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Mega Man Zero
 
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Mega Man Zero

by CAPCOM U.S.A. INC.
Game Boy Advance  Everyone
4.3 out of 5 stars  See all reviews (34 customer reviews)

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Game Information

  • Platform:   Game Boy Advance
  • ESRB Rating: Everyone Everyone
  • Media: Video Game

Product Details


Product Description

From Amazon.com

Fans of Mega Man side scrollers, rejoice--Mega Man Zero has finally come to the GBA. It may be the best Mega Man game designed on any platform, even though it doesn't exactly star Mega Man himself.

Mega Man Zero has basic Mega Man gameplay, though there are some notable differences. Zero can run, jump, dash, shoot, and swing a sword like Mega Man, but now he can also slide down the sides of walls and jump from wall to wall like Jackie Chan. Despite the fancy new moves, be warned: This is probably the most difficult Mega Man game ever made. Zero can't duck, nor can he shoot above or below himself. This makes fighting the many, many enemies difficult--especially when they approach from various angles.

While a side-scrolling action game, Mega Man Zero has definite role-playing game elements. For starters, Zero's skills improve over time. As Zero uses the sword, he will eventually be able to make double--and subsequently triple--attacks. Between missions, Zero can explore the resistance base, talk to people, and "download" various skills via the new Cyber Elf system. There are 70 Cyber Elves scattered throughout the game, and they're broadly lumped into three groups: Nurse Elves that heal, Hacker Elves that alter surroundings, and Animal Elves that boost Zero's abilities. Zero can even feed his Cyber Elves, and increase their power.

In some ways, the graphics of this game surpass the Mega Man games for the PlayStation. There are some outstanding anime cutscenes, the levels are well designed, and the sprites are tight and amazingly detailed. For looks alone, you should buy this game. The sound isn’t as stellar, but adds good ambience. --Bryan Karsh

Pros:

  • New moves
  • Gorgeous graphics
  • Engaging story (including surprising twist with Mega Man)
  • Cyber Elf system

Cons:

  • The game is very difficult--you can’t duck, nor can you shoot up or down
  • You no longer absorb skills from defeated bosses

Amazon.ca Product Description

Mega Man's pal Zero, the reploid from the Mega Man X series who was turned good by the infectious Sigma Virus after 100 years of sleep, is on a quest with exiled scientist Ciel to discover a new reploid energy source. Players control Zero through the missions and must confront several adversaries along the way. Collect more than 70 Cyber-Elf power-ups to help you get through tough spots.

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Customer Reviews

34 Reviews
5 star:
 (17)
4 star:
 (12)
3 star:
 (3)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.3 out of 5 stars (34 customer reviews)
 
 
 
 
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Most helpful customer reviews

4.0 out of 5 stars Mega Man Hero!, July 15 2004
This review is from: Mega Man Zero (Video Game)
To be truthful the Mega Man X series has started to become disappointing. Now capcom is giving us a new Mega Man series... but without Mega Man! How could this possibly work? By putting in one of the most loved characters from the Mega Man X series of course!

For those who don't know (and I certainly hope you do know this!), Zero was first introduced in the very first Mega Man X way back in 1993. He has since become one of the most beloved characters in video games and now he gets a game all to himself.

Mega Man Zero takes place in the same world as Mega Man X only years into the future where X and Zero are reveered as legends. But years have passed and Zero seems out of comission. He's later found by Ciel, who makes him operational again. Now questions arise such as where X might be. Not only that but X is presumed to be evil and up to no good. Now Zero is going to find out.

Mega Man Zero doesn't present any different gameplay for the Mega Man veteran. Its the same 2-D sidescrolling that Mega Man fans have grown up with. But this is NOT an easy game. Mega Man Zero is perhaps one of the hardest GBA games I've ever played... and I'm a Mega Man veteran. You select a level to go to just like past MM games. You battle through each level mauling through enemies until you get to the boss.

The game is a little different than other Mega Man games, however. For example, Zero ONLY gets a Z-Sabre and his arm cannon. He doesn't get abilities from bosses like Mega Man did. But his weapons do level up. For example his arm cannon (called a Z-Buster) begins with only firing one shot at a time. As his weapon levels up he'll be able to fire four shots and even charge up. He also gets different kinds of weapons such as the triple rod or a shield boomerang.

