I purchased this book in late 1995, when there weren't very many game programming books on the market. I was a bit disappointed with the narration. The author did not seem to be an avid game player or programmer, and the only "real" game included with the CD was BugBots, a programmable robots game written by someone other than the other, and not discussed in any detail. As I recall, there was good coverage of the topics, but not much in the form of source code examples, and support only for Visual C. No C++ code, and no Borland compiler support. It wasn't really the "Black Art" but it holds its own for that era in game programming before Windows 95.