Pros: Good sound, decent graphics. Simple fun. Physics are uninspired but if you have played CS 1.6 they are familiar. Mission objectives are well placed to get the most out of the ground levels. The explosives placement and disarming mini-games are fun. The AC-130 level is especially fun, and pleasantly unexpected given most modern combat games neglect this critical piece of air power. Weapon selection is minimal, but well rounded. 2 Assault rifles (M4 and AK47), 3 submachine guns (MP5, Mac-9 and Uzi) 1 shotgun, 1 pistol, RPG-7 in certain areas and 2 sniper rifles (Dragunov and Scout) and flash and frag grenades. I have not played the multiplayer.
Cons: Extremely short, almost too simple. The main storyline did not translate well from the console version as the cutscenes are replaced with well done but uninteresting comic book-like panels that poorly advance the story. There is a missing distinct feeling of scope and grandeur. Missions are more like arcade shooters, very 'rail' based and heavily scripted, only giving you one possible route through the map. The most tactically complex decision will be which side of a box to go around, and that is usually decided for you by the map design. The vehicle levels are the worst, no control over the vehicle at all, just the gun. Enemies are not static, and will miraculously appear where there were none before or were all killed sometimes spontaneously appearing if you move fast enough to beat the scripted event. AI is nonexistant, many enemies will take themselves out with their own grenades, and moving quietly to make the best tactical opportunity is impossible as the AI always knows where you are and starts shooting before you even come around the corner. This is especially frustrating when dealing with the snipers that kill in 1 shot. Clipping issues on many corners, enemies can damage you though corners but yet all your shots are blocked till you are well clear of the door or box. The touch screen controls are nice, but my hand tends to block too much of the screen at the extremes of the screen or when turning.