readers the basic uses of several genre-specific tools along the way. It focuses on key topics, including design aesthetics, familiarization with the basic tools used in level design, what makes “good levels” and how to create them, and explains how readers can transfer these new skills into a job as a level designer. The author takes a step-by-step tutorial approach to teaching the level design techniques genre-by-genre. Offering readers a unique value, this book covers the basics of level design without focusing strongly on one single software platform or product.

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About the Author

John Feil is a game industry veteran whose duties have spanned from quality assurance, to technical writing, and finally to level designer and designer. He's worked on such titles as Star Wars: Jedi Starfighter and Star Wars: Battle for Naboo, as well as a host of other Star Wars titles. Currently, John is a member of the board of directors for the International Game Developer's Association (IGDA), and was recently a designer/implementer on Microsoft Game Studio's cancelled massively multiplayer game, Mythica.

Marc Scattergood has been working in the games industry since 1998. In that time he has worked in a quality assurance and operations capacity, as well as level and game design more recently. His shipped titles include Asheron¿s Call, Sudeki, and Zoo Tycoon 2. Most of that time was spent with Microsoft Game Studios. He currently is a game designer for Sigil Games Online on the upcoming MMOG, Vanguard, and was previously working on the now cancelled MMOG, Mythica as a level designer. He currently resides in Southern California.

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Most helpful customer reviews
5.0 out of 5 stars Easy to read, easy to follow. Aug. 30 2013
By Jojo
Format:Paperback|Verified Purchase
I loved reading this book. The author has a good sense of humor and knows how to explain something in a simple way. It contains a lot of information without being too heavy to read. I recommend it.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.2 out of 5 stars  5 reviews
4 of 6 people found the following review helpful
5.0 out of 5 stars Great book! Good for aspiring devs and everyone else. Oct. 5 2006
By PSK Office Supply - Published on Amazon.com
This book does an excellent job of teaching you all the different elements in game design. It also includes some of the tricks pro developers use as well! A nice bonus. The book is written in "simple to follow" English so as to not discourage anyone from following the lessons. I highly recommend this to all the gamers out there that want to get into game or level design!
5.0 out of 5 stars Every page is full of precious information Jan. 7 2007
By Paulo M. F. Andrade - Published on Amazon.com
This is the 3rd book I got about the subject and I can say that this one in my favourite. Is short but covers everything very well. Also, the authors really show a lot of experience and very good writing skills. A really hope they write and intermediate book covering more stuff and using a RPG Toolkit like NWN2 one. You can't go wrong with this book. GRAB IT !
0 of 1 people found the following review helpful
3.0 out of 5 stars Lacking and out of date Dec 25 2012
By Shea T. Harvey - Published on Amazon.com
Format:Paperback|Verified Purchase
I was a little disappointed with this one. Glad I bought it used for next to nothing. Very basic information, that imo, anyone should know already if they are interested in game design and have played video games even rarely. Perhaps an adequete starting point if you know nothing about games ans have never touched a video games before. Also the information is very out of date. Games are technology driven and this is using Unreal 2... Unreal 3 has been out for several years now and the industry is moving into Unreal 4 as I write this so... I encourage an update and redesign to bring this book up to snuff.
2 of 6 people found the following review helpful
4.0 out of 5 stars good but could have been great Sept. 14 2007
By Brad - Published on Amazon.com
This book makes the same mistake most every other book does having to do with game design in that the author assumes the reader has never played a video game before and spends the first few chapters explaining "game design concepts" that are beyond obvious and would only benefit someone who has lived in a cave for the last 10 years. When the authors finally get around to explaining how to do game levels, they dont give any particular button pushing instructions, its all "we did this, and then we did this.....". Despite these shortcomings this book is quite a bit better than the other books on game level design that are out there.
4 of 14 people found the following review helpful
4.0 out of 5 stars FYI: Important tidbit of info not covered in description May 5 2005
By Lunaticus - Published on Amazon.com
I ran across this book at a bookstore last night and whenever the author goes into step by step building, he is using the Crytek editor that comes with the game FarCry. An excellent and *powerful* editor. A lot of other information is also covered in the book and it looks very nice after browsing thru it at the store.

Be aware, I have not spent a lot of time with it yet, so I will give it a 4 star based upon brief inspection and not to skew future ratings.
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