Mega Man Zero also throws in a few other twist. The game now has "Cyber Elfs" which are given to you by defeating certain enemies or you have to find them. There are over 70 Cyber Elves in the game and they give Zero remarkable abilities. Some restore his health... others slow down enemies. The creators also made it so that once you use the Elf, it's gone. This teaches you to use strategy.

That's not all the gameplay offers. The game also throws in some twist with the levels. Not everyone is "go for the goal". Some levels require you to beat it in a certain time, or reach certain objectives. You may also find a wounded ally and have to help him by taking him back to the beginning of a level once you beat the boss. So the game certainly isn't boring.

Mega Man Zero also looks and sounds BRILLIANT! A GRAND looking game, no doubt. For the GBA these graphics are top notch and the music definitely reminds some of Mega Man X. The games looks smooth and just wait 'til you see the detail on the bosses. The game just looks incredible!

The game does have its drawbacks however. The biggest problem is of course that its too hard for younger gamers. This game is NO cakewalk as it will take you the better half of the day to master it. The other problem is that its too short. The game can be completed in a day if you really work at it.

My last gripe is the control scheme. It takes time to get used to the controls for this game considering a HUGE emphasis is put on the shoulder buttons. It takes a moment to get used to (especially if you're playing on your SP since those shoulder buttons are small).

Mega Man Zero is an incredible game to behold. Any fan of the Mega Man X series should pick this up and give it a try, this is a GBA game to own!

The Good
+Amazing Graphics
+Great Sound
+Zero gets his own game now!
+Improved gameplay
+Classic Mega Man gaming!

The Bad
-HARD Game. Newcomers will have LOTS of trouble
-Too Short
-Control Scheme takes time to get used to

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4.0 out of 5 stars Short Precise Review, April 14 2004
This review is from: Mega Man Zero (Video Game)
Please take note about some people saying the game is hard. It doesn't necessarily mean it will be hard for you. If you're use to megaman, than getting use to zero would be simple. The game, in my opinion, was fun, challenging at the early stages until I upgraded and become too powerful for my own good, and simple and easy to understand. Finding the elfs is fun and simple, the game play is fun and simple, simple as that. That is why this game is so effective and successful in my opinion of "great games". If you're tired of tedious item finding and objective completions, than this game would help. Releave your stress and have fun, thats what games are for, not to frustrate you more.

This game can be more difficult if you don't use the elfs, it is possible to win but to many, its hard. Play this game well, because part 2 adds slight frustrations, you'll see. And once again, don't play a game that frustrates you and makes you want to bash your system. Play a game that is challenging, but simple, clear, and fun. Thats what games are for. Enjoy your day and I hope this helps.

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4.0 out of 5 stars Finally, Capcom gave the REAL hero his own game, Feb 17 2004
This review is from: Mega Man Zero (Video Game)
Whn I first glanced at the cover art for MMZ, I was worried that Capcom screwed up yet another Mega Man game (cough, MMX7, cough). I saw Zero's new look and began to wonder if Capcom gave Zero the treatment he deserved. Thankfully, all of my doubts faded away as I began to play the most difficult Mega Man game since MMX3. One striking difference is that the tried-and-true method of beating a boss with a particular weapon is gone... somewhat. Instead of beating a boss with a particular weapon, MMZ uses elemental chips where virtually every boss has a weakness to one of the 3 types. In the beginning, the game's 1 life per continue concept will be hard to grow accustomed to, but don't fret. Once you have upgraded the Z-Saber enough to charge it and obtained the appropriate elemental chip, the bosses are a breeze to beat. Especially copy-X. I was expecting a long, protracted battle, but copy-X was a total wimp. To the newbie or casual gamer, if you have not played and beaten MM1 & MMX1-3 I highly doubt you'll be capable of beating this game. To anyone who is tired of today's average games (Great graphics and sound but non-existent substance or challenge), play this game. This game really separates the gaming elite from the wanna-be's.
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 Go to Amazon.com to see all 41 reviews  4.3 out of 5 stars 
 
 
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