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Blender For Dummies
 
 

Blender For Dummies [Paperback]

Jason van Gumster
2.0 out of 5 stars  See all reviews (2 customer reviews)
List Price: CDN$ 41.99
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Product Description

Review

"The accompanying CD contains supporting scene files, a list of 10 useful websites...A comprehensive reference guide..." (3D World, May 2009)

Product Description

So you’ve heard about Blender, the free 3D animation software. You really want to know more about the features of Blender, where to get it, and how to use it. You’re in luck! It’s all in Blender For Dummies, including Blender software on the bonus DVD.

Because there’s a lot to learn about Blender, you’ll be glad this book takes it step by step. First, you’ll learn to install Blender 2.48 and think the Blender way. Then you’ll start creating 3D objects and setting them in motion with animations and rigging. Soon you’ll be texturing with Blender, rendering with Blender, and sharing your creations. You’ll learn how to:

  • Create almost anything with meshes, save time with the Mirror modifier, and use Blender’s secret weapon, Dupliverts
  • Understand texture mapping, know when to use which type of lamp, and use radiosity in animation
  • Work with curves and surfaces, and add color, shades, texture, and reflections
  • Rig your characters for animation with shape keys, hooks, and armatures, and understand kinematics
  • Navigate in three dimensions
  • Make your animations more believable, and let Blender do the animating for you
  • Use the video sequence editor
  • Export, render, composite, and edit for output

You’ll even get tips on common problems new Blender users face and how to avoid them. Blender For Dummies will have you creating eye-popping 3D animations before you know it!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Inside This Book (Learn More)
First Sentence
Blender: an awesome little 3D content creation suite that animates characters, surprises nay-sayers, simulates physics, and gives you foot massages if you've had a bad day! Read the first page
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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2.0 out of 5 stars (2 customer reviews)
 
 
 
 
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1.0 out of 5 stars Not a great book., Feb 19 2012
By 
William A. Stonier "Reader of many" (In a raindrop B.C.) - See all my reviews
(REAL NAME)   
This review is from: Blender For Dummies (Paperback)
Went into this book hoping for a book that would explain things to someone brand new to Blender. Sadly the author's years of experience don't translate well here at least in the beginners section. He roams about the interface not really explaining where things are found. Some explanations are not clear as in prior reviewers comments. For some reason the people who really know blender have a difficult time conveying their knowledge to those of us who don't. Its not like I don't know how to use interfaces, I'm familiar with Gimp, Sony Vegas Pro and a very good mid range Fx and compositing program. Yet after reading the first 60 pages of this book I felt dummer than before and frustrated. I did go on some of the websites the author suggests and on one of the forums where old guys like me were asking for help, I'm 49, someone had suggested checking out the blender book in Wikkibooks. I highly recommend you check that out first and save your money.
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7 of 8 people found the following review helpful
3.0 out of 5 stars Great, but not really a learning tool, Feb 3 2009
By 
Sophia Burns - See all my reviews
(REAL NAME)   
This review is from: Blender For Dummies (Paperback)
Blender for Dummies promises how to teach us to create eye-popping 3d animations, work with meshes, curves, add material and create animations, among many other things.

Well, let me start by saying that it is very thorough as a REFERENCE guide, but to learn Blender from scratch it is a little less helpful. Don't get me wrong, it is a great book. The author clearly is very enthusiastic about Blender, and knows how to convey it.

There are a few reasons why I can't give it 5 stars, though. Personally, I learn the fastest when I am shown a finished project, and then taken by the hand re-creating it step by step and click by click, with explanations along the way and being taught the basics of the program on the fly.

This book has a totally different approach. It offers an odd mixture of a general description of what Blender is capable of, and then a highly detailed explanation of different techniques and tweaks. The author spends so much time explaining the interface, yet he seems to forget that when somebody has no CLUE yet what 3d modeling is about (after all, this IS a book for supposed dummies), knowing all there is to know about the interface and windows is not exactly exhilarating.

For example, he explains the difference between "box modeling" and "point-for-point modeling", but he never tells you HOW to actually MODEL something using the box or pfp method. The book just shows one picture of a human head created using both methods, and that is all you ever learn about it.

Another example: the author spends a few pages explaining the difference between a "good" and a "bad" edge loop, but the only explanation of what IS an edge loop is this: "Generally speaking, an edge loop is a series of edges that connect to form a path where the first and last edges connect to each other". This might be crystal clear to a professional 3d modeler, but to someone like me, a 3d dummy, this is almost gobbledygook. My first question would be "Nice, but what's it FOR?" The example of the car bumper made me scratch my head, and I think this could have been a perfect candidate to show us HOW to create this car in the first place, instead of skimping over it in five lines.

With every chapter you read, it seems, you are expected to find your own tutorials by surfing the Internet so that you can learn how to master what has been explained. It would have been more accurate if this book had been advertised as a reference guide, rather than a learning tool.

One of the fun tutorials was how to create a super simple skyscraper, but it does not really seem in place along the highly detailed explanations surrounding it. (Also, a little nitpicking note: if you follow the tutorial to the letter, it doesn't work. Between step 6 and 7 he forgot the mention you need to select the area first for the subdivide to work, and if you follow step 13 to the letter, the skyscraper implodes within itself.)
However, nitpicking aside, if there had been such a tutorial concluding each chapter to summarize what was taught, my review would have been at least one star more.

