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Blender 2.5 Materials and Textures Cookbook Paperback – Jan 25 2011

4 out of 5 stars 5 customer reviews

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Product Details

  • Paperback: 312 pages
  • Publisher: Packt Publishing (Jan. 25 2011)
  • Language: English
  • ISBN-10: 1849512884
  • ISBN-13: 978-1849512886
  • Product Dimensions: 19 x 1.8 x 23.5 cm
  • Shipping Weight: 522 g
  • Average Customer Review: 4.0 out of 5 stars 5 customer reviews
  • Amazon Bestsellers Rank: #1,048,101 in Books (See Top 100 in Books)
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Product Description

About the Author

Colin Litster Colin is well known in the Blender community for his series of well received tutorials on material and texture creation in Blender. He has extensive knowledge of special effects creation following his early career in the film industry. Colin subsequently went into Higher Education rising to the level of Head of IT and Media Production at a leading UK University. Colin runs a well known Blender Blog called in which he has promoted the development of Blender encouraging users to attempt the impossible in 3D creation. Colin has been working on a feature film production over the last few years whose title is Cog which is also Colin's internet persona.

Inside This Book

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Top Customer Reviews

Format: Paperback
I just wanted to give a heads up to ppl who want to use blender to make assets for applications outside of just animation, like importing into Unreal. I think that might be the sorta the target demo of this book. This book is in black and white, the pdf version too, but I wont subtract stars bcuz of this. If you download the blend files, then you wont even be looking at his pics, so this isnt such a big detriment as it may seem. However -2 stars because you will have to do alot of tinkering on your own to figure things out. Thats what this book is, a nonspecific guide for a starting point to tinkering yourself. Although, he will give you very specific values ie 0.658 for the octave property on the Musgrave texture, this is not what you should be plugging in yourself unless you are working with his blend file with his lighting rig. You should instead set the octave to .5 and tweak it for the desired effect. And you will get an idea of what the desired effect is (ie why you are using this texture and influence) becuase he does sort of tell you what the texture layer is being used for. If your using your own lighting rig and your own meshes, his ultra-specific values won't work at all. Its too specific in way that won't really help you to generalize, and he doesn't explain enough of the theory.
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Format: Paperback
First off, I will admit, when I saw 'cookbook' I completely expected to get a book with straight up steps telling you exactly how to do an assortment of different materials and textures on a sphere and that be that. I had used Colin's tutorials at his website previously and knew there would be really good results, but I figured I'd probably have to figure out what each step specifically does on my own. However, I was very pleased to discover I was wrong. You see, each chapter in the book is divided into sections, called recipes, and each recipe has a quick intro after which it goes right into the steps for making the material. There is no theory - which I love. You jump right into real usable material creation almost right away. I also really liked that at the end of each section there is a review of sorts, with explanations of key steps from the section and what certain settings that were used do. On top of how well the book it set up, it isn't just basic static materials on a mesh. There are also recipes for animated textures, UV mapping, and I was especially surprised to see a chapter on generating smoke and fire. Seeing materials and textures being used in such a wide array of applications all in one book was pleasantly surprising.

Another great thing about this book is all of the extras that come along with it. Throughout the book you are reminded (and a few times required) to use downloaded files from the PacktPub website. While it is a pretty big zip file, it was incredibly helpful in itself. The blend files match right up with when you are prompted to save in the book so that if you mess up (or try to go too fast, like me) you can open of the corresponding blend file and compare your blend to it.
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Format: Paperback
In my ongoing efforts to "sharpen my axe" I'm always on the lookout for ways to improve my Blender skills. This book fits the bill very well. While it's aimed at professional Graphics Designers with at least a rudimentary working knowledge of Blender 2.5, I have also found it to be very useful for me being a jack-of-all-trades game developer and spotty Blender 2.5 knowledge.

This review is written from the perspective of using Blender to create graphics for real-time applications such as games. The author has aimed his material mainly at Graphic Artists who create very high quality still images or animations using the built-in Blender rendering engine rather than an external game engine such as Unity, UDK or the Blender game engine. Nevertheless, it's easy enough to just bake the textures created in Blender for use by external engines.

This book presents 80 recipes for creating a wide variety of textures and materials ranging mainly organized into natural and man-made materials. Blender has some extremely advanced features for procedural texture generation. This texture cookbook presents a multitude of techniques for creating, manipulating and combining textures to achieve some truly spectacular effects.

Colin Lister promises to teach everything from an increased understanding of the new Blender 2.5 user interface to creating an entire animating ocean and UV mapping a human face. He also teaches how to synthesize complex materials without complex mesh objects by using alpha transparency.

The basic approach of the book is to present each of its 80 recipes in a way that allows them to be followed independently of each other. Many of the recipes depend on previous recipes, but this isn't a problem if you download the .
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Format: Paperback
The book and the info in it are good. But to cheap out and not provide colour is a scam and is a rip off. The argument can be made that yes there are colour files available online etc. But the fact is this book is expensive, more so than other full colour and long blender books. So basically greed has trumped functionality and I would suggest not buying the book. And to say the book was done in B&W in order to keep cost down for artist is complete BS; its to maximize profit at the expense of a decent product. And don't even get me started on the PACT publishing Lighting and Rendering book. Lighting and rendering in B&W...what a joke! Its unfortunate because these books would both be great in colour, but at least in their current state if I ever run out of toilet paper, I'll have a backup.
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