Vous voulez voir cette page en français ? Cliquez ici.

Have one to sell? Sell yours here
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Black Art of Windows Game Programming [Paperback]

Eric R. Lyons


Available from these sellers.



Book Description

August 1995
An introduction to game programming in Windows features a CD-ROM with Microsoft's multimedia and game development tools including the Cartoon Engine and the new WinG to make Windows games perform as fast as DOS games. Original. (Intermediate)

Product Details


Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Reviews

There are no customer reviews yet on Amazon.ca
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 2.8 out of 5 stars  4 reviews
2 of 2 people found the following review helpful
5.0 out of 5 stars Extremely useful book on Windows games programming. Jan 5 1997
By A Customer - Published on Amazon.com
Format:Paperback
It's striking the amount of information this book has on
Windows programming. It builds a foundation in the basic
concepts of Windows messaging and memory allocation, then
moves smoothly into bitmaps, palettes, input, and sound.
It finds fast game solutions in WinG and the WaveMix tools.
Even Avi and WinToon are covered. Both 16 and 32 bit
Windows programming are considered for the broadest user
base. Although written before DirectX, this book is
readable and understandable.
1 of 1 people found the following review helpful
3.0 out of 5 stars Limited coverage of game programming topics Feb 3 1999
By A Customer - Published on Amazon.com
Format:Paperback
I purchased this book in late 1995, when there weren't very many game programming books on the market. I was a bit disappointed with the narration. The author did not seem to be an avid game player or programmer, and the only "real" game included with the CD was BugBots, a programmable robots game written by someone other than the other, and not discussed in any detail. As I recall, there was good coverage of the topics, but not much in the form of source code examples, and support only for Visual C. No C++ code, and no Borland compiler support. It wasn't really the "Black Art" but it holds its own for that era in game programming before Windows 95.
1 of 1 people found the following review helpful
1.0 out of 5 stars Terrible, limited, outdated Sep 15 1998
By A Customer - Published on Amazon.com
Format:Paperback
This book discusses WinG graphics and while that might have been acceptable back in win 3.1, these days it isn't even useful anymore. The only real game programming aspects of this book focus on sprites and clipping. Where's the networking, AI, and game engine discussions?

Listmania!

Create a Listmania! list

Look for similar items by category


Feedback