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Dead Rising 2

by Capcom
Xbox 360  Mature


Available from these sellers.



Game Information

  • Platform:   Xbox 360
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

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Product Details


Product Description

From Amazon.ca

Set several years after the events of the first game in the series, Dead Rising 2 contains all the fun and over-the top carnage which gamers associate with a zombie apocalypse. As with all releases in the Dead Rising series, it is a survival horror game. Players take on the role of an all-new character, with equally new motivations to survive and resources to do so. These resources include new weapons, expanded weapon combination/creation possibilities, and even two-player coop functionality. The game also features a 4-player online multiplayer mode, an optional prologue to the game available as downloadable content and a dramatic increase in the number of zombies that can be faced at once.

Dead Rising 2 game logo
Hero, Chuck Greene knocking out zombies in Dead Rising 2
Same comic zombie-killing action.
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4-player gladiator type multiplayer game in Dead Rising 2
All-new backstory and characters.
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Player-created explosive arrows available in Dead Rising 2
Inventive weapons creation system.
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In-game wristwatch messaging and reminders in Dead Rising 2
In-game messaging/reminders, 2-player coop, a DLC prologue and more.
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Story
The sequel to the million-plus selling Dead Rising, Dead Rising 2 sees the player take on the role of former Motocross champion Chuck Greene, who has come to Fortune City, America's newest gambling paradise, to compete in "Terror is Reality," a gruesome game show that dares contestants to survive zombie-filled environments for big money prizes at the delight of TV audiences around the globe. Chuck's motivation for taking part and risking life and limb is his daughter Katey, who since being bitten by a zombie requires a daily dose of Zombrex to prevent her from turning into one of the living dead. There's no denying that Zombrex works, but since it's the only drug on the market, its price is high.

During his time in Fortune City a zombie outbreak occurs and Chuck must survive the onslaught of the undead for 72 hours. Pitted against two fearsome threats - tens of thousands of zombies and the constant countdown of the clock - while potentially rescuing other survivors of the zombie apocalypse, players must also unravel the greater conspiracy behind the outbreak and as importantly find the Zombrex necessary to stop Katey from joining the ever growing zombie horde. Players will shoot, stab, carve and drive their way through enemies in order to beat the clock and survive 72-hours in the darkly comedic, no holds-barred confines of Fortune City.

Gameplay
Dead Rising 2 delivers more of the signature gameplay that the series is known for plus a number of new features. Players who might need some help or simply want to share the zombie bashing fun with a friend will now be able to play in online 2-player co-op. Simply use the in-game transceiver to call for assistance at any time and once your partner has accepted, they will arrive by your side for double the action.

With hundreds of zombies on screen at any one time, the original Dead Rising forced gamers to take everyday objects they found in the mall and use them as weapons. But now, in Dead Rising 2 with thousands of zombies filling every square inch of Fortune City, Chuck is going to need to be even more resourceful and inventive by creating combination weapons to save the day. Players will be able to take two objects, a roll of tape and with a little inventiveness create an advanced zombie-killing combo weapon - a piece of wood and a lawnmower become Portamower, the handheld mower that cuts zombies down to size in an instant; while a garden rake and car battery combine to create an electrified zombie prod. The more combo weapons a player uses, the more Prestige Points (PPs) they will gain along the way in order to level up Chuck.

Optional Downloadable Prologue
Ahead of the full game, Capcom will release original downloadable content Xbox Live with Dead Rising 2: CASE ZERO. This prologue consists of unique content not available in the full retail release of Dead Rising 2 and will introduce new protagonist Chuck Greene as he and his daughter find themselves caught in the desert town of Still Creek that has been overrun with zombies. Set two years after the Willamette incident and three before the action of Dead Rising 2, Dead Rising 2: CASE ZERO will help bridge the gap between the two titles and give players a taste of the new gameplay they will experience in Dead Rising 2 as they create combo weapons, rescue survivors and take on a ruthless psychos before making their escape.

Development Team
Dead Rising 2 is developed by Canadian developer Blue Castle Games in close collaboration with Capcom. A number of members from the original Dead Rising team have added their talents and experience to the Blue Castle Games team throughout the development process, including Capcom's global head of research and development, Keiji Inafune, who as the game's producer, and played an active role in the project.

