Building Interactive Worlds in 3D and over one million other books are available for Amazon Kindle. Learn more

Vous voulez voir cette page en français ? Cliquez ici.

Sign in to turn on 1-Click ordering.
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
Start reading Building Interactive Worlds in 3D on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web [Paperback]

Jean-Marc Gauthier
5.0 out of 5 stars  See all reviews (1 customer review)
List Price: CDN$ 65.41
Price: CDN$ 56.06 & FREE Shipping. Details
You Save: CDN$ 9.35 (14%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 1 left in stock (more on the way).
Ships from and sold by Gift-wrap available.
Want it delivered Friday, September 19? Choose One-Day Shipping at checkout.


Amazon Price New from Used from
Kindle Edition CDN $53.04  
Paperback CDN $56.06  
Multimedia CD --  
Join Amazon Student in Canada

Book Description

April 20 2005
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

Product Details

Product Description


"Coming at the process of making interactive worlds from a non-gaming viewpoint proves to be a refreshing break...Provided is a version of the Virtools pre-visualisation package, which is used to set up the interaction between objects, cameras and players. And this is where Gauthier comes into his own with paticularly thought-provoking chapters on issues such as camera set-up and pathfinding." - Edge magazine

Book Description

Create functional and artistic virtual worlds!

Inside This Book (Learn More)
First Sentence
People living at the end of the nineteenth century saw the first movies. Read the first page
Explore More
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Customer Reviews

4 star
3 star
2 star
1 star
5.0 out of 5 stars
5.0 out of 5 stars
Most helpful customer reviews
5.0 out of 5 stars Great Overview of 3D real-time interaction Feb. 10 2006
By A Customer
The sole and only book to expand the use of the fabulous Virtools software VR and Game Design tool. It will give you a lot of experience under the form of tutorials made with the software itself, reusable at will for your own applications.
It comes with CD and trial version too!
J-M GAUTHIER is a pioneer of the medium, he teaches at the famous ITP program at NYUniversity.
I have been using Virtools since the first version to build various installations (such as and have tested a lot of different real-time 3D platforms since, all I can say is that this book will help you harness the most sophisticated design tool there is today for building 3D worlds and videogames! PG
Was this review helpful to you?
Most Helpful Customer Reviews on (beta) 2.8 out of 5 stars  4 reviews
5 of 5 people found the following review helpful
2.0 out of 5 stars Not what I needed. Oct. 20 2005
By Kraig Mentor - Published on
It's nearly impossible to find Virtools books out there. So I was pleased to find this title. However, it has not been particularly useful.

There are plenty of demo files on the disc but very little discussion of what is going on. What I was hoping for was detail on how building blocks were selected, why they are connected the way they are, how they interact, etc. Instead the demo files are completed with little comment in the book. The instructions that are there are more of the "Drag this there. Then drag this there. Now press play." I find little insight in this method which is why I'd hoped for something more.

Many of the files on the CD are missing or not named the same as in the book. Some files that are to be downloaded from the Web were unavailable.

Also, there is quite a bit of content dedicated to creating your assets with Maya. That may be of interest to some, but I'm just in need of learning Virtools. Hence that material is of no assistance.

It is a dissapointment, but remains the only book available.
2 of 2 people found the following review helpful
1.0 out of 5 stars Disappointed and frustrated March 31 2006
By Jeff Cohen - Published on
I am a 3D savvy person and I have been using 3D applications such as 3D Studio Max & Maya for several years but I have TROUBLE following the tutorials in this book - WHY? The reason is simple: there are errors, errors, and errors everywhere in this book. Since it's almost impossible to find a Virtools book, this would be the only choice for people who want to get a book about Virtools. However I found this book is very disappointing.

There is no logical explanation of how building blocks work (building blocks are what the pre-written scripts in Virtools are called) but merely poor direction of how to click and drag building blocks and press play. Most of the information about Virtools in this book you will be able to find in the Help menu from the software itself. There are very few (if there is any) new ideas and they are confusing and I get lost even by following the "step by step" instruction. I was doubting myself not following the tutorials correctly so I passed the book to one of my friends who is a 3D guru - and he has trouble to get things work following the tutorials in this book as well. Again: errors!!!

I'm very disappointed and frustrated.
0 of 1 people found the following review helpful
4.0 out of 5 stars Review of 23 June 2007 June 22 2007
By Pedro Tavares Barata Bastos - Published on
The book is very well structured, it teaches how to implement Maya and Virtools, taking you through the creation of a character or a tree in Maya and configuring it later in Virtools. Also explains a number of behaviors and cameras, theory and practice. Im still hoping to test a few of the examples, such as the Nighthawk section, but so far it seems fairly good.
0 of 1 people found the following review helpful
4.0 out of 5 stars Enriching virtual content: a very good reference March 12 2007
By Guillaume Langlois - Published on
This book is a good reference for anyone interested in creating interactive installations, typically for museums, presentations, projects, digital artwork, and even games.

If you are completely new to Virtools and you are looking for a manual, then this may not be the appropriate book. However, if your goal is to produce rich experiences with a strong cinematographic feel, it's an ideal read. Gauthier often links virtual worlds to cinema, a natural connection; if you want to push your virtual content futher, some tricks of the 7th art trade are totally appropriate.

I'd recommend this to anyone willing to push the quality of an installation, or looking forward to adding lots of depth in a virtual experience.
Search Customer Reviews
Only search this product's reviews

Look for similar items by category