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Break Into The Game Industry: How to Get A Job Making Video Games [Paperback]

Ernest Adams
4.2 out of 5 stars  See all reviews (6 customer reviews)
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Book Description

May 19 2003 Consumer
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

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From the Back Cover

"Ernest Adams has been around the gaming block many times; his industry insights coupled with the developer war stories should give any aspirant that extra edge to break into the game industry." --Jason Della Rocca, Program Director, International Game Developers Association

Practical Advice for Landing the Job You Want!

Join the fun! Learn how to become part of the excitement and creativity of game development--one of the hottest and most profitable industries today. Author, game designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in--even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry.

  • Learn how a game is built and published
  • Understand and acquire the skills you need to get into the industry
  • Discover the inner workings of the game business
  • Get your foot in the door as a game tester or with other entry-level jobs
  • Exercise your creativity as a game designer, artist, producer, or programmer
  • Get the right education for the job you want
  • Gain insightful advice from more than 20 industry professionals
  • Includes hundreds of useful resources for job seekers

About the Author

Ernest Adams’ experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer’s Association, a former Director of the Game Developer’s Conference, Adams writes a well-respected game design column for the popular game industry portal, gamasutra.com. As a high-profile member of the game industry, Adams speaks regularly at the Game Developer’s Conference and has been profiled in many publications including The New York Times.

Inside This Book (Learn More)
First Sentence
BEFORE we get into how the video game industry operates-and how you can be part of it-we're going to take a quick look at its history. Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

4.2 out of 5 stars
4.2 out of 5 stars
Most helpful customer reviews
4.0 out of 5 stars If only I had this book when I was starting out Feb. 27 2004
Format:Paperback
Video Game design is a highly demanding, tireless, thankless, competative, ruthless, cuthroat profession, whose sucess stories wade in the sea of design hopefuls crushed by the neverending relentless expectations of this occupation. For those still interested, keep reading.
If you think you are ready to give this a shot, then buy this book. While nothing will prepare you for video game design like your first week of work, ( so called " Hell Week" in the industry) Adams begins to lay the foundation for the tough road ahead. If only this book had been around before, for instance when I was a gopher over at EA Sports in the early 1990's, the heyday of NHL hockey and FIFA Soccer, the so called glory days when maverick designers created their own rules, coded at the seat of their pants and got paid the big bucks. I saw it all, saw the craziness, saw the mayhem, and then saw it get even worse. I would have been better off with this book, and so would anyone.
In the past decade, things have changed. Its a travesty that there has been a "brain drain" from the video game design sector in the past couple of years. We need the best and the brightest to design the future placaters of the masses. Now they are no longer interested in the field because of the crazy hacks that have taken over, rescinded the protocol and the bucked the accountability. Buy this book now.
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1.0 out of 5 stars NOT what i thought it would be.... Nov. 1 2003
Format:Paperback
I am an experienced computer professional, who decided to change professions, which also makes me a recent graduate of a 3D animation school(i graduated at the top of my class). I purchased this book based on mary-margaret.com's(supposedly one of the best game recruiters) recomendation AND based on the other reviews listed for this book. I really thought this book would be informative. I was WRONG. This book was a huge WASTE of money. And I am not sure that the other reviews listed for this book are even from REAL buyers... I definately do not share their opinion.
This book was basically a waste of money, because it only gives you general information that most people already know. For example on page 189 the section "How to find a Job" starts. The first paragraph is a "its not what you know, its WHO you know." section. How is that supposed to help recent graduates or professionals changing professions?
In short, this book is NOT for professionals or graduates. It might be useful to high school students, who need might need to learn how to focus their career goals towards an game career... but even then i am not sure how it would help when they get to the position of actually trying to get the job.
TOTALLY DISSATISFIED, and WISH I could get my money back! This was a highway robbery at its best.
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5.0 out of 5 stars Great book Oct. 16 2003
Format:Paperback
There a lot of books on breaking into the game industry so why would you buy this one? Hell, the overall gist is the same where ever you look - online, books, here, etc. 1) Build a folio, 2) Take any entry level job you can in the industry and be prepared to work your way up 3) if you can, try to meet people in the industry already.
If you want more indepth information than that however, this book is for you.
Why?
1) Everything is clearly broken down into sections very cleanly. Nice index and appendix makes it easy to reference.
2) Covers every possible angle - whether you're young, a college graduate or already working in another industry and deals with your strengths and weaknesses
3) Well written and substantiated by interviews with industry professionals (from game designers to game industry job recruiters)
No words are wasted in this. Every word holds some meaning. I was suprised at the breakdown on minority groups, different ethnic groups and gender issues in the gaming industry. I felt this chapter alone (whilst not necessarily relevant to me) increased it's target audience substantially by tackling a lot of issues that not a lot of authors have considered.
A lot of other books out there are a collection of interviews with various game developer professionals and often their answers are disjointed and do not answer the question directly, if at all. This does not make these books any "less" valuable, only a little bit harder to find the information you might be looking for.
If you want a nice, clean, crisp and concise book on breaking into the game industry, this is the book for you. My only gripe about this book was that I felt it was rather short (largely personal perception, I understand that). That said, it did cover everything you could possibly think of (short of building your own game company, but that's a topic for another book I think) so do bear that in mind, hence my rating.
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