Key Game Features

  • Thousands of Zombies On Screen - The undead are everywhere creating a dynamic and challenging zombie-killing experience for the player as weapons will be created to kill massive amounts of zombies at one time
  • New Storyline and Characters - A new protagonist, Chuck Greene, is just the beginning in a long list of new characters, new survivors and new more vicious psychos that will be introduced to fans in the new world of Dead Rising
  • 2-Player Co-Op - Co-op play is introduced to the Dead Rising universe for the first time as players can invite their friends to partner up with them at any time to take on the zombie massacre- tag-team style. Play with a friend and have even more fun as you lure zombies in using strategic items like a toy helicopter or a firecracker. Once the zombies have gathered, your friend can rain bullets from above or shoot at a strategically-placed gas tank to create a deadly explosion that will take out masses of the enemy. Killing zombies with a friend is always more fun
  • Terror is Reality - Allows 4 players to compete in a gladiator type show that pits zombies against a group of players in the ultimate Vs. multiplayer blood bath
  • Combo Weapons - Players can combine two everyday items using duct tape to create the ultimate zombie killing creations such as the Portamower and Paddlesaw. Unlocking combo cards along the way will give players the advantage as the helpful cards will show you what items are best for combining. The more zombies you destroy using your creative combo's, the more Prestige Points you can earn which levels up Chuck along the way
  • Prologue - Compelling new content that will be released ahead of the game launch, Dead Rising 2: CASE ZERO will give fans a taste of the experience while introducing you to the new characters and story that will unfold in Dead Rising 2

Product Description

Several years have passed since the Wilamette incident, and while Frank West was able to save America from a zombie apocalypse, the cause of zombification was not completely contained. This led to continued zombie outbreaks throughout the United States.Dead Rising 2 shifts the action from the everyday world of mid-West America to the glitz and glamour of Fortune City, America's latest and greatest entertainment playground. People flock to Fortune City from around the globe to escape from reality and the chance to win big.The game sees the introduction of former national Motocross champion, Chuck Greene, as the main protagonist. Before he hit the big time with a team and sponsorship behind him Chuck was forced to repair his own bikes, leaving him incredibly resourceful; a real handyman. A single father, Chuck dotes on his daughter Katey who, since the loss of her mother, he will do anything for. With hundreds of zombies on screen at any one time, the original Dead Rising forced gamers to turn the everyday objects they found in the Mall into improvised weapons capable of fending off attacks. Dead Rising 2 promises to increase the carnage with even more zombies intent on feasting on human flesh and countless new objects with which Chuck can make the undead dead.Dead Rising 2 is being developed by Canadian developer Blue Castle Games in close collaboration with Capcom. A number of members from the original Dead Rising team will be working alongside Blue Castle Games throughout the development process, including Capcom's global head of research and development, Keiji Inafune, who as the game's Producer, will play an active role in the project.

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Amazon.com: 3.9 out of 5 stars  122 reviews
117 of 138 people found the following review helpful
5.0 out of 5 stars Second verse, same as the first . . . only better. Sep 28 2010
By Chris Helton - Published on Amazon.com
Fun: 5.0 out of 5 stars   
QUICK NOTES:

First of all, I wanna say that I give this game a solid 4.5 stars, or 9/10. Wouldn't it be great if Amazon used a 10 star rating system?!

If you're somebody who's never played Dead Rising, I think you may still find this review helpful in deciding whether to buy Dead Rising 2. If nothing else, check out sections 8 and 9.

If you've played the original Dead Rising and don't want to read a review this long, you should scroll down to parts 3, 8 and 9.

Table of Contents
1. Introduction & Background
2. Overview & Story
3. The Save System
4. General Gameplay
5. Enemies, Weapons, & Combat
6. Graphics
7. Sound
8. Summary
9. Who Should Buy This Game?

1. INTRODUCTION & BACKGROUND:

It's been over four years since the original Dead Rising was released exclusively for Microsoft's then-less-than-year-old Xbox 360. It featured a wildly fun blend of absurd improvised weapons, a large game world to explore, dozens of original characters, and plenty of over-the-top Japanese humor. Oh, and Zombies. Lots and lots of old school, dumb-as-a-box-of-rocks, slower-than-Rosie-O'Donnel-after-a-big-meal Zombies. And we found them as fun to kill as they found us delicious to eat.