In my opinion, this book would have been infinity more enjoyable and less tedious to read through if it had used a cumulative approach: that is to say, in chapter 1 you learn how to view your default cube from all sides, in chapter 2 you would have learned how to extrude it, chapter 3 vertices handling, chapter 4 modeling it, chapter 5 material and texture... etc. In the end you could admire a beautiful skyscraper in technicolor and know you master all the techniques explained in the book.

I would recommend this book mostly to people who already know the basics of 3d modeling, and need a reference guide to get into the nitty gritty of Blender. If you expected a tutorial book that leads you by the hand from A to Z in 99 steps, you might be disappointed.

Summary, if you are serious about learning Blender, get it! But beware, it is not for the faint of heart.
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Amazon.com: 3.6 out of 5 stars (30 customer reviews)

56 of 56 people found the following review helpful
4.0 out of 5 stars A great reference for beginners, Jan 31 2009
By H. Dowdy - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Blender For Dummies (Paperback)
I officially fell in love with Blender 6 months ago after years of picking it up, staring at the screen for a few days, and putting it back down. Blender takes a certain amount of dedication, I wasn't willing to devote until recently. I consider myself still in the noob stage, but I have spent a fair amount of time doing online tutorials and familiarizing myself with the program.

This book attempts the daunting task of reigning in as much information about Blender for the beginner as possible. This is an exceptional presentation of reference material collected in one book. The title is a bit misleading, but if you are already familiar with "Dummies" books, it's no surprise. Jason runs pretty fast right out of the starting gate, and doesn't waste any time getting right into it. The order in which the book takes, is a logical one, and is similar to other methods of learning Blender. You start out learning the interface, then modeling, materials and textures, lighting, animating, etc.

What I liked about this book is that it explains certain functions and concepts, that I had never really fully understood through my adventures online trying to cherry pick bits of info here and there. There were a few Eureka! moments as I read through.

One of my gripes though is that some of the images in the book of the interface are too small and dark to see clearly, so it definitely helps to have Blender open.

If you are seriously interested in learning Blender, do not hesitate to get this. I have a couple of other Blender books like "Introducing Character Animation" and "Bounce Tumble and Splash". These are great in their own right, but they are a little more advanced and specific than I had expected. Blender for Dummies is kind of a bridge to these books.

I recommend to anyone starting out in Blender to use this book in conjunction with various online tutorials. It gives you the chance to just work with the program, and will help you to visualize the concepts explained in the book. Jason does not present the info through a bunch of tutorials, and I like that. There are tutorials coming out of the digital woodwork online, and it's great to see a book just explain why something happens the way it does. Since I have worked with Blender some, I was comfortable sitting back on the couch and reading through it. I didn't necessarily feel that I had to be tethered to the computer through a tutorial.

I will have to say, that Blender is no joke. It takes time to wrap your head around it. This book is for those who are serious about learning Blender. You may have to go over a few things many times before before your synapse screams out "I got it!". Blender for Dummies will meet you half way.

Blender to me is why I like using a computer. It really has to be one of the greatest contributions to the digital world I've ever seen, and it's free. I am completely hooked. Blender For Dummies takes a comprehensive approach to a very in depth and challenging piece of software and succeeds.

23 of 24 people found the following review helpful
5.0 out of 5 stars Blender for Smarties, Mar 5 2009
By Perry Nally - Published on Amazon.com
Amazon Verified Purchase(What's this?)
This review is from: Blender For Dummies (Paperback)
Blender for Dummies should be titled Blender for Smarties. It's one of the smartest purchases I've made yet. I'm pretty descent with other 3D pachages, but I'm a noob to the Blender environment. Blender for Dummies got me understanding first of all how intuitive the environment really is, then taught me all the shortcuts to doing what I want, very efficiently. I still use it as a reference guide. The speed and temperment of the book allow for an enjoyable technical read sitting in front of my computer. Thank you Dummies!

21 of 24 people found the following review helpful
5.0 out of 5 stars Terrific reference, fair teaching aid for Blender, May 11 2009
By Jerry Saperstein - Published on Amazon.com
This review is from: Blender For Dummies (Paperback)
Since the 1980s, I've tried my hand at a number of 3D drawing programs, always with the hope of creating something stunning. It has never worked out that way.

I stumbled upon Blender in my web wanderings and thought I would give 3D another try.

"Blender For Dummies", according to the author, is intended to be a reference with tutorials. He isn't kidding. The book is actually kind of sparse on follow-the-steps tutorials. But it is an excellent teaching reference.

Walk through this book page by page and you will most certainly learn Blender. You'll have to spend more time experimenting than you would with a bunch of "by the numbers" tutorials, but you'll learn a lot more about the product.

I learned enough to realize that I simply don't have the time and interest to learn Blender in detail. It is a massively powerful and complex program that goes far beyond my needs - and probably my artistic capabilities.

Were I dedicate the time to mastering Blender, this reference would be by my side for a long time to come.

Jerry
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