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Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch
 
 

Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch [Paperback]

Lucas Jordan

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Book Description

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store.A Does Angry Birds ring a bell? A What you were once able to do just for the iPhone and iPod touch is now possible for the popularA iPad,A using the new iOS 5 SDK.A A /> /> Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use the core classes to create game apps, including graphics, animations, and sound. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. /> /> Other topics include iOS 5 game appsA development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After readingA this book, you'llA come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. What you'll learn How to use UIViews to display game assets How to leverage Core Animation to simplify animations How to create frame-by-frame animations for action games How to play sound using media classes How to integrate with Game Center and other social media services How to use Core Data to persist game state Who this book is for This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed. Table of Contents Introduction and HelloGame Setting Up your Game App Project Explore the Game App Life cycle Quickly Build anA Input Driven Game Quickly Build a Frame by Frame Game Build Your Game: Game Engine, Image Actors, and Behaviors Build Your Game: Vector Actors and Particles Build Your Game:A Understand Gestures and MovementsA Build Your Game: Apple's Game Center and Social Media A Complete Example: Belt Commander Design and Create Graphics Monetizing via the Apple App Store

About the Author

Lucas L. Jordanis a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously writtenJavaFX Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.

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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Amazon.com: 2.5 out of 5 stars (8 customer reviews)

5 of 5 people found the following review helpful
2.0 out of 5 stars Did anyone bother to edit this book?, Jan 6 2012
By Thudpucker - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This book is rife with errors and omission. Some of the concepts expressed are decent, but I wouldn't have been able to work my way through the book without a solid understanding of iOS/ Xcode fundamentals. There are typos galore, and many of the sample code segments are incomplete. If you just follow the code the way it's presented in this book, you'll never end up with a single piece of functioning code. Overall, it comes across as a frantic, hurried rush to meet a publication deadline rather than a thoughtful approach to iOS game development.

5 of 5 people found the following review helpful
1.0 out of 5 stars This book is not good for beginners, Dec 14 2011
By zoneman - Published on Amazon.com
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This review is from: Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch (Paperback)
The main problem is the book is poorly written, has missing instructions, and confusing steps process. If you are a beginner, it will be close to impossible the complete the 2nd chapter. And, since the 3rd chapter hinges on what you would have learned from the 2nd chapter, you will probably not be able to complete chapter 3. Those chapters attempt to teach how to build a basic game navigation architecture. The concepts are easy to understand, and are essential to for iOS games. But the instructions they provided are very poorly organized, and incomplete. Even assuming one should have some knowledge of programming in objective-c, the book has to many errors. You will be trying to find work arounds to get the program to work.

I'm still going to try and glean what I can from the lessons. I haven't started chapter 5, maybe it get's better. I'll give 2 stars because I think I can still get something from the book.

The word beginner implies you don't need any previous knowledge of the material to complete the course, because it will be all explained to you. This book is not providing that.

-Lawrence

4 of 4 people found the following review helpful
3.0 out of 5 stars Preliminary Review, Dec 8 2011
By golightly - Published on Amazon.com
Amazon Verified Purchase(What's this?)
I'm about halfway through this book and have found it to be worthwhile. I found it necessary to give a preliminary review for the following reasons:

1. The graphics/tables in the Kindle version are B/W and are of poor quality. It does not necessarily detract from the points being made, but it is sloppy - how much more time/effort would it have taken to produce a quality product?

2. "..for Beginners" is misleading. In my view, one must be fairly knowledgeable in Obj-C and iOS programming as very little background is introduced - it begins straightaway with iOS graphics and gesture recognizers.
 Go to Amazon.com to see all 8 reviews  2.5 out of 5 stars 

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