All of these things made Dead Rising stand out from the pack, not just of games in general, but also the survival horror genre itself. I mean, what kind of game allows you to use a machine gun on your enemies one second, and the next, if you so choose, throw a giant stuffed teddy bear at them? What kind of game pits you against not only the undead, but enemies such as an opera singing clown who twirls around with two chainsaws, or a 300 pound lesbian police woman, or a Rambo wannabe who owns a camping supply store? No doubt about it, Dead Rising is truly a modern classic. Unfortunately, for all of its virtues, it had several very obvious and frustrating flaws.

Seeing as how many of the people reading this will most likely be familiar with the original Dead Rising, I will make reference to it throughout this review, comparing the two games along the way, noting improvements and, in some cases, setbacks.

2. OVERVIEW & STORY.

I'm not a big fan of reviews that go deep into plots (they usually just end up spoiling the game, don't they?), so I'll only make a few remarks in that direction.
You don't have to look any further than the game's package to realize that you no longer play as photographer Frank West. Instead, you play as former Motocross champ Chuck Greene. It's been 5 years since the zombie outbreak at Willamette, and the hordes of undead have been either killed or captured. But before the situation became under control, Chuck's wife was killed, and his daughter, Katey, bitten. Fortunately for Chuck and Katey, there exists a drug, Zombrex, that prevents a bitten person from turning into a zombie. Thing is, it's gotta be administered every 24 hours, or the transformation to a zombie will take place.

As if Chuck didn't have enough to worry about in caring for his would-be zombie daughter, a horde of zombies is *intentionally* released from captivity, and Chuck is framed for it. And so Dead Rising 2 begins. After the orchestrated outbreak, our hero manages to get to a safe room (which plays the role the security room did in the first game), along with his daughter and a handful of other survivors. From there, Chuck must venture from safety in search of Zombrex for Katey, other survivors, and ultimately the person who framed him.

3. THE SAVE SYSTEM:

Let's get this question out of the way right off the bat. Anyone one who played the original Dead Rising knows what a joke its save system was. First of all, you were only allowed one save slot per storage device, so multiple games, back-up saves for safety, and experimentation were out of the picture. As if that weren't bad enough, you had to either go to the security room, or else find a bathroom in order to save your game. Problem was, bathrooms were few and far between. That's a pretty big deal when you're playing a game that runs on a a very sensitive and strict time limit. You'd very often find yourself doing the math on whether or not you had time to go find a save point, or risk dying to beat the clock. I mean, let's say you take 10 minutes to find a save point, that could very well have meant that when you loaded up your game next, you found yourself with too little time to complete an objective, because finding the save point took too long. And if it happened to be a main story objective that you didn't have time to complete, well then it sucked to be you, because that meant you had to start the game all over again if you wanted to finish the story! Or let's say you came across an unexpected boss battle on the way to a save point, and you got yourself killed -- that could mean hours and hours of gameplay lost. S***! Now, I have no objection to challenging games per se', but if a game is challenging, it should be by *design*, not by design *flaw*. To sum it up, the original Dead Rising's gameplay was a blend of 90% OMGBBQ awesomeness and OMGWTF? time-wasting flaws. Playing through it was a little like being married to a spectacularly beautiful woman -- only she sounded like Barry White and smelled faintly of burning tires. But I digress...

So, did Capcom fix the flaws in what would otherwise be the best game since Checkers? I'd say yes, and no. Mostly Yes. You now have *3* save slots, and bathrooms are much, much more plentiful, generally being located in each area of the map. This allows the kind of breathing room that truly makes this sequel a more enjoyable game. Sure, I'd prefer a save-anywhere-anytime system (and you probably would, too), but what Dead Rising 2 offers is definitely a reasonable improvement. In short, if the overly restrictive save system was you problem with Dead Rising, I think you will be satisfied with the extra leeway given to you in this sequel.

(Just as an aside, remember what game saving used to be like? Remember the original Nintendo? Remember the fat neighbor kid getting up from the couch to get another Pepsi and his prodigious bulk being enough to send tremors through floor that were just disruptive enough to freeze the game you just spent all Saturday morning playing? Well, I do. And looking back, I'm pretty grateful for today's save systems in general!)

4. GENERAL GAMEPLAY:

Instead of reinventing the wheel with Dead Rising 2, Capcom kept all that they did right, and tried to fix what they did wrong. Such close similarities to a previous game would be feel like lazy design in most cases, but Dead Rising's formula is so original, fun, and addicting, that the similarities feel more like smart design choices than they do lazy cop outs. While the core of the game, location type, time-sensistive gameplay, and enemies are essentially the same, this a true sequel. So, what's the same and what's different?

First and most obvious, the location is brand new. Willamette is miles away. DR2 takes place in Fortune City, Nevada -- a Gambling mecca that was built over what used to be Las Vegas. The particular place you find yourself in is in fact another shopping center with dozens of unique stores. Even though it's generally the same type of setting, because of the different stores, objects, surroundings, and even music, Fortune City has a very different vibe to it than Willamette's shopping mall. In other words, it's no re-hash.

The type of objectives in Dead Rising 2 are very similar to the first game's. You have a person informing you of the locations of survivors in the shopping center, and you fight your way to them in attempted rescue. This is a much less frustrating process in this sequel. For one thing, in the first game, if you didn't have an HDTV, you were probably out of luck when it came to reading the text that informed you of mission updates and objective details. It was a frustrating guessing game as to what you were *actually supposed to do*. Capcom has fixed this; the text in DR2 is much larger and is contrasted nicely against a much more forgiving background. Also, when it comes to actually escorting survivors, they are much more alert and competent when navigating through zombies and defending themselves. And, as for actually getting them into the safe room, instead of having to clear out an elevator full of zombies, force the survivors to enter the elevator, and then take them too a roof where they may or may not feel like jumping up to the platform where the duct to safety was located, you now simply take them down a hall and down some stairs into a room where the duct is located. Much, much simpler.

Also, while action packed and often intense, this game is refreshing in that it doesn't take itself too seriously. For example, one of the unique things about the game world is that you can wear almost any clothing you find in the mall. Let me tell you, it adds a whole new dynamic to cut scenes when Chuck is wearing short shorts and a giant teddy bear head!

5. ENEMIES, WEAPONS, & COMBAT:

Zombies.
The undead are obviously the most common enemy. They act and move like the idiots that they are. One zombie is no threat, but face large numbers of them, and you've got your work cut out for ya. But again, wherever you look, you have the improvised weapons you need to easily defeat these flesh hungry morons.

Bosses.
In addition to zombies, Dead Rising 2 has some fantastic bosses, just as the first game did. I have to say, this is one of my favorite things to find in a game. I happen to be a huge fan of the Metal Gear Solid franchise, and I know at least part of that appeal has to do with MGS's memorable, over-the-top boss battles. But whereas those bosses are usually very eccentric in a dramatic way, Dead Rising 2's bosses are very eccentric in a funny and silly way. When you beat them, the toughness of the fight isn't was sticks out in your mind, instead you find yourself thinking, "Man, that guy was CRAZY!" You have to tale down some real loons in this game and I'll betcha they'll remind you of at least one loopy person that you know.

Non-boss Psychopaths.
In the wake of the chaos caused by the new zombie outbreak, looters occupy the mall, looking to get those fancy rollerblades they couldn't previously afford. These chumps are faster, tougher, and more deadly than the zombies, but a few whacks to the head with a bat (or whatever) will convince them to lay down for a while (if you know what I mean).

Special Operations Soldiers.
These guys don't show up until the end of Day 3. Unknown to the survivors, this isn't a rescue squad, but a clean-up crew. Anyone unlucky enough to find themselves in Fortune City when they show up better be ready for a fight. Unlike the zombies, even one of these special ops guys can pose a threat if you don't handle them in the right way.

Melee.
In terms of melee combat, Dead Rising 2 feels almost identical to the first one, except that there seem to be slip ups now and then when weapons don't make hits, even though they made contact in the animation. This problem is very minor, and doesn't take much away from the gameplay.

Of course, at the heart of it, combat in this game is mostly about using whatever you can to work your way through the masses of undead. Saw blades, pearl necklaces, CD's, shotguns, umbrellas, swords, bottles of vodka . . . literally, whatever! Make use of it all to survive the fight!

What's more, Capcom has stepped it up with a really nifty weapons combo system. There are workshops located throughout the game in which you can combine certain objects to make super weapons. Have some nails and a bat? Combine them to make a spiked club. Or, taken straight from a drunken four year-old's idea of what it's like to be Wolverine, you could put knives through your boxing gloves and make some lethal hand claws! There are so many combos to put together, and not only do they make you more deadly, you get more experience points for using them, and they last longer than normal weapons. Win, win.

Guns.
One of the biggest improvement in DR2 is the refined gunplay. In the last game, you'd have to pull the right trigger to bring up your sights, and press X to shoot, which just felt awkward to anyone who's ever played a modern day shooter. Even when you got the sights up, moving your crosshair around was less than smooth, making gun combat more of a hassle than a thrill. In Dead Rising 2, however, they've switched to the much more intuitive layout of using the left trigger to bring up the sights, and the right trigger to fire. As a result, aiming is much smoother and more responsive. Even the crosshair itself is refined, having gone from a lifeless "plus" sign, to a fully functional reticle that indicates when you can and can't take accurate shots (by shrinking and expanding, depending on movement).

Hand-to-Hand.
Oddly enough, hand to hand fighting has changed for the worse. Chuck's combat move list is noticeably smaller than Frank's was. Not a big deal though, as the weapons will keep you plenty busy.

6. GRAPHICS:

The looks of Dead Rising 2 are only slightly better than the first's. The lighting and shadowing are better, but in reality, there have only been what look like minor texture and character model improvements. On the other hand, there are plenty of instances when there are far more zombies on screen at one time than in the original game (up to 7,0001!). What good would top notch visuals be if they only lead to lag? For all the action that's taking place, Dead Rising 2's graphics are respectable.

One thing that a lot of people will find annoying, though, is the sheer number and length of loading screens. They really chop up the pace and flow of the game. This will be to Dead Rising 2 what the crappy save system was to Dead Rising 1, in the sense that it's what people are going to be disappointed with about the most.

When it's all said and done, I don't find less than stellar graphics and frequent loading screens to be that big of a hinderance. I mean, I just played through Star Wars Knights of the Old Republic the other day. Outdated graphics? Yes. One of the best game experiences, even to this day? Absolutely. Beauty is only skin deep, as they say.

7. SOUND:

Sound effects are top-notch. Gun shots, baseball bats, knife slashing, zombie moans, chainsaws -- everything sounds just like it should. The voice acting is pretty good, too. Don't expect Oscar level performances, but given the wacky and goofy nature of the characters, everything feels spot on. However, there is still a fair bit of text to be read when interacting with survivors, and with transmissions over the radio. Why couldn't they have gone with fully voiced performances at these points? Don't tell me it's because of disc space (just think Oblivion). As far as music goes, it fits the game well. It's mostly silly Muzak type stuff, but I can't think of anything that'd work better.

8. SUMMARY:

Dead Rising 2 represents another step forward for a genre-busting horror franchise that's at once action filled and laid back. It's built upon a foundation that champions inventive combat, humor, exploration, and experimentation. While easy to grasp, the story is engaging and entertaining -- it's a tale of a man fighting to save his daughter, the people around him, and his good name. While combat is very similar to that of its predecessor, the new weapons and weapon combo system are enough to keep you busy as you come up with new and crazy ways to take down your enemies. Even though Dead Rising 2 fixes the main problems associated with the first game, such as the flawed save and shooting systems, it introduces a few new flaw of its own, such as lengthy and frequent load times. But this is relatively minor, and, on balance with such excellent gameplay, it can easily be overlooked. All in all, Dead Rising 2 is the product of some of the most creative and talented people in the game making industry, setting the bar even higher for the zombie action genre.

9. WHO SHOULD BUY THIS GAME?

FOR THOSE NEW TO DEAD RISING:

Even if you've never played the first game, and never plan to (for whatever reason), Dead Rising 2 would still be very accessible to you. It is not a direct continuation of the first game's story, taking place 5 years after, with an entirely different character. While there are references to the first game's story, Dead Rising 2 is an adventure in itself. In any event, good summaries of the original Dead Rising can be easily found online. If an action horror survival game that doesn't take itself too seriously sounds like your thing, try this one out.

If you're a big fan of first person shooters, and really like autosave checkpoints, and linear levels, and nothing else, then don't buy this game. It's probably not your thing. On the other hand, you might acquire a taste for it. Give it a rent.

If you don't like bloody games for yourself or perhaps your kids, pass this one up altogether. It's violent, it's gory. Heads, limbs, and torsos fly left and right.

FOR DEAD RISING VETS:

If you played and enjoyed the first game, what are you waiting for? Order this already! You won't be sorry.

If you kind of liked the first game, but didn't like the save system, know that that's been fixed. You now have 3 save slots, and save points are easily found. You should give Dead Rising 2 a shot.

If you didn't like the basic gameplay and concept of the original Dead Rising, then I can almost guarantee you you won't like this game, either. It's very heavily based on its older brother.

If you beat Dead Rising 1 in less than a week, and never played it again, give this one a rent. Even with the online elements, it has a very similar length and replay value as the original. It may not be worth it to you to spend full price on the game.

Thanks for reading!

My Gamertag: Bob Loblaw556
6 of 6 people found the following review helpful
2.0 out of 5 stars Wanted to love it, but couldn't... Feb 10 2012
By kaz - Published on Amazon.com
Fun: 3.0 out of 5 stars   
This was my first foray into Dead Rising. I heard about the premise from a G4 preview and decided it sounded fun. There were some aspects I loved, but even more that I didn't

Good:
Kill zombies at your own pace. If you want to take out an entire crowd, go for it. Just want to get one, that's your choice. You can go as totally berserk as you want

Story-kept me interested and I wanted to keep advancing.

Bad:

Difficult bosses- I accidentally walked into a boss fight trying to complete one of my timed missions. I didn't stand a chance in the fight and we both knew it. Bosses are on an entirely different level than zombies, and to simply throw you in the water and watch you sink is just not right. Give me a fair fight before releasing the floods on me!

Time system- Good luck trying to do everything you want to. I'm not opposed to setting some sort of time schedule, but this one was way too tight. There were several activities I wanted to complete, but had to give up many of them. I even ran out of time during the middle of a mission when I was picking up 3 or 4 survivors. What a waste of my time!

Saves- Apparently this was an improvement over the first game, but there were still not enough of them. I can remember some cases where it would be 15 to 20 minutes before I came across another bathroom to save my game. Hopefully you don't die just trying to find a safe point!

This game had all the promise in the world, but managed to wreck it. That's not to say it isn't any fun, it just falls way short of the mark. At the very least, it is a good way to release some tension by going on a zombie rampage. But that's about it...
22 of 28 people found the following review helpful
4.0 out of 5 stars Very Good, Just missed greatness. Oct 10 2010
By Joseph Sayre - Published on Amazon.com
Fun: 4.0 out of 5 stars   
Dead Rising 2, i have to admit, when i heard about it about a year ago i was ecstatic. I Played the first Dead Rising and got the 53, and whatever zombie achievement, I leveled Frank all the way up, etc. etc. In short, it was fun, I found myself killing Zombies just to pass the time. The question was, did they do anything better in Dead Rising 2. 25 achievements, and 3 playthroughs later, i find myself perplexed with the inability to come up with a definite 'yes' or 'no' to that question.

In Dead Rising 2, you Play an Ex motocross Champion Chuck Greene. Chuck was in the Las Vegas Outbreak, and the incident claims his wife and almost claims his child. Since the last Dead Rising, a new drug called "Zombrex" has been invented, it temporarily delays the change into a Zombie by 24 hours. Problem is, Its EXPENSIVE, Chuck has to do some weird crap to make enough money to buy the stuff so his little girl, Katey doesn't try to eat him or the cat at home. Chuck ends up in Fortune City in a game called TIR (Terror Is Reality) to participate in a Zombie killing-fest game to earn cash for Zombrex. During the games, a Zombie outbreak occurs, and Chuck and Katey now have to survive until the military get there, 3 days from now. You have three days, in a Fortune City Casino Strip Mall, Katey Has no Zombrex, and You have been blamed for the outbreak. Chuck's life, Katey's life, and countless others' lives are in your sweaty hands. Think you're up to find the truth? Well, lets find out if you'll even want to first.

What's Good:

Graphics:
Dead Rising 2 isn't the cream of the crop in visuals, but then, most games can't boast hundreds of zombies all moving with no hiccups in framerate. Its impressive, its immersive, the graphics are great really, Capcom really brought fortune city to life, (and ironically death). Zombies are animated wonderfully, and they come apart into pieces even better in this one than the last. Its just fun to kill them because it's so fun to watch them come apart (i note HOLD B broadsword's damage). Though occasionally i had hiccups with explosions while mowing down large crowds of zombies in the 4X4, on foot, never one.

The Story:
DR2 gives you a reason to care, Katey's so darn cute and lovable, plus Chuck himself is generally respectable. He's been wronged and he has to find a way out of this. The story is engaging, and it definitely is not a rehash of the last DR. The story feels unique, and some of the endings, are very powerful. I Strongly recommend beating the game multiple times to see them all. That said its quite bland too, its predictable at times. Still its a good story, and it doesn't really fall into "Dawn of the Dead" kind of stuff.

The Controls:
The biggest Gripe I had on DR1 was Frank Himself, he controlled, in my opinion very awkward, took some getting used to. But chuck is more fluid in his movements. He feels less clunky (and he doesn't look old when he runs). Chuck can aim guns with the left trigger, and drives with the right. Get what i'm saying? The game adopted general standards, it behaves like a racing game in a car or bike, and it behaves like a TPS when you have a gun (LT aim RT fire) Sweet! Now you can just shoot or just drive. All in all, the button mappings and Chuck's movements do what you expect, when you expect them.

Weapons:

DR2 introduces custom weapons, called Combo Weapons. Combo Weapons are weapons made from two different Weapons, such as a Box of Nails and a Baseball Bat. Combine the two in the conveniently placed Maintenance rooms to create a Nail Bat, it does more damage, it gives you PP, and it lasts longer than an ordinary Baseball Bat. Great addition, and some of the combination are zany and just ridiculous. But most of them are very fun.

Multiplayer:

Make money and Kill zombies on a crazy gameshow online with thousands of people over XBL on TIR or simply add a second Chuck to the game you're playing and kick some Zombie butt together. Awesome idea, just really hoped for split screen. oh well.

Zombrex:

The Zombrex finding missions are good, they're a mixed bag because they are a bit tedious, but the game does get you all four you need without you going ballistic, and tells you int he watch menu which missions will give you Zombrex.I Liked Katey's character, and i didn't want her to die, so was glad i didn't have to pull my hair out to find Zombrex.

What i thought needed improvement:

Saving:

DR2 drastically improved saving, now there is a bathroom in every area. But honestly i'd have preferred it a save anywhere system. As is, it is better than fine, but my main qualm is that sense of "i'm Saving Now" there are no Zombies in the bathroom, and there would be the way they have it set up. I'd have preferred it if there was an air-duct in every area going to the safe house in some way to give that "there is one safe place" feel. But its minor at best, the save system is ok, just USE IT for your sake.

Low levels:

This is the biggest problem i have, tight quarters, 4 bars of life, hundreds of Zombies, you're slow as molasses, and zombies like to grab you. You will die, quite a bit in the beginning, its annoying and i got quite angry. But once you get a Speed +, the world is a happy place. Quickstep the drink helps a lot too.

LOADING:
Holy crap, load load load load load load load. Ok you get me, this game loads, a LOT. Its takes up a lot of time and drastically drops immersion factor. Plus the hard drive install, doesn't really help. I mean there are times when it loads the cut scene after a cut scene it just showed. Ugh, i got very impatient waiting so much.

Psychopaths:
The first Psychos in DR1 seemed easier than these guys, these guys are made of steel, are faster than bullets and do ridiculous damage compared to the first one. Holy crap the psychos are hard in DR2, and they just don't have the same feel to the battles as DR1 it was more about just figuring out how to kill them in DR1 not running around and waiting till they get tired and hit them with a shotgun blast that does like a smidge of health damage. Then repeat until dead. I remember in 1, if you had a good weapon you could easily overpower certain psychos, in this one, their psychotic behavior somehow gives them the ability to withstand an atomic bomb. Its ridiculous, and frustrating especially at low levels, btw any one hit kill attacks will not work on psychos, it won't even land. (That's why the charge up sledgehammer move won't hit them if you're wondering.)

Time:

There never seems to be enough, its a constant juggle of do this, do this, get to the safe house then, kill stuff, kill this guy, crap I'm gonna lose this survivor AGGGGH! Yeah, it will give you Grey hairs if you let it overwhelm you. I think they could have removed some urgency and it would have been more fun. More time to kill stuff = good.

All in all though, Dead Rising is more of the same but much better, its more playable, it feels longer, has more replay value, and can let you kill Zombies with friends. it has a few problems but what game doesn't? Its definitely worth at least a play if you like violent games, like zombies, or you like platforming type games, even Shooters. Its worth a rent if you're unsure. If you liked Dead Rising 1, pick it up. If you didn't because of the saving and that kind of thing but thought it was fun, rent this one and try it out. If you loathed DR1, you'll hate this too. Its a lot of fun if you like this sort of stuff, i recommend.

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