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C++ GUI Programming with Qt 3
 
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C++ GUI Programming with Qt 3 [Paperback]

Jasmin Blanchette , Mark Summerfield
4.2 out of 5 stars  See all reviews (8 customer reviews)
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Book Description

Many companies are facing problems with Windows development using traditional Windows tools such as Visual Studio. When they write applications, even just "single platform" applications for Windows, they often have to account for differences between different Windows versions, which adds hassle to development and maintenance. Qt works no matter the Windows versions. This book provides all the information needed to become a professional Qt developer. The book also covers cross platform GUI programming--programmers can be working on Windows, Linux, or Mac and the book will work for them. This is useful for commercial companies that use Qt, and for companies that are evaluating Qt. It will also be valuable to the vast number of open source developers who already use Qt since no other book of comparable quality or comprehensiveness is available. This book teaches Qt's idioms and how to use Qt to best advantage. The book is organized into four parts. The first part introduces the C++ necessary for the effective use of Qt. The second part covers basic Qt, starting with some very short examples, and quickly building up to a complete Graphical User Interface program. The second part provides coverage of key Qt features including signals. The third and fourth parts cover more advanced and specialized material.

From the Inside Flap

Preface

The Qt toolkit is a C++ class library and a set of tools for building multiplatformGUI programs using a "write once, compile anywhere" approach. Qt letsprogrammers use a single source tree for applications that will run on Windows95 to XP, Mac OS X, Linux, Solaris, HP-UX, and many other versions ofUnix with X11.A version of Qt is also available for Embedded Linux, with thesame API.

The purpose of this book is to teach you how to write GUI programs using Qt 3.The book starts with "Hello Qt" and quickly moves on to more advanced topics,such as creating custom widgets and providing drag and drop. The text iscomplemented by a CDthat contains the source code of the example programs.The CD also provides Qt and Borland C++ for Windows, Qt for Unix, and Qtfor Mac OS X. Appendix A explains how to install the software.

The book focuses on explaining good idiomatic Qt 3 programming techniquesrather than simply rehashing or summarizing Qt's extensive online documentation.And because we are involved in the development of Qt 4, we have triedto ensure that most of what we teach here will still be valid and sensible forQt 4.

It is assumed that you have a basic knowledge of C++. The code examples usea subset of C++, avoiding many C++ features that are rarely needed whenprogramming Qt. In the few places where a more advanced C++ construct isunavoidable, it is explained as it is used.

Qt made its reputation as a multiplatform toolkit, but because of its intuitiveand powerful API, many organizations use Qt for single-platform development.Adobe PhotoshopAlbum is just one example of a mass-marketWindowsapplication written in Qt. Many sophisticated software systems in verticalmarkets, such as 3D animation tools, digital film processing, electronic designautomation (for chip design), oil and gas exploration, financial services, andmedical imaging, are built with Qt. If you are making a living with a successfulWindows product written in Qt, you can easily create new markets in theMac OS X and Linux worlds simply by recompiling.

Qt is available under various licenses. If you want to build commercialapplications, you must buy a commercial license; if you want to build opensource programs,you can use a non-commercial Qt edition. (The editions of Qton the CD are non-commercial.) Qt is the foundation on which the K DesktopEnvironment (KDE) and the many open source applications that go with itare built.

In addition to Qt's hundreds of classes, there are add-ons that extend Qt'sscope and power. Some of these products, like the Qt/Motif integration moduleand Qt Script for Applications (QSA), are supplied by Trolltech, while othersare provided by companies and by the open source community.Part I covers all the concepts and practicesnecessary for programming GUI applications using Qt. Knowledge of thispart alone is sufficient to write useful GUI applications. Part II covers centralQt topics in more depth and provides more specialized and advanced material.The chapters of Part II can be read in any order, but they assume familiaritywith the contents of Part I.


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Customer Reviews

8 Reviews
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4 star:    (0)
3 star:
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Average Customer Review
4.2 out of 5 stars (8 customer reviews)
 
 
 
 
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5.0 out of 5 stars An extraordinarily efficient introduction to Qt, May 24 2004
By A Customer
This review is from: C++ GUI Programming with Qt 3 (Paperback)
I was given a few weeks to port several applications from other windowing systems to Qt. I had never used Qt before.

This book, along with the Qt Assistant online documentation, were all I needed. I was astonished at how relevant almost every page of this book was to my tasks.

The examples of displaying data in a table, employing double-buffered graphics, parsing and creating XML, adding OpenGL, multithreading, using sockets, creating custom events, and accessing a database were all almost copy-and-pasted into my final applications. Even the esoteric information on selecting an object from an OpenGL widget was useful.

Maybe my needs were just particularly well covered by the material in this book, but it's more likely that the authors have carefully chosen a wide range of examples that prove to be extremely useful in real-world applications.

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3.0 out of 5 stars good, but could be much better, May 15 2004
By A Customer
This review is from: C++ GUI Programming with Qt 3 (Paperback)
I found myself pretty disappointed with this book contents. From book reviews I read, I expected clean, concise and self-contained explanation of Qt features. The book is indeed covering most of Qt features, but presentation style is - well, confusing. Namely, for the most parts, book chapters are explanations of rather large code fragments, that often have nothing to do with Qt. Reader is thus forced to take non-insignificant effort to understand these parts of code (that are in turn often incomplete, so it is necessary to look-up full source code from CD all the time), so understanding of Qt-specific topics has necessary to be blurred with this. For example, immediately after showing hello-world like program in first chapter, authors are jumping into development of full-blown Excell-like application in next three chapters. While it is indeed still toy application, it is not particularly funny to follow more than 1000 lines of code in this place (much more appropriate would be to have alike examples in later parts of book, once when most of Qt features covered with small and simple examples, or even as appendices). Things are getting worse toward end of book, with full sections of code completely irrelevant to topic. For example, at the end of chapter eight, an example of using OpenGL along with Qt is presented and this application implements picking support that is considered advanced topic even by OpenGL texts. This fragment of code is completely unnecessary, since authors already demonstrated usage of Qt mouse events for interaction with scene when they added support for rotating scene using mouse click-and-drag. Yet, the fragment is there and "explanation" of this code boils down to "you know, it's a bit complicated". Now, luckily I knew OpenGL so I was able to understand this code, but on many other places I had lots of problems to track the code (when reading a book, I really don't like to take any part of sample code for granted, even if I advised in text to do so, because I always have a feeling that I don't understand something later because of this) that really has nothing to do with my learning of Qt. To put it simply, this text is suffering from authors "look how smart our programs are" attitude and this is pity, because it could be really great text only if they opted for more step-by-step approach, as demonstrated regarding GUI programming by Petzold's Programming Windows series (and I hate to state this, I'm UNIX programmer). Still, if one is experienced C++ programmer and already had a contact with Qt (Qt tutorials are far from being perfect, but still good introduction to the world of Qt programming), then he could definitely benefit from this book. Further, as some of reviewers already stated, accompanying CD is invaluable resource because of non-commercial version of Qt 3 for Windows supplied, so overall value for money for this book is good.
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1.0 out of 5 stars you have to buy this book, literally, April 20 2004
By A Customer
This review is from: C++ GUI Programming with Qt 3 (Paperback)
The only way to get the most up to date version of QT Non-Commercial for Windows is to buy this book. That is absolutely shameful. That is the only reason why most people would buy this book. If you want to develop free, open source applications that work on any platform - then you have to pay Trolltech if you want to use the newest version of QT according to their license. I understand their motivations (getting people to migrate to Linux, and making more profit for themselves), but it just means people are migrating to wxwidgets, gtk+, java, and .NET instead